Interest Check: X-com like campaign


Recruitment

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If I were to run this campaign it would be set around now. Players would be recruited by an organization that doesn't officially exist from a variety of sources; Special forces, highly specialized police, intelligence agencies. Weird things are happening around the world that no one can explain, so the players would be getting sent off on classified missions to engage the unknown threat, returning with whatever intel possible, making sure that other organizations with less benevolent goals don't get their hands on whatever the threat is.

As the campaign progresses you would get access to newer gear better suited to the threat you are facing and may be offered the chance to gain psychic abilities, genetic enhancements or bionic upgrades.

Players wouldn't be directing what research is being conducted, gear created or base building; but their actions could impact what results the organization is achieving. Bringing back piles of scraps and dead bodies probably won't help as much as live prisoners or intact weapons.

I would be using a modified version of only war, one of the 40k RPGs.

Let me know your thoughts and I would be happy to answer any questions you had.


Dot


I would be interested in playing this but I do not know any of the 40k Rulesets. Is there somewhere online I can read up on them?

The Exchange

Yeah what fearcypher said... :D


Coles notes version

Percentile based

9 main stats

much more leathal than pathfinder.

unfortunately there isn't an SRD for any of the 40k rpg systems or a phone app that has rules.

They are made by the same company that currently has the license to make Star Wars RPGs.

Wikipedia page for 40k rpgs

Fantasy flight games page


Johnnycat93 wrote:
Dot

It would be more helpful if you said more than this.


I would play the above game you have proposed. How do you plan to make up for players not having input on base building/direction? Without that it sounds more like The Bureau Declassified.

40k RPG Tools


Johnnycat93 wrote:

I would play the above game you have proposed. How do you plan to make up for players not having input on base building/direction? Without that it sounds more like The Bureau Declassified.

40k RPG Tools

Base building won't really be a thing in this campaign. Players would have some impact on what directions research takes, particularly if they have any skills that relate to research. Because it isn't a computer game, research is less rigid in what you can get from it.

Also I intend on having a wider variety of missions than in the computer game.


Will players have any input on deciding the missions they go on?


Johnnycat93 wrote:
Will players have any input on deciding the missions they go on?

Some, especially at the start there will probably be more missions than available people. You will probably get a list of 3 potential options pick one.

Silver Crusade

Sure Im up for some X-com, especially the hyper death rate . I assume though with the rules that wont be too much a problem.


an X-com/Only war fusion? This seems interesting indeed.

Silver Crusade

Im curious if the classes will follow the ones in X-com 1 or X-com 2.. or a fusion of the two?


Endoralis wrote:
Im curious if the classes will follow the ones in X-com 1 or X-com 2.. or a fusion of the two?

Classes will be based off the only war classes with setting specific ones removed.


Endoralis wrote:
Sure Im up for some X-com, especially the hyper death rate . I assume though with the rules that wont be too much a problem.

With lots of luck a basic enemy can kill people even at relatively high experience.

Silver Crusade

Well then sign me up. You seem like you have some Interest.


Endoralis wrote:
Well then sign me up. You seem like you have some Interest.

Now I just need to actually do the conversion.

Silver Crusade

Take your time, technically this isnt even the recruitment thread. I would say personally, once the classes are sorta finished we can at least roll up base characters.. and do the fine tuning later (Gear and whatnot). In true X-Com fashion I'll even name the person after myself so that the tears will flow forward if I die...


Endoralis wrote:
Take your time, technically this isnt even the recruitment thread. I would say personally, once the classes are sorta finished we can at least roll up base characters.. and do the fine tuning later (Gear and whatnot). In true X-Com fashion I'll even name the person after myself so that the tears will flow forward if I die...

One of the reasons I am using Only War is that most classes have a minion that dies a lot more often than the actual player, when you return to base all dead minions get automatically replaced.

It should help keep the death count high without constant player character death.


I'm interested.

Silver Crusade

Browman wrote:
Endoralis wrote:
Take your time, technically this isnt even the recruitment thread. I would say personally, once the classes are sorta finished we can at least roll up base characters.. and do the fine tuning later (Gear and whatnot). In true X-Com fashion I'll even name the person after myself so that the tears will flow forward if I die...

One of the reasons I am using Only War is that most classes have a minion that dies a lot more often than the actual player, when you return to base all dead minions get automatically replaced.

It should help keep the death count high without constant player character death.

Hrm So we will be fielding more than say, the 4-6 ( or in Long War 8) persons? Each person is going to have minions? Or are you changing that?


Endoralis wrote:
Browman wrote:
Endoralis wrote:
Take your time, technically this isnt even the recruitment thread. I would say personally, once the classes are sorta finished we can at least roll up base characters.. and do the fine tuning later (Gear and whatnot). In true X-Com fashion I'll even name the person after myself so that the tears will flow forward if I die...

One of the reasons I am using Only War is that most classes have a minion that dies a lot more often than the actual player, when you return to base all dead minions get automatically replaced.

It should help keep the death count high without constant player character death.

Hrm So we will be fielding more than say, the 4-6 ( or in Long War 8) persons? Each person is going to have minions? Or are you changing that?

4-6 players plus minions for most of those players. because this isn't a computer game, I am not limited by an arbitrary and tactically unsound cap on how many soldiers can be sent on a mission. But minions have no where near the same skill as players so are basically support and meat shields.


Sounds cool


Hmm. Is Commissar allowed?


ULTRAGEEK wrote:
Hmm. Is Commissar allowed?

probably the only specialist available will be storm trooper. Motivating people by shooting them doesn't really fit in X-com.

Silver Crusade

I Doubt it as that is a in-universe Class. I could see Heavy Gunner, Medic, Operator, Sergeant and Weapon Specialist


Endoralis wrote:

I Doubt it as that is a in-universe Class. I could see Heavy Gunner, Medic, Operator, Sergeant and Weapon Specialist

Plus storm trooper, it is less tied to the universe and more of a special forces background in general.


Unlike only war you will each be able to select a different "regiment" which have been changed from regiments to something more like a background. So was your character a member of a SWAT team, an intelligence agent, advanced recon, a grunt as examples. My plan is to have at least 8 options.

I also have to re-do gear, some skills and talents and probably modify the classes slightly.


Probably going to do heavy weapons specialist or operator, then :)


Sounds really interesting, though I've never used this ruleset.

Silver Crusade

Its very deadly Sundaken but quite fun truth be told. Uses d100's roll lower than the number, should be fine.


So for ranged weapons that are available to start with so far I have plans to stat the following

Taser
A few pistols
sub-machine guns
A few semi-auto and auto rifles
sniper rifles
shotguns
light, medium and heavy machine guns
underslung grenade launcher
RPG
Anti-tank rocket launcher
Mortar
Flamethrower
Frag, smoke and stun grenades

Is there anything you guys think should be added to that list for a modern group of special forces, regular army, SWAT/ other highly trained police and intelligence agents might use?


I'd like to see an underslung shotgun.


Riot shields?

Throwing knives.

C4.


Johnnycat93 wrote:
I'd like to see an underslung shotgun.

Can you get those? The idea isn't difficult I am just not aware of anyone that makes one. If you can point me to one that exists I will add it, otherwise it will be easy to research once the campaign begins.


Sundakan wrote:

Riot shields?

Throwing knives.

C4.

All also on the list. I will get to to melee weapons and other gear after I am done ranged weapons.


First result on Google.

One of the most common attachments to an assault rifle as far as I know. Used to breach doors, mostly.


There's also the M576, a 40mm grenade loaded with buckshot.

Speaking of, how much variety will there be in ammunition?


Probably a couple different types of ammo, nothing to crazy to begin with.


I'll toss some interest in here, even so much as just wanting to follow it along for now. That weapons list looks pretty good off the top of my head, although there may be new thoughts that come up, and keep in mind the wide varieties within each category. Good to hear melee weapons are also included, because there's more than just knives.

I'd be interested in playing as well, obviously. Don't actually have Only War, but I've played and looked at a couple of the other 40k RPGs and I'm pretty sure I have access to the books. It does strike me as an interesting and probably good choice for converting X-COM to something more tabletop style.


Sundakan wrote:

First result on Google.

One of the most common attachments to an assault rifle as far as I know. Used to breach doors, mostly.

I have to think about how exactly to impliment it but I will probably borrow the combi-weapon concept from other 40k rpgs. Basically you have a main weapon and a secondary all in one unit. The main weapon acts as normal, the secondary is a one shot then reload version of that weapon. Right now the only two options for secondaries are shotgun and grenade launcher. But it leaves the option to make other secondary options in the future.


For weapons/gear I want to keep tracking stuff fairly simple so instead of weight you will have a number of slots that you can take. Does this seem like a reasonable set up to you guys?

Each character will have a fixed number of slots. Weapon mods do not use up slots unless stated otherwise.

3 Ranged slots (slots can be downgraded, ie heavy to basic, basic to pistol, pistol can be converted to other)
1 Heavy
1 Basic
1 Pistol

4 Other slots each slot can hold 1 of the following
3 extra reloads for a weapon
3 grenades
½ of a 2 handed melee weapon
1 one handed melee weapon
2 off hand melee weapons


That sounds pretty reasonable. Even makes a little more sense than tracking weight for this kind of game. I might suggest offering the option to not use one slot or gain an extra slot, trading off for some speed and mobility, though. Help represent the whole heavy weapons specialist versus scout idea.


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OOh! Sign me up for this one as well :D

Since Binerith ;) (ULTRAGEEK) is going for heavy weapons specialist I was thinking a "commando/scout/guerilla" type (Kinda like a Catachan, or the Raven Guard I never made). Sneaky, big shiny knife, good with explosives, can survive in the wild.

Do you want us to give you a clearer idea from the Only War books?


May I suggest adapting to flavor of the ratling class? The class is built around sniping and infiltration. You could also change some of the mechanics slightly, but I think it could work out


Hmm.. my heavy would probably would use a anti-tank rocket launcher


ULTRAGEEK wrote:
May I suggest adapting to flavor of the ratling class? The class is built around sniping and infiltration. You could also change some of the mechanics slightly, but I think it could work out

Modifying the ratling class is pretty low on my priority list.


I like the loadout slots idea as well. Makes it dead simple and serves the same purpose as weight system. It also offers the possibilities of modification of slots for some class. Let's say a "grenadier" might be able to carry 5 grenades in a slot etc.

Keep us updated on thoughts and plans for this, it sounds like an interesting campaign.


Warpfiend wrote:

I like the loadout slots idea as well. Makes it dead simple and serves the same purpose as weight system. It also offers the possibilities of modification of slots for some class. Let's say a "grenadier" might be able to carry 5 grenades in a slot etc.

Keep us updated on thoughts and plans for this, it sounds like an interesting campaign.

The modification of slots was something I hadn't thought of, thanks for that.

I have all the ranged weapons stated out along with some melee weapons, listed what mods, upgrades and ammo are available. Trying to figure out armour right now. Then I have to do a few more background options, deal with skills and talents then check over the classes to make sure nothing to crazy is going on with the remaining options.

Silver Crusade

Ratling is built around a race not just flavor and is setting specific. Like Commisar is isnt really X-com. The classes available are more than good enough and likely to fill the areas you need.

As far as my character its fairly simple. He will be me so Close Quarters Combat, Mid Range capability and then some general provisions for survival. Will strive to keep team (Minions included) alive with quick thinking and tactics. Basically if the Ranger and Assault were fused.

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