Wishlist for New Classes


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Vidmaster7 wrote:
HeHateMe wrote:
UnArcaneElection wrote:
HeHateMe wrote:
{. . .} As for Druids, they're just boring. Animals, Plants and Elementals? That's it? Nothing interesting there.

Cave Druid . . . .

Thanks, I knew about the Cave Druid, mechanically it is absolutely horrendous, not worth playing at all, unfortunately. The idea was a good one, but poor execution.
uhh all it does is change the theme of some of your less combatative abilities to cave themed and them the wild shape change but turning into an ooze can be really useful. horrendous? exaggeration much? you still have druid spell-casting if your in a lot of caves in your adventure its an almost pure upgrade.....

Well, since you asked: Cave Druid doesn't work because you have to wait until 10th level to turn into even a small ooze, so their main ability comes up too late to be of any use anyway. Also, they dump natural armor, so they're even more of a glass cannon than normal druids are, except without the half dozen natural attacks that normal druids get. Finally, they use Beast Shape as the mechanic for turning into an ooze, which means 90% of ooze abilities can't be replicated.

In fact there are threads in the Rules Questions section about whether a Cave Druid in ooze form can even perceive their surroundings, since oozes don't have eyes and beast shape doesn't give you blindsense. So, I guess you can turn into an ooze and sit around blind and helpless if you want.

It's a poorly thought out archetype and best forgotten.


even if you don't used the wild-shape at all your still a 9th level caster so horrendous is still a exaggeration. so yes should of fleshed out it more no doubt but it by far does not make the druid useless.


Vidmaster7 wrote:
even if you don't used the wild-shape at all your still a 9th level caster so horrendous is still a exaggeration. so yes should of fleshed out it more no doubt but it by far does not make the druid useless.

I agree, but that can be said for any druid. The reason to want to play a Cave Druid in particular is for ooze shape. If ooze shape doesn't work because the mechanics behind it were poorly thought out, then it's a bad archetype.


i guess the language just wasn't as precise as i would of like hmm alright so i guess we don't generally disagree on the matter just on specific details.

well i would play one for the immunity to tremor sense if knew we were gonna be in a lot of caves a lot of subterranean things see just with tremor sense so that is nice. I think they could of just left wild shape as is and gave the other things and it would of felt cave druid enough and then if they wanted a ooze druid make a ooze druid archtype and then flesh out more what the ooze stuff can do. ofcourse i run a home game not PFS so i can change it how i want anyways go with RAI instead of RAW.


So does this mean that the various "Conquerer Ooze" builds seen around here and on guides don't actually work?


UnArcaneElection wrote:

So does this mean that the various "Conquerer Ooze" builds seen around here and on guides don't actually work?

Baseline wise, meaning no archetype, All of the CRB and some of the APG classes need an Update/Unchained treatment, this extend to some of the Feats, Spells and Prestige Classes as well.

Dark Archive

Kryzbyn wrote:
I wanna play a Herald of Xotli in pathfinder

Ooh, so many fun MMO classes I'd love to see adapted.

From Age of Conan, the Necromancer and Tempest of Set were both awesome, and while I didn't play them as much, the Demonologist and Priest of Mitra both seemed fun at lower levels.

From EverQuest/EverQuest 2, there's that Shadow Knight mentioned upthread. I love the idea of fighter-types that focus on a specific sort of magic to enhance their fighting, whether it be necromancy (like the Shadow Knight) or abjuration (like 3.X's Abjurant Champion). Versions focuses on transmutation or illusion or even divination could also be super-fun.

From Dark Ages of Camelot, there's a 'dark mage' called the Cabalist, who creates golems based on different gemstones, and fights with slow-acting damage over time spells and debuffs from behind his golem. It might be do-able as a Summoner archetype, but probably would be best as it's own class (since the summoner has a lot of stuff that the cabalist doesn't, like armor and better hit points than most cloth casters). The Paladin in DAoC is also very cool, with auras that heal themselves and their allies a tiny bit (chalice), or add to armor protection to allies (shield), or add to damage done by allies (sword). Got a Paladin in the group? Everyone is a little bit tougher, hits a little bit harder, and is slowly healing. That's a cool mechanic, and different from the sort of buffing that Bards do.

From Warcraft, the Druid and Shaman are both super-fun and versatile. I also loved the Hunter, although it's pretty much already doable, for the most part, with a Ranger/Trapper.

