Gestalt Fun!


Pathfinder First Edition General Discussion


Okay, Share your craziest ideas for a Gestalt Game Character: GO!

Mine are Summoner/Hunter (1 player, 2 companions, 3 dealers of death!), and Ninja/Swashbuckler.

Dark Archive

Sorcerer//Paladin/Dragon Disciple

Elf Wizard 20//archery Slayer 10/Lantern Bearer 10


Fighter//Kineticist

Melee kineticist with full BAB and medium/heavy armor as well as being open to fighter feats to add more base damage to his blasts.

CON/DEX fighter that can never be disarmed and can switch hit to ranged with minimal penalty.


Alchemist//Paladin

I'm playing this one right now in Emerald Spire, and it's insane. A full BAB martial with heavy armor, high HP, plenty of skills, excellent saves, and swift action healing. She can do ridiculous amounts of damage with several natural weapons, sneak attack, smite evil, and some of the best self-buffs in the game.


I don't know that it's crazy in terms of power, but I've always wanted to try a witch/druid gestalt since it seems like a very thematic and cool pairing. Sorta like Morrigan from Dragon Age.


Psychic Sorcerer // Paladin


I've at times wondered if our GM would go for gestalt rules; it'd be weird, and I doubt he would, but if he did ... who wouldn't love seeing a barbarian/wizard gestalt? Come on, everyone knows the party melee tank has the most smarts on the team, right?


I'm playing a Rogue/Warpriest that's been just wonderful.

Texas Snyper wrote:

Fighter//Kineticist

Melee kineticist with full BAB and medium/heavy armor as well as being open to fighter feats to add more base damage to his blasts.

CON/DEX fighter that can never be disarmed and can switch hit to ranged with minimal penalty.

Did you mix that with Mutation Warrior? That combo plus Mutagens is just awesome.


Alchemist/Slayer turns you into a Bloodborne character (particularly if you go Beastmorph).


Unchained Rogue / Telekineticist
Invisibility with plenty of sneak attacks. Can snipe as a sneak attack. Ranged trap disabling. Plenty of skills.


Maybe not the craziest, but I still love Empyrial Sorcerer / Monk.

If you go third party, A Stalker (PoW) / Soulknife is a scary combo.


Josh-o-Lantern wrote:
Texas Snyper wrote:

Fighter//Kineticist

Melee kineticist with full BAB and medium/heavy armor as well as being open to fighter feats to add more base damage to his blasts.

CON/DEX fighter that can never be disarmed and can switch hit to ranged with minimal penalty.

Did you mix that with Mutation Warrior? That combo plus Mutagens is just awesome.

I just looked that up and that looks really strong, and a good alternative to trying to get the kin//barb combo. Losing the armor training would hurt a little bit but greater/grand mutagen, which stacks with elemental overflow, would more than make up for that loss.

Scarab Sages

I've run a lot of Gestalt games, but I've never played in one. If I did, I would want to focus on combining utilitarian aspects of classes. I think, if I were to do it, I think I'd like to play an Oracle/Hunter, with the Solar mystery/Primal Companion/Divine Hunter archetypes. I think it'd be fun to play, and I could do just about anything so long as I spent my feats wisely, and those flexible evolution points would go a long way towards my versatility and combat prowess, which is, of course, secondary to being able to do lots of cool stuff.

RPG Superstar 2012 Top 32

I really want to play a paladin//ninja. An unmonk or fighter//cleric or druid might be fun, maybe barbarian//alchemist.

EDIT:

A Slayer//literally any spellcaster would be fun. 9th level casting + Full BAB/all good saves/d10 HD, 6+ skill points.


I'm not sure if gestalt rules could make one... but a "kitchen sink" fighter(all the archetype abilities).


Titan Mauler barbarian||2 handed fighter?


Divine Marksman Ranger//hunter/ Lantern Bearer

Full ranger + lantern bearer for maximum favored enemy bonus to all ranged atacks. Add in hunter for a stronger companion, animal focus and spells.


1 person marked this as a favorite.

Synthesist Summoner/Pistolero Gunslinger-if you really hate your GM

Roughrider Fighter/Druid or Nature Oracle -Finally that dumb Archetype has a Mount

Pre-errata Scarred Witch Doctor/your favorite Martial class

Pre-errata Scarred Witch Doctor/Kineticist-sounds fun thanks to Con Synergy

Magus+Broad Study/Any Full Caster-Use Spellcombat with everything

Occult Caster/Paladin-immune to fear and able to cast emotion spells all the time


Warpriest/steelblooded fated bloodrager with the fates favored trait. Luck bonuses to ac, saves, attack & damage rolls. Swift action buffing, scaling weapon damage, full bab, two good saves tons of feats, a massive spell list, no spell failure chance, and rage casting of all spells with one feat.
Mix in a vmc of choice probably fighter for more melee prowess or magus for more spell casting tricks.
One nasty hombre.


