SHOW ME HORNS


Pathfinder First Edition General Discussion


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Im looking for ways of gaining horns, other than:

Tiefling
Barbarian Rage Power - Lesser Fiend Totem (Though if you know a way to gain the benefit of a rage power while not raging i'm all ears)
Feral Hunter - Feral Focus - bull
Items. No items. Items are dumb.
Synthesist - its banned

I'd preferably like it to be usable in conjunction with enlarge person, but beggars cant be picky.


If we are looking at artificial things-

Beastmorph alchemist. The fluff includes the idea that you gain a beastly form. Gain features from an animal, magical beast, or animal like humanoid/monstrous humanoid.

So you can get your pick of cosmetic features- deer, ram, moose, unicorns, minotaurs, etc, etc. It is just fluff- the actual benefit from this mutagen is that you get to pick abilities from alter self or beast shape. Which includes pounce... so yeah.

Liberty's Edge

It's true, you can easily get cosmetic (as opposed to functional) horns in many different ways (Agathion-Blooded Aasimar leaps to mind).

If looking for functional ones, any Summoner can get them at 10th with Aspect. And can definitely have Enlarge Person.

Several classes have access to the Monstrous Physique spell line, which can make you into a creature with horns, though that may not be quite what you're looking for.

That's...all that's leaping to mind right now.


Ohhh, thanks for suggestions! i'll look into the beastmorph alchemist, and the agathion blooded aasimar, they look pretty promising. (for the time being)

Edit: hmmm beastmorph seems weird, is there any way to make mutagens permanent? i'm guessing no, because chances are that'd break the class.

Edit 2: aaaaaaand agathions are like anime cat people. looks like fiend totem barbarian may be my best bet, or could just abandon horn ideas, i was just hoping for something cool to detract from the half-orc's ugly mug.

Any others anyone can think of?

Liberty's Edge

SillyString wrote:
Ohhh, thanks for suggestions! i'll look into the beastmorph alchemist, and the agathion blooded aasimar, they look pretty promising. (for the time being)

Cool. :)

SillyString wrote:
Edit: hmmm beastmorph seems weird, is there any way to make mutagens permanent? i'm guessing no, because chances are that'd break the class.

No, there isn't.

SillyString wrote:
Any others anyone can think of?

Like I said, not off the top of my head. There are probably a few others somewhere, though.


You could take the Boar Shaman druid archetype and re flavor it to a Bull Shaman. At level two you can gain a gore attack, just call it horns instead of tusks (also change boar = bull, porcine = bovine).

EDIT: you may also have to change the 9th level bonus feats to be more thematic for bulls since i don't think they have a scent ability. id suggest one of the bullrush/improved overrun type feats.

also also, get rid of the option to get scent at lvl 2


I'm telling you, SillyString... profit! ;)


Ifrits, tieflings, and wyrmcrowned kobolds all have cosmetic horns but cannot make attacks with them. If what you're looking for is permanent horns for flavor, consider combining one of these races with the lesser fiend totem rage power - you have horns all the time, but only when raging do you gain the strength and fury to use them in combat.


Avoron wrote:
Ifrits, tieflings, and wyrmcrowned kobolds all have cosmetic horns but cannot make attacks with them. If what you're looking for is permanent horns for flavor, consider combining one of these races with the lesser fiend totem rage power - you have horns all the time, but only when raging do you gain the strength and fury to use them in combat.

Aye, was just about to mention ifrits, a bit fiery, but ok.

Another one i just came across Lunar Oracle can gain gore attacks, presumably through horns or tusks (doesnt say), albeit at very limited uses per day...


SillyString wrote:

Ohhh, thanks for suggestions! i'll look into the beastmorph alchemist, and the agathion blooded aasimar, they look pretty promising. (for the time being)

Edit: hmmm beastmorph seems weird, is there any way to make mutagens permanent? i'm guessing no, because chances are that'd break the class.

No, sadly, you trade away the ability to have the mutagen last for hours/day in order to get pounce.

What you could do would be to grab master chymist. It is basically a Jekyll/Hyde prestige class for alchemists that tends to be a bit more melee focused.

There are a few interesting things for our purposes here
-You mutagenic form (your 'Hyde' form) can be a different race than your original alchemist. IE- grab something with horns, while still enjoying the benefits of humans' extra feat. May also stack with beast morph if I remember right
- it has a scaling number of spontaneous mutations; this means you can get the effects of a mutagen without brewing it. With just one level in the prestige class, you basically have a stock of three mutagens in the morning without stopping in the middle of the day. Get enough levels between alchemist and master chymist (since they stack for duration), and you might get it running for most of the day.

For example, an alchemist 7/master chymist 5 has a duration of 120 minutes (2 hours). They could brew one mutagen in the morning and take it, have 3 free mutations for another three uses, and maybe he brews another mutagen at lunch time or dinner. That is 5 uses, or 10 hours. By alchemist 7/master chymist 10, they would have 7 uses (assuming two brewed mutagens and 5 free mutations) of 170 minutes. Which comes out to be... 20 hours in a day. And that disregards the one option to get double duration on those free mutations (which means you can pretty much throw out those brewed mutagens, and just rely on the sudden mutations eventually)

As far as prestige classes go, it isn't too bad. Loses some spell levels, but focuses on your existing class features with enough extra tricks that it practically seems to be an archetype with some weird discovery options you are forced to choose from. A melee and mutagen focused affair.


lemeres wrote:
A melee and mutagen focused affair.

Good lord that sounds like a long and arduous process, I was thinking of something a little more dippable / gains perma horns early on. But i appreciate the effort in explaining all of that!

Seems you cant be a makeshift tiefling that easily, unless you go feral focus or ifrit!
Does seem like an odd void... and I welcome any suggestions of things we havn't thought of!


You could just have your wife cheat on you; then you would be wearing horns.


Synergist witch: "The symbiosis causes the synergist to adopt some basic physical features of the familiar"

Can witches be male?


SillyString wrote:

Synergist witch: "The symbiosis causes the synergist to adopt some basic physical features of the familiar"

Can witches be male?

Yes.


Yes, and since "during symbiosis the synergist gains a single natural attack of a type possessed by its familiar" you could use your horns in combat. Synergist seems like it would work excellently.


Avoron wrote:
Yes, and since "during symbiosis the synergist gains a single natural attack of a type possessed by its familiar" you could use your horns in combat. Synergist seems like it would work excellently.

My thoughts exactly, one level o witch is very dippable, and synergist doesnt clash with many other archetypes, meaning variety of potential dip goodies. LET THE GAMES BEGIN! (just need to find a familiar with suitable horns)


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Mauler Goat familiar?


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You might also consider the Metamorph Alchemist from Ultimate Intrigue. Hour/lvl Alter Self at level 1 that scales into the Monstrous Physique and Giant Form chains as you level, replacing alchemy. You still get Mutagen.


Samasboy1 wrote:
Mauler Goat familiar?

I have a friend who made a full-fledged goat druid in 3.5. Goat summoning, goat animal companion, goat wild shape, the whole nine yards. Some reflavoring was used, as well as hilarious house rules allowing for an exponential increase in the number of creatures summoned by higher level spells.

So. Many. Goats.

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