From City of Heroes/Villains, the Mastermind sounds like it would be super-fun to play, but probably too much of a pain in the butt for the other players and the GM, since there's no computer to instantly calculate and resolve all the pet's actions...


Just got inspiration from another thread:

An Occult class whose specialty is improved casting of Occult Rituals. Doesn't get to cast any Occult Rituals that nobody else can cast, but gets the ability to cast them better: with fewer assistants, faster, with a discount on material components, and less risk of backlash/failure and less penalty if backlash/failure does occur. These benefits would initially only apply to the lowest level rituals, but then apply to higher level rituals as you level up. Would also get some regular Occult spell casting. Maybe this would work best as a Medium archetype.

Liberty's Edge

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For those looking for a cleric/divine type of class with low BAB and HD, full 9th level cleric casting, simple weapons, no armor, better channeling, and other interesting divine abilities ...

I'd like to present the just released New Paths 9: The Priest from Kobold Press!

Features things like:

  • Access to more domains and the ability to cast more than one domain spell
  • Full divine (cleric/oracle) spell casting using a unique casting mechanic
  • More domains and can cast either 1 or 2 bonus domain spells per
  • Divine Gift class ability which allows the priest to perform various divine acts at a moments notice
  • Improved Channeling
  • Sacred Bond
  • New feats (including Powerful Channel)
  • A new archetype: Chosen of Nature
  • ... and more

For those looking for this type of class, please consider checking it out. Thanks - and apologies for the slight thread jack!


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Pathfinder Lost Omens, Rulebook Subscriber

I'd love a type of Artificer class. The other I'd love is a hybrid Kineticist/Monk. I am not a fan at all of the archetype that is suppose to simulate this, I think a straight class would do it more justice.

The only other class I'm really after is a more draconic tied class, but that would be better suited for archetypes. Legacy of the Dragons just made me wanting more dragon options for future PCs and what not.

Jon Brazer Enterprises

Hmmm, hmm.


I am still waiting and hoping to see a Shadowknight/Dark Knight themed martial character that lets you wear heavy armor and has a life steal/drain mechanic with it. You deal X amount of damage and receive Y health back as a result. The Antipaladin doesn't have anything like this and there's no real way to build a class like that.


I would like to see new classes in general but we might be waiting for awhile for such a book.


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Grond, not sure if you have seen Spheres of Power, but I took a quick look through that to see if I could make a character close to that desired goal.

Mageknight is Full BAB with up to medium armor. This class is very customizable through the Mystic Combat and Combat Feat options. Other than that it is good at resisting magic and can Mark a target to be weaker to her own magic.

At level one you would start with 3 magic talents in total. First pick would be the Death Sphere, next would be Vampiric Strike and Cryptic Strike.

With this you could start making melee attacks that channel a small (1d6 at first level) bit of extra damage that heals you for the same amount. You could only use this particular combo a few times per day at first level, but depending on your particular Tradition you could use this very frequently by 5th level.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Marc Radle wrote:
I'd like to present the just released New Paths 9: The Priest from Kobold Press!

This very much delivers on something I wasn't even sure I was after until I clapped eyes on it.

Liberty's Edge

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Cole Deschain wrote:
Marc Radle wrote:
I'd like to present the just released New Paths 9: The Priest from Kobold Press!
This very much delivers on something I wasn't even sure I was after until I clapped eyes on it.

Wonderful!

Would you please consider posting a review if you are so inclined? :)


Wraithguard wrote:

Grond, not sure if you have seen Spheres of Power, but I took a quick look through that to see if I could make a character close to that desired goal.

Mageknight is Full BAB with up to medium armor. This class is very customizable through the Mystic Combat and Combat Feat options. Other than that it is good at resisting magic and can Mark a target to be weaker to her own magic.

At level one you would start with 3 magic talents in total. First pick would be the Death Sphere, next would be Vampiric Strike and Cryptic Strike.

With this you could start making melee attacks that channel a small (1d6 at first level) bit of extra damage that heals you for the same amount. You could only use this particular combo a few times per day at first level, but depending on your particular Tradition you could use this very frequently by 5th level.

I appreciate the heads up but my groups have a pretty firm no 3pp for games rule. I really need Paizo to officially make a class or Antipaladin archetype to give myself and everyone else a life drain heavy armor melee class to make our own Shadowknight/Dark Knight class.


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My group also has a no 3pp rule. I am not a fan for 3pp as well.


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Dragon78 wrote:
My group also has a no 3pp rule.

So you ban all Pathfinder?


Pathfinder isn't a third party, it's the only party:)


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Set wrote:
From City of Heroes/Villains...

Oh, now I'm sad again. RIP CoH


What i´m waiting for now is an arcane caster, like a magus, 3/4 BAB, but spontaneous casting from CHA.
Some might ask, what´s the difference to a bard?
Slightly different spell list and more like a magus, but also getting flame blade and being proficient with martial weapons, maybe even some exotic. Could as well get weapon finesse at first level.


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Dragon78 wrote:
My group also has a no 3pp rule. I am not a fan for 3pp as well.

Hearing people say this always makes me think of Americans who hate immigration, not thinking that Paizo was originally a 3rd party 3.5 company (we could argue 2nd party due to dungeon/dragon, but the point stands), and now that they're the ones in power, they don't want anyone else making anything. Like seriously, you're playing in a land created by 3p, and here you are talking like 3p is a bad thing. And yet this is something you're totally okay with standing by.

Dark Archive

I want something akin to a Truenamer from the 3.5 era. Except you know, done well.


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World's Okayest Fighter wrote:
Dragon78 wrote:
My group also has a no 3pp rule. I am not a fan for 3pp as well.
Hearing people say this always makes me think of Americans who hate immigration, not thinking that Paizo was originally a 3rd party 3.5 company (we could argue 2nd party due to dungeon/dragon, but the point stands), and now that they're the ones in power, they don't want anyone else making anything. Like seriously, you're playing in a land created by 3p, and here you are talking like 3p is a bad thing. And yet this is something you're totally okay with standing by.

This, but also that quite some designers working for Paizo right now and doing wonderful and awesome content started as 3PP authors and contributors or even owners.

Pathfinder itself is so big now, that it´s probably safe to say there´s quite some 3PP material out there which might fit individual groups more than including all things Paizo.


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Spheres of Power has some really great classes that could be ported over without much difficulty.

I've put the explanations in spoilers since it got a bit wordy. In Spheres, Low-Casting is equivalent to 4th-level spells (they gain spells at Level 1 instead of Level 4, which could be adjusted easily), Mid-Casting is equivalent to 6th-level spells, and High-Casting is equivalent to 9th-level spells (I actually didn't like the High Casters of this system that much, they mostly felt generic or too limited). So, here goes.

Armorist:
The Armorist is a low caster who uses the system's equivalent of spell slots to summon weapons with different enhancements or of different material, and later gains the ability to summon armor and even staffs the same way (staffs would need rebalancing as they raise CL in Spheres). They gain a few pieces of Bonded Equipment which have higher bonuses and don't cost anything to summon. Think of them as a fighter that gives up Weapon Training, Bravery, and a bunch of bonus feats for 4th-level casting, the ability to summon weapons, and a bunch of "talents" which allow them to access new enhancements, materials, and bound equipment.

Mageknight:
The Mageknight is a low caster who gains bonuses to saves against magic and can "mark" enemies to decrease their saves against your spells. In addition they gain "Mystic Talents" which are functionally similar to Magus Arcana, allowing you to make touch attacks, increase in size, get huge bonuses to combat maneuvers, enchant your weapons, and move as a swift action. Think of it as a full-bab Magus with weaker spells but stronger Arcana.

Hedgewitch:
The Hedgewitch is the definitive hybrid class. They're mid-casters who choose two "Traditions" at first level which dictate what abilities they gain access to. You can pick stuff like Academia which grants additional spells per day and an arcane bond, Black Magic which grants an Oracle's Curse and a pool of Curses which can debuff enemies or force rerolls, Charlatanism which grants Versatile Performance and a limited-use Sneak Attack, and Herbology which grants Brew Potion, Poison Use, and a number of Concoctions per day which can be used to heal, increase physical ability scores, boost saves, or debuff enemies. In addition the class gains access to Secrets at every even level which can be chosen from your Traditions or from a universal list. These include abilities like Evasion, Hexes, Magus Arcana, Investigator Talents, Channel Feats, and tons more. You can even dabble in additional Traditions to gain a limited use of their powers, gaining the ability to learn a single feat or spell temporarily twice a day or enhance weapons with an "arcane pool". Once you hit Level 10 you can access Grand Secrets which include stuff like Smite, Swift Poison, Major Hexes, and permanently decreasing the level increase of a metamagic feat by 1 (minimum 1). The archetypes do some really cool stuff too, such as giving up one of the Traditions to gain Dragon Disciple-like powers. It's probably my favorite class just for the wealth of options it gives.

Eliciter:
The Eliciter is the Mesmerist and the Spiritualist's love child - a mid-caster specializing in mental and emotional manipulation. They gain a bonus to their social skills and (post conversion) to Enchantment spell DCs. In addition they can Hypnotize creatures within range to activate a number of positive and negative abilities. Each Eliciter also chooses an emotion to manipulate, gaining a Touch attack which can Nauseate for a round, cause the creature to AoO an ally, grant rerolls, or grant a morale bonus to attack, damage, and will saves (to name a few). At certain levels they can increase their mastery over their chosen emotion to gain stronger versions of their initial power or branch out into a new emotion to learn its initial power. Each Eliciter gains 7 over their lifetime, so they can try to master 2 and dabble in a third or really branch out to gain limited power over all of them.

Fey Adept:
The Fey Adept is a mid-caster master of the quasi-real Illusion. They gain a pool of Shadowstuff, which can be used to either damage enemies and reduce their Will saves against your spells or lend reality to an Illusion spell as you cast it, causing it to become Quasi-real. This class can mimic stuff like Shadow Conjuration and Shadow Evocation, or use new powers like Shadow Weather and Shadow Alteration. They also gain Darkvision, Hide in Plain Sight, and a limited-use True Sight to facilitate sneaky builds. This class would need the most buffing over the conversion to be on-par but has a solid basis for an interesting class.

Symbiat:
The Symbiat is a mid-casting amalgam of Rogue, Bard, and Psychic which fills the role of a telepathic bard in a party. They can link the minds of their allies to share information, skills, and even feats with each other. They can use this same link to retroactively add to an attack roll, read the mind of an enemy and relay its thoughts to allies to grant attack and AC bonuses, and use their telepathic powers to guard allies' minds and bodies from harm. They also gain a few rogue abilities such as Trapfinding, Trapsense, Evasion, and Uncanny Dodge, as well as a scaling bonus to Sense Motive checks and the ability to roll twice on will saves.

Shifter:
Finally, the Shifter is a mid-casting Shapeshifter class which specializes in Alteration magic. In addition to Wild Empathy and shifting as a Move action they gain a number of Beastial Traits which modify their normal form, granting stuff like Claws, Earthglide, Favored Enemy, Pounce, and Flight. At later levels their magic weapons gain the ability to bypass DR like a Monk's Ki Strike, bypassing Chaos rather than Lawful. Think of it as a Druid who loses 9th-level spells and the Nature's Bond in exchange for enhanced Wild Shape powers and the ability to gain certain traits permanently.

Liberty's Edge

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Hayato Ken wrote:
World's Okayest Fighter wrote:
Dragon78 wrote:
My group also has a no 3pp rule. I am not a fan for 3pp as well.
Hearing people say this always makes me think of Americans who hate immigration, not thinking that Paizo was originally a 3rd party 3.5 company (we could argue 2nd party due to dungeon/dragon, but the point stands), and now that they're the ones in power, they don't want anyone else making anything. Like seriously, you're playing in a land created by 3p, and here you are talking like 3p is a bad thing. And yet this is something you're totally okay with standing by.

This, but also that quite some designers working for Paizo right now and doing wonderful and awesome content started as 3PP authors and contributors or even owners.

Pathfinder itself is so big now, that it´s probably safe to say there´s quite some 3PP material out there which might fit individual groups more than including all things Paizo.

For that matter, many of the writers and designers from the larger 3PP companies also do work for Paizo (and Wizards of the Coast).

It's almost like saying if Jason Buhlman or James Jacobs wrote or designed something for a 3PP, suddenly it's not good enough ...


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For that matter, Jason Buhlman does do third party material.

Edit: Though it is understandable that some people don't want to take the time and effort to vet third party material, as much as I enjoy it myself...it is a hobby for many, after all, not a job! For that matter, some people don't even want to vet all of Paizo's material and restrict what can and can't be used for similar reasons, whether's it's a Core-only campaign (shudder), or only allowing the Pathfinder RPG line and no Player's Companion or Campaign Setting material, or what have you.


Marc Radle wrote:
Hayato Ken wrote:
World's Okayest Fighter wrote:
Dragon78 wrote:
My group also has a no 3pp rule. I am not a fan for 3pp as well.
Hearing people say this always makes me think of Americans who hate immigration, not thinking that Paizo was originally a 3rd party 3.5 company (we could argue 2nd party due to dungeon/dragon, but the point stands), and now that they're the ones in power, they don't want anyone else making anything. Like seriously, you're playing in a land created by 3p, and here you are talking like 3p is a bad thing. And yet this is something you're totally okay with standing by.

This, but also that quite some designers working for Paizo right now and doing wonderful and awesome content started as 3PP authors and contributors or even owners.

Pathfinder itself is so big now, that it´s probably safe to say there´s quite some 3PP material out there which might fit individual groups more than including all things Paizo.

For that matter, many of the writers and designers from the larger 3PP companies also do work for Paizo (and Wizards of the Coast).

It's almost like saying if Jason Buhlman or James Jacobs wrote or designed something for a 3PP, suddenly it's not good enough ...

True.

Sometimes, game balance, either for overpowered'ness, or everyone pick non paizo stuff, and now the GM has to rewrite a lot of encounters. There is also the possible issues with whiners.


This is a product wish list for Paizo, I don't care if a third party did it first or at all, I made this wish list for classes I would like to see from Paizo for Pathfinder.


World's Okayest Fighter wrote:
Dragon78 wrote:
My group also has a no 3pp rule. I am not a fan for 3pp as well.
Hearing people say this always makes me think of Americans who hate immigration, not thinking that Paizo was originally a 3rd party 3.5 company (we could argue 2nd party due to dungeon/dragon, but the point stands), and now that they're the ones in power, they don't want anyone else making anything. Like seriously, you're playing in a land created by 3p, and here you are talking like 3p is a bad thing. And yet this is something you're totally okay with standing by.

It's actually even more unintentionally ironic than that:

Legally, Paizo never stopped being a third-party publisher. Prior to publishing the PF Core Rulebook, WotC licensed their IP to third-party publishers under the OGL, and Paizo published third-party content. In publishing the PFRPG Core Rulebook, Paizo...continued to utilize WotC's IP under a license for third-party publishers. Paizo didn't just "start out" as a 3PP, they are and always have been a 3PP.
Some fans have asserted that Paizo magically became "1st party" because those fans really like Paizo products. But that doesn't mean Paizo owns the content WotC licensed to them. Fanfiction doesn't become canon just because some fans think it's really good, and Paizo does not own the SRD now any more than they ever have.

Of course, the OGL was designed to allow 3PPs to create content supporting D&D 3.0 and 3.5, but was not meant to allow for the creation of stand-alone products using WotC's IP (hence certain base rules of the game being kept as closed content). Unfortunately for WotC, the license was overly permissive, and contains loopholes which allowed Paizo (and Monte Cook, among others) to create a stand-alone 3rd party game using WotC's licensed content. In forum-lingo, Paizo's ability to sell Pathfinder as a stand-alone game is RAW under the OGL but not RAI, and requires Paizo to exploit a loophole full of CHEES:D


Hayato Ken wrote:

What i´m waiting for now is an arcane caster, like a magus, 3/4 BAB, but spontaneous casting from CHA.

Some might ask, what´s the difference to a bard?
Slightly different spell list and more like a magus, but also getting flame blade and being proficient with martial weapons, maybe even some exotic. Could as well get weapon finesse at first level.

Sounds like Eldritch Scion Magus . . . except that this has enough deficiencies in it that I'd like to see a different spontaneous arcane Magus archetype (Mindblade is fine for its own thing, but not arcane, and not otherwise what I had in mind either). I'd like to see it get a Sorcerer Bloodline (including the option for Wildblooded) instead of a Bloodrager Bloodline(*), and adjusted to make good use of this. Might actually need to be an alternate class instead of just an archetype.

(*)Separately, I'd like to see Eldritch Scion fixed so that it doesn't get the bonus spells horribly late, and more generally isn't severely underpowered for the 1st ~7 levels. Might also need to be an alternate class instead of an archetype to be done right.


The real question is if and when will Paizo have new classes. Though we did get one new one this year, so far no products(other then Starfinder) seems to be going in that direction. Though with several new classes in Starfinder I doubt we will see any new ones for Pathfinder next year. But there is always a chance I could be wrong about that.


Dragon78 wrote:
The real question is if and when will Paizo have new classes. Though we did get one new one this year, so far no products(other then Starfinder) seems to be going in that direction. Though with several new classes in Starfinder I doubt we will see any new ones for Pathfinder next year. But there is always a chance I could be wrong about that.