Barbarian//Druid

Spoiler:
Druids have a bit of a stat split problem. Their spell list doesn't have a lot of utility compared to other 9 level lists and most of what they have is control/DoT with saving throws. A brute druid needs too much strength and constitution to afford much wisdom, but is already an effective combatant. A barbarian//druid's needs are lower because he can make it up with rage and bigger hit dice. Dropping strength from 18 to 14 and con from 14 to 11 lets you raise wisdom from 13 to 18 and you're still a functional front liner when raging.

Druids tend to have iffy AC because wild armor is so expensive. Beast Totem shores that up. So does DR because of course you're an invulnerable rager.

Druids tend to get locked into a few vital strike or pounce forms. Beast Totem gets them pounce in any form, opening up the non-pouncing multi-attack forms, including the only huge flier I'm aware of (Quetzalcoatlus). Strength Surge is handy for that one "handed" grapple maintain so you can fly off with your victim

An unchained barbarian would do slightly more damage with secondary attacks, but the invulnerable rager archetype can't be applied. The increased DR is probably better than the temporary HP. The normal barbarian's con boost isn't doing that much, though, if you're superstitious and I'd consider the urban barbarian to get rid of the AC penalty.

The following four are conceived as a group. They don't exactly play well with others but each has one class that can see through mist by level 4 and anyone in this kind of party pretty much needs one of those classes, though there's one other druid archetype and the shaman and oracle can swap mysteries/spirits.

Storm Druid//Unchained Scout Rogue

Spoiler:
This one isn't exactly party friendly, but a party built around the setup could be very nasty. Build her like your standard brute druid and lay down obscuring mist and fog cloud liberally. You have partial concealment to use stealth at 10' in fog and at level 4 can see through that much. Get a longspear until level 6. At level 6 you can pounce-sneak. Then they're debilitated and you're still a dinosaur or tiger. At level 8 you can see through 15' of fog just in time for the 15' reach huge animals. You can now claw someone while deep enough in your fog to have full concealment.

Also, you're a very good skill monkey and a supplemental healer.

Waves Shaman//Slayer

Spoiler:
This is one of the builds that works with the storm druid. This is kind of a split build with Oracle providing little to combat besides the ability to see through fog and mist. Of course with Misty the Allosaurus Assassin getting fog everywhere (and obscuring mist is on your list too if you want more of it) you will usually have full concealment to snipe from. You're going to be an archer to take advantage of that.

And when the day is done you're a full divine caster. You're not a cleric, but raise dead and heal are only late, not absent and remove disease is on the druid list.

Air Kineticist//Wizard

Spoiler:
Windsight gets you into the fog club. Strong fortitude and reflex saves and limited blasting based on your secondary stat don't hurt, but the main point is to support being a wizard in a reduced visibility environment. Unfortunately we're stuck with an element with crappy defense. On the bright side it appears to have some of the better utility talents. You're already a wizard with d8 hit dice and all good saves, what more are you going to ask for?

Flame Oracle//Chelish Diva Bard

Spoiler:
It's a shame about the fortitude save, but Team Pea Souper isn't going to get much use from a skald, which is the alternative. You're just going to have to hang out in the back throwing fire at anything poisonous.

You get to learn raise dead and resurrection if your party isn't keen on reincarnate roulette since I can't find those on the shaman list and they're certainly not on the druid's. True Resurrection is under the life spirit, but I don't think anyone wants to wait 'till level seventeen.

Dark Archive

Just a Guess wrote:

Divine Marksman Ranger//hunter/ Lantern Bearer

Full ranger + lantern bearer for maximum favored enemy bonus to all ranged atacks. Add in hunter for a stronger companion, animal focus and spells.

Lantern Bearer needs a full caster on the other side of the gestalt because of one nasty trick:

Lantern Bearer wrote:

Numinous Potency (Su)

When casting spells from other classes or using lantern arcana spell-like abilities, a Lantern Bearer adds her class level on caster level checks for the purpose of overcoming spell resistance.

It's how to get a 30 caster level against SR. And you are an Elf anyway, so that's 32.


Barbarian // Alchemist
My GM let me take the Fast Drinker trait to imbibe my Extracts as a Move action. Once I got the Combine Extracts Discovery, I combined the Bull's Strength and Enlarge Person Extracts, and at the start of combat, I'd basically increase my Strength score by 14 as a full-round action (Rage (free), Strength Mutagen (Standard), and Bull's Strength/Enlarge Person (Move)). I also took the Fast Bombs Discovery, and combined it with the Hurling Charge Rage Power, so I could Pounce a group of baddies, and throw a bomb at them as an opener. There were plenty of other delicious tricks up my sleeve, too. Being able to "cast" spells while Raging was amazing >:)

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Gestalt Fun! All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion