Toxican't stop, Toxiwon't stop: let's build an unchained poisoner!


Advice


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Alternate titles:
Yes we Toxicant
Poison in itself is unknowable: a discussion on ToxiKantian philosophy

Good day Advice forums! I'm about to join a game where we're testing a huge number of the unchained rules (list below), with some slight changes. Because of that, I wanted to go with a poison based character, but I barely know where to start, considering that so much poison stuff came out recently! First, let me give you a list of unchained stuff that we're using:

Please read! Important additions to action economy and poisons!:
1) Classes
2) VMC, background and expanded skills
3) Unchained Crafting!
4) Revised Action economy: On each given turn, we get one free swift action! Separated swifts can be used with additional actions
5) Poisons: as written, but these two poisons have been converted. Possible to convert more.
Drow Poison
DC 13 injury
Dexterity damage: progression is Healty-Sluggish-Unconscious. No end state, frequency 1/minute per 2 minutes

Purple Worm Poison
Type injury
Save Fortitude DC 24
Track Strength
Frequency 1/round for 6 rounds
Effect Healthy—Weakened—Impaired—Staggered—Immobile—Dead
Cure 2 consecutive save

6)Limited Magic ( D: ): overclocked spells can be used, but failure by 5 or more triggers wild magic.
7)Automatic bonus progression and scaling magic items: WBL has been reduced, but not cut in two two times.

I've got a 20 point buy and starting at level 3: the only things I don't want to change are that I want to make a Sylph, so going Dex based, I want to have an high-ish Int, and that I can't or want to be evil/whorship an evil deity, so no Norgorber/Urgathoa stuff.

I looked over my options and, as the title, I think my best bet is a Toxicant alchemist: Eldritch Poisoner looked great, until I noticed the part where I can't use discoveries with it (seriously, whose idea was that? <.<).
I was considering if I should pick Vivisectionist, too, to use one of the two Sneak Attack poison feats, or if I should stick with bombs to have a decent ranged option.

Beside from that, I'm really at a loss: the lasting poisons discovery lets me apply my toxin multiple times, making a rather unimpressive impression of Int to damage, but how can I up the DC of my actual poisons? I know I can stack inhaled/ingested poisons and throw a bag of them, but I was thinking that if I maintain my Drow Poison DC high enough I can use it a sort of Slumber Hex on a pointy stick. So far, I know these ways to up my DCs:
1)Powerful poisoning: is it worth to have the minimum 13 Strenght and pick this feat? How severe is the limitation in upping my DCs?
2)The two SA poisoning feats: one scales better, but can't push DCs up a certain point.
3)Snakebite Dagger: +2 to DCs woot!
4)Malignant Poison: high level, but awesome. It even lets me use onset poisons!

What poison do you advice me to use? I suppose Drow Poison is going to be my bread and butter, but I wanted to use all the other fun stuff like Intelligence poisons to screw spellcasters. What are the poisons that you've found offer a best quality/price balance?
Also, is any kind of dip worth it? I was thinking of something like the Daggermark Poisoner PrC, as my DM ruled that the quick poisoning ability let me doubles the daily progress in crafting poisons: it's a shame that the base Alchemist ability doesn't let me do the same thing. :(


Well i've made a few toxicants..
Poweful poisoning seems pointless to me. but thats because tis so easily to get that much higher dc
the sneak attac DC ones also kinda sucks. but thats because of the limitations again.

Snakebit is good also look up that Calistrian's Kiss elven curve blade, applies -4 to their saves.

I actually rarely if ever use any poison But my toxicant's as such I actually ended up going Grenadier Toxicant most of the time.
the Drow poison is a fine idea. but most of the games it doesn't work very well (gm's hate it haha) but if your gm is good with it the inhaled thing is great.

So if you can. I went human with racial heritage feat so I could pick up the Favored Class Bonus of Nagaji. +to crafting poisons and + 1/3rd DC of poisons the alchemist creates.
Do note. it says create. That means it effects poisons you craft, your toxicant poison, even should work with stink and poison bombs.

Your bread and butter really should be your Toxicant poison. Simply because its free. The other poisons should be crafted for sure (more so wit hthat feat above) but they should really should be for specific plans. Actually for spellcasters I found my toxicant poison (mine does sickened and dazed atm) does pretty good stuff. The other poisons are for speciality times. Because the DC on the other poisons are so much lower than my actual toxicant poison.

Of note. you could possibly get ability focus for the toxicant ability... depending on gm

My grenadier toxicant alchemist went long bow (because I sadly didn't have th feats to make a really cool blowgun user). I can probably show ya if yo uwant but hte base idea of the character was poisoning arrows, including speciality arrows like the ones that pop into a cloud of needles. RAW wise that should let me shoot a coated arrow and hit a whole group maybe. Dependso nGM and their viewpoint of poison doses I suppose. but I went with bow also to use explosive missle discovery and stink/poison bombs. They're also poison effects so it fits for me.

If you are going melee, then vivi works fine and maybe look at Callistrians kiss and ssee if that fits. STicky poison will be needed for sure~


Oh yes, I know that Toxicant poison is good, but I wanted to use the new poison rules. :P

I was thinking about the dip again: what if I took a level or URogue to get easier Dex to damage (can't use Deadly Agility in this game D:)? I'll have an high dex, and Mutagen can up that even more: until I can pick up Celestial poisons, I can just stab people that are immune. :P
That would still cost me two feats, though: I guess that an Inspired Blade Dip would be cheaper, but if I'm going to use Snakebite (really can't see how I can pick up the Exotic Weapon Prof for Calistria's kiss) it's useless. I guess that, on the other hand, my Rogue levels would stack with Vivisectionist...


I actually like the eldritch poisoner because you can use feats with it. A vital strike one may work once you can make and apply quickly. I've only really just thought about it, but they still use regular poison too.

That being said sticky poison discovery for what you want. It's really the best way to save thousands.


It's such a bummer that the sticky poison discovery comes so late: the game will be a PbP,it'll take me years to get to that. <.<
Anyone else has any input/experience? Is everyone here a Paladin that has to use "righteous tactics" or something. :P

PS: Suppose that I could convince my GM to allow th Eldritch Poisoned stuff to work with Discoveries: would it be a stronger contender then?


level 6 is years away? thats pretty painful. I really can't enjoy pathfinder prior to level 4 or 5. Its just so one noted. but I love that sweet spot of 4-14. that is the fear of pbp. that and falling apart.

Eldritch poison also has other problems than the discoveries. IN general the action economy was pretty bad. It will always be effectivel ya fullround action to create and apply it. Further more if your Gm doesn't allow you to get sticky poisons on it.. its even worse. Honestly that should have gone the toxicant' route of being a swift action to create+apply to the blade.
Sticky poison would make it fare more useful though. Otherwise it's basically always going to be a prebattle thing. and honestly it only lasts 1 min so its not like you can really spend time prepoisoning ally weapons (like i do with toxicant)

In general you lose so much its pretty difficult to pull off. but ify our gm can work with you it can work out pretty decently.
I just feel like you become so one note that anything that can readilybeat your DC is going to make you seriously pointless. Well it'll basically make you core rogue and well very few people have faith in the core rogue with less SA ability.

but it can be made to work if you pull it off well.
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IN general sadly this game is so anti poison friendly that you really can not rely on it entirely. It can only be an additional bonus. That is one reason toxicant is so good to me, it only replaces mutagens. You can still go Pouncing beast mauler or Bomber (just two famous builds) there are plenty) or long range single shoot sorta thing. or startoss blowgun. Sadly it just can't be your end all technique. Just a trick in your arsenal.

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a note on toxicantpoison. It doesn't say it disappears each day. So you could stock pile it. its also contact poison (well it doesn't say that, but its methodsof applications mean it has to be contact) so you could pull off the inhale thing that way I think. You'd wanna check up on that. I dind't go that route so i'm basing it off memory

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