Not to mention that a new class has to be revelant to the game rules. The vigilante, the latest class, was revelant to all the intrigue and espionnage rules added in UI. Still, one could argue that a vigilante could also have been a rogue archetype. I'm not complaining about the vigilante though, because the options make it one of the most versatile class ever made :)

Hybrid classes also added a weird layer of complexity, because between a regular class, multuclassing, archetypes, prestige classes and hybrid classes, you have multiple ways to make your specific character. However, one hybrid clas hasn't been done yet, but could certainly be a welcomed addition is the "theurge", which is a hybrid between cleric and wizard, or oracle and witch.

The arcane trickster could be made into a hybrid class, but it could also be a magus archetype, granting sneak attacks and ranged tricks as magus arcanas.


Yeah, true, whatever class or classes we get tend to fit the themed/concept of the book they are found in.


JiCi wrote:
Dragon78 wrote:
The real question is if and when will Paizo have new classes. Though we did get one new one this year, so far no products(other then Starfinder) seems to be going in that direction. Though with several new classes in Starfinder I doubt we will see any new ones for Pathfinder next year. But there is always a chance I could be wrong about that.

Not to mention that a new class has to be revelant to the game rules. The vigilante, the latest class, was revelant to all the intrigue and espionnage rules added in UI. Still, one could argue that a vigilante could also have been a rogue archetype. I'm not complaining about the vigilante though, because the options make it one of the most versatile class ever made :)

Hybrid classes also added a weird layer of complexity, because between a regular class, multuclassing, archetypes, prestige classes and hybrid classes, you have multiple ways to make your specific character. However, one hybrid clas hasn't been done yet, but could certainly be a welcomed addition is the "theurge", which is a hybrid between cleric and wizard, or oracle and witch.

The arcane trickster could be made into a hybrid class, but it could also be a magus archetype, granting sneak attacks and ranged tricks as magus arcanas.

Actually, the Shaman in the ACG is an Oracle/Witch hybrid. You're right that there is no Cleric/Wizard hybrid yet.


JiCi wrote:
Dragon78 wrote:
The real question is if and when will Paizo have new classes. Though we did get one new one this year, so far no products(other then Starfinder) seems to be going in that direction. Though with several new classes in Starfinder I doubt we will see any new ones for Pathfinder next year. But there is always a chance I could be wrong about that.

Not to mention that a new class has to be revelant to the game rules. The vigilante, the latest class, was revelant to all the intrigue and espionnage rules added in UI. Still, one could argue that a vigilante could also have been a rogue archetype. I'm not complaining about the vigilante though, because the options make it one of the most versatile class ever made :)

Hybrid classes also added a weird layer of complexity, because between a regular class, multuclassing, archetypes, prestige classes and hybrid classes, you have multiple ways to make your specific character. However, one hybrid clas hasn't been done yet, but could certainly be a welcomed addition is the "theurge", which is a hybrid between cleric and wizard, or oracle and witch.

Cleric and Oracle hybrid? (Kinda like the Arcanist is to Sorcerer and Wizard).

Also, need Pathfinder Unchained 2, hopefully, with the much needed revamped Fighter.


HeHateMe wrote:
Actually, the Shaman in the ACG is an Oracle/Witch hybrid.

Ok now I feel dumb XD

Rolled 1 on my Knowledge check XDDD

HeHateMe wrote:
You're right that there is no Cleric/Wizard hybrid yet.

Yeah, maybe having two separate spell lists, but up to level 6th to avoid breaking the game :P


A wizard+cleric or sorcerer+oracle class would be interesting.

Liberty's Edge

JiCi wrote:
However, one hybrid class hasn't been done yet, but could certainly be a welcomed addition is the "theurge", which is a hybrid between cleric and wizard, or oracle and witch.

Assuming you don't have anything against 3PP classes, you might consider checking out the New Paths Compendium from Kobold Press.

One of the new base classes in the NPC is pretty much exactly that - The Theurge :)

JiCi wrote:
The arcane trickster could be made into a hybrid class ... granting sneak attacks and ranged tricks as magus arcanas.

You might check out the New Paths 8: The Trickster from Kobold Press


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Grond wrote:
I appreciate the heads up but my groups have a pretty firm no 3pp for games rule. I really need Paizo to officially make a class or Antipaladin archetype to give myself and everyone else a life drain heavy armor melee class to make our own Shadowknight/Dark Knight class.

