A few questions on Mystic Bolt (fog filled brain at almost 2am)


Rules Questions


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For those of you able to parse the rules better than I.

1) If I have two-weapon fighting and rapid shot with my Mystic Bolts am I able to:

a) Take two melee attacks

b) Take two melee attacks and fire a Mystic Bolt at range (subject to penalties)

c)Fire at range two times.

d) Fire at range three times.

I think that d worked in playtest but I'm not really sure.

I would be thankful of clarity : )

2)If I am a Warlock 5th / Fighter 5th / Gunslinger 5th...

a) Do my mystic bolts qualify for any weapon group?

b) If so which one?

c) Can my mystic bolts qualify as a firearm? (This one is a shot in the dark but I thought I'd ask)

3) Or maybe Mystic Bolts are equivalent of thrown weapons... if so...

a) Can you take the feat Strong Arm, supple wrist ... probably not as that feat increases range increment and I don't believe MB uses increments it just has a 30' range period...

b) How about a Belt of Might Hurling... could I use Str instead of Dex to attack...

4) Or if Mystic Bolts are the equivalent of spell rays or just spells... can I use Mage's Crossbow from the Ranged Tactics Toolbox with it?

5) If I team with Kineticist who also has the Target of Opportunity Teamwork Feat can we feed off of each others attacks? I know the feat says I have to have the weapon in hand...

6) Upon re-reading Mystic Bolt I have a newer more duhhhh question to add to my list: If Mystic Bolts are treated as light one handed weapons does that mean I use Strength to add to to-hit and DAMAGE? Or since this is an energy creation do we not add Str to damage (as I originally assumed)?


6 cont.) Would this allow lethal grace to be applied to your MB attacks? [edit: This seems too nice the answer to 6 must be no...]

The Concordance

Mystic Bolts are treated as "light one handed weapons" which means you use your strength on damage, even on the touch attack. Lethal Grace is good to go.

I'm planning on doing the same with my Warlock.

Designer

6 people marked this as FAQ candidate. 2 people marked this as a favorite.

I'm pretty sure that spell-like effects that don't indicate an ability score and also count as a certain category of weapon do the listed damage and not the ability score. Like I've never seen anyone try to add Strength bonus on damage rolls with produce flame which "counts as a thrown weapon".


What is Lethal Grace?

The Concordance

3 people marked this as FAQ candidate. 2 people marked this as a favorite.
Mark Seifter wrote:
I'm pretty sure that spell-like effects that don't indicate an ability score and also count as a certain category of weapon do the listed damage and not the ability score. Like I've never seen anyone try to add Strength bonus on damage rolls with produce flame which "counts as a thrown weapon".

I agree that at first look it seems incorrect. Mystic Bolts is a supernatural ability that attacks as a "light one handed weapon" for abilities and feats that apply to weapon attacks.

As a supernatural ability, it does not follow the rules for spell effects.

As a "light one handed weapon" it gains the strength modifier on damage rolls, as per the CRB:

Quote:
When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A Strength penalty, but not a bonus, applies on damage rolls made with a bow that is not a composite bow.


Gisher wrote:
What is Lethal Grace?

When using a weapon that lets you use Dex to hit and Strength to damage you may add half your Vigilante level level in damage... there's a bit more to it but that is the crux of what we're looking at.


ShieldLawrence wrote:
Mark Seifter wrote:
I'm pretty sure that spell-like effects that don't indicate an ability score and also count as a certain category of weapon do the listed damage and not the ability score. Like I've never seen anyone try to add Strength bonus on damage rolls with produce flame which "counts as a thrown weapon".

I agree that at first look it seems incorrect. Mystic Bolts is a supernatural ability that attacks as a "light one handed weapon" for abilities and feats that apply to weapon attacks.

As a supernatural ability, it does not follow the rules for spell effects.

As a "light one handed weapon" it gains the strength modifier on damage rolls, as per the CRB:

Quote:
When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A Strength penalty, but not a bonus, applies on damage rolls made with a bow that is not a composite bow.

The part that makes me think you should add Str is exactly quoted... Abilities include Statistics don't they? Not trying to be obtuse but I'm still up in the air about this one. Am I just being dense?


Yrtalien wrote:
Gisher wrote:
What is Lethal Grace?
When using a weapon that lets you use Dex to hit and Strength to damage you may add half your Vigilante level level in damage... there's a bit more to it but that is the crux of what we're looking at.

Oh, my! That sounds nice!


Mark Seifter wrote:
I'm pretty sure that spell-like effects that don't indicate an ability score and also count as a certain category of weapon do the listed damage and not the ability score. Like I've never seen anyone try to add Strength bonus on damage rolls with produce flame which "counts as a thrown weapon".

There does not seem to be an faq button I can mash, but this seems faq worthy.

Allowing melee mystic bolt lethal have doesn't seem that bad, the extra damage makes up for not getting rapid shot

Dark Archive

1 person marked this as FAQ candidate.

I was also going to FAQ this, but the button appears to be missing. This is peculiar.


Legio_MCMLXXXVII wrote:
I was also going to FAQ this, but the button appears to be missing. This is peculiar.

It's also missing for me.


Mark Seifter wrote:
I'm pretty sure that spell-like effects that don't indicate an ability score and also count as a certain category of weapon do the listed damage and not the ability score. Like I've never seen anyone try to add Strength bonus on damage rolls with produce flame which "counts as a thrown weapon".

This is not a parallel example. Produce flame, while it counts as a thrown weapon, is resolved as a ranged touch attack.

So I could see your point applying to the one without necessarily applying to the other. The Deadly Aim and Power Attack feats imply that range touch and melee touch attacks resolve their damage differently than range and melee attacks, at least.

There is one example I found that would support you the guidance to not add Strength. The Kineticist Blade Infusion specifically does not add strength to the roll, and that ability is the closest analogue I've found so far to the Mystic Bolt.

Edit: The reason I am questioning this is because, over and above what happens with this archetype, is it has implications for other abilities and archetypes, like the Mindblade and Spellblade Magus archetypes.


Have we got the specific wording for mystic bolt yet? because there are some indications that you only treat it as a light or one handed weapon for specific purposes, not for all purposes.

It might help answer some of these questions.


1 person marked this as FAQ candidate. 1 person marked this as a favorite.
Mystic Bolt (Su) wrote:

Attacking with a mystic bolt takes the place of one of the warlock’s normal attacks, and she can make a full attack using mystic bolts. The warlock vigilante attacks with mystic bolts as though they were light one-handed weapons, and the bolts can be used for two-weapon fighting (with each hand creating one mystic bolt) and feats and abilities that apply to weapon attacks (unless they’re excluded from that feat, such as with Power Attack). Weapon Focus (ray) doesn’t apply to mystic bolts, but a warlock can take Weapon Focus (mystic bolt) and apply it to both melee and ranged mystic bolts.

Mystic Bolt counts as a light one handed (either ranged or melee) weapon for the purposes of 4 things

1.) Attacks: Id say for melee attacks you would add your strength as normal as they are treat normally for attacks (I'd even let you power attack with them as long as you don't make any attacks at touch in the round because power attack is only excluding it due to the ability to make 1 attack per round at touch but I'd say that'd be more a house-rule than anything)

2.) TWF (Explained in the entry)

3.) Feats and Abilities that apply to weapon attack that don't exclude them : Lethal Grace is an ability and weapon finesse is a feat that both apply to light melee weapons when using your Dex to hit so Mystic bolts should count towards both


This thread's been inactive for over a year.

Anyways, Mystic Bolts don't add Strength to damage or count as manufactured, as per FAQ. Though Power Attack or Deadly Aim should work so long as you don't use bolts to make Touch Attacks.

Since they don't get Strength to damage, Lethal Grace probably doesn't apply.

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