I understand, though I thought I should mention that it is possible. I used to be averse to anything 3rd Party.

As the frequent GM in my group, one day I decided to check out a few 3rd party things that were advertised in the Store Blog here. I had to go out of town for a week for job training and I wanted to see some new stuff made for Pathfinder. My first few 3PP downloads were Path of War by Dreamscarred Press, Spellstaff from Flaming Crab Games, and the Path of Shadows from Ascension Games.

After spending a few days looking them over I realized that although it might not have the same familiar Pathfinder banner across the top, the classes created are no worse than anything in the Core Rulebook. My best advice to see what is good and what might need tweaked; check out reviews by Endzeitgeist. This guy knows his stuff and is usually quick to point out something that might need adjusted.

I would comment on balance between 3PP and Paizo classes and any issues you might find, but the Fighter is printed in the same book as the Druid and Wizard; the bottom and top of the power scale. Of the classes I have purchased and used, they fall somewhere in between, mostly closer to the balance of a 6th level caster.

Either way, whether anyone reading this is swayed to check out a 3PP that seems interesting, rather than refusing to look at them at all, I hope that you find what you are looking for in a class at some time.


I still want to see a druid+sorcerer class.


Dragon78 wrote:
The real question is if and when will Paizo have new classes. Though we did get one new one this year, so far no products(other then Starfinder) seems to be going in that direction. Though with several new classes in Starfinder I doubt we will see any new ones for Pathfinder next year. But there is always a chance I could be wrong about that.

Past history of both Paizo and WotC shows that the arrival of new classes is not a question of If, but When.


You never know, there is a limit even for them.


As long as they give us a heavy armor martial class that can life drain/life steal I'll be good.


I on the other hand have way too many left on my wishlist for them to stop now. Also archetypes are just not enough for many of things I would like to see.


UnArcaneElection wrote:
Hayato Ken wrote:

What i´m waiting for now is an arcane caster, like a magus, 3/4 BAB, but spontaneous casting from CHA.

Some might ask, what´s the difference to a bard?
Slightly different spell list and more like a magus, but also getting flame blade and being proficient with martial weapons, maybe even some exotic. Could as well get weapon finesse at first level.

Sounds like Eldritch Scion Magus . . . except that this has enough deficiencies in it that I'd like to see a different spontaneous arcane Magus archetype (Mindblade is fine for its own thing, but not arcane, and not otherwise what I had in mind either). I'd like to see it get a Sorcerer Bloodline (including the option for Wildblooded) instead of a Bloodrager Bloodline(*), and adjusted to make good use of this. Might actually need to be an alternate class instead of just an archetype.

(*)Separately, I'd like to see Eldritch Scion fixed so that it doesn't get the bonus spells horribly late, and more generally isn't severely underpowered for the 1st ~7 levels. Might also need to be an alternate class instead of an archetype to be done right.

Shortly after writing this, i realized the same, but the Eldritch Scion Magus is not something that satisfies me in any way, else i would probably have already played one. Getting a bloodrager bloodline seems a bit weird to me and i didn´t research what could be done with it yet. I doubt it´s something i would like to do though since i didn´t see it immediately.

I would love this to be a CHA caster who can wade into battle, a bit similar to a sorcerer, able to use some DEX to damage option or a flameblade and similar things. It´s different enough from a bard.


Marc Radle wrote:
JiCi wrote:
However, one hybrid class hasn't been done yet, but could certainly be a welcomed addition is the "theurge", which is a hybrid between cleric and wizard, or oracle and witch.

Assuming you don't have anything against 3PP classes, you might consider checking out the New Paths Compendium from Kobold Press.

One of the new base classes in the NPC is pretty much exactly that - The Theurge :)

JiCi wrote:
The arcane trickster could be made into a hybrid class ... granting sneak attacks and ranged tricks as magus arcanas.

You might check out the New Paths 8: The Trickster from Kobold Press

Can't you just make your own thread for those things? a "3pp classes wishlist"?


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I am getting sick of my Paizo wish lists becoming commercials for 3pp.


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Dragon78 wrote:
I am getting sick of my Paizo wish lists becoming commercials for 3pp.

It's not 'your' list.

The 3pp advertisements are awesome. When I want a class and find out a 3pp has made a version of it better than anything Paizo will ever put out, that's great news, because chances are Paizo will never make the majority of things in this thread.

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