
Yrtalien |
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For those of you able to parse the rules better than I.
1) If I have two-weapon fighting and rapid shot with my Mystic Bolts am I able to:
a) Take two melee attacks
b) Take two melee attacks and fire a Mystic Bolt at range (subject to penalties)
c)Fire at range two times.
d) Fire at range three times.
I think that d worked in playtest but I'm not really sure.
I would be thankful of clarity : )
2)If I am a Warlock 5th / Fighter 5th / Gunslinger 5th...
a) Do my mystic bolts qualify for any weapon group?
b) If so which one?
c) Can my mystic bolts qualify as a firearm? (This one is a shot in the dark but I thought I'd ask)
3) Or maybe Mystic Bolts are equivalent of thrown weapons... if so...
a) Can you take the feat Strong Arm, supple wrist ... probably not as that feat increases range increment and I don't believe MB uses increments it just has a 30' range period...
b) How about a Belt of Might Hurling... could I use Str instead of Dex to attack...
4) Or if Mystic Bolts are the equivalent of spell rays or just spells... can I use Mage's Crossbow from the Ranged Tactics Toolbox with it?
5) If I team with Kineticist who also has the Target of Opportunity Teamwork Feat can we feed off of each others attacks? I know the feat says I have to have the weapon in hand...
6) Upon re-reading Mystic Bolt I have a newer more duhhhh question to add to my list: If Mystic Bolts are treated as light one handed weapons does that mean I use Strength to add to to-hit and DAMAGE? Or since this is an energy creation do we not add Str to damage (as I originally assumed)?

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I'm pretty sure that spell-like effects that don't indicate an ability score and also count as a certain category of weapon do the listed damage and not the ability score. Like I've never seen anyone try to add Strength bonus on damage rolls with produce flame which "counts as a thrown weapon".
I agree that at first look it seems incorrect. Mystic Bolts is a supernatural ability that attacks as a "light one handed weapon" for abilities and feats that apply to weapon attacks.
As a supernatural ability, it does not follow the rules for spell effects.
As a "light one handed weapon" it gains the strength modifier on damage rolls, as per the CRB:
When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A Strength penalty, but not a bonus, applies on damage rolls made with a bow that is not a composite bow.

Yrtalien |

Mark Seifter wrote:I'm pretty sure that spell-like effects that don't indicate an ability score and also count as a certain category of weapon do the listed damage and not the ability score. Like I've never seen anyone try to add Strength bonus on damage rolls with produce flame which "counts as a thrown weapon".I agree that at first look it seems incorrect. Mystic Bolts is a supernatural ability that attacks as a "light one handed weapon" for abilities and feats that apply to weapon attacks.
As a supernatural ability, it does not follow the rules for spell effects.
As a "light one handed weapon" it gains the strength modifier on damage rolls, as per the CRB:
Quote:When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A Strength penalty, but not a bonus, applies on damage rolls made with a bow that is not a composite bow.
The part that makes me think you should add Str is exactly quoted... Abilities include Statistics don't they? Not trying to be obtuse but I'm still up in the air about this one. Am I just being dense?

tlotig |

I'm pretty sure that spell-like effects that don't indicate an ability score and also count as a certain category of weapon do the listed damage and not the ability score. Like I've never seen anyone try to add Strength bonus on damage rolls with produce flame which "counts as a thrown weapon".
There does not seem to be an faq button I can mash, but this seems faq worthy.
Allowing melee mystic bolt lethal have doesn't seem that bad, the extra damage makes up for not getting rapid shot

AnimatedPaper |

I'm pretty sure that spell-like effects that don't indicate an ability score and also count as a certain category of weapon do the listed damage and not the ability score. Like I've never seen anyone try to add Strength bonus on damage rolls with produce flame which "counts as a thrown weapon".
This is not a parallel example. Produce flame, while it counts as a thrown weapon, is resolved as a ranged touch attack.
So I could see your point applying to the one without necessarily applying to the other. The Deadly Aim and Power Attack feats imply that range touch and melee touch attacks resolve their damage differently than range and melee attacks, at least.
There is one example I found that would support you the guidance to not add Strength. The Kineticist Blade Infusion specifically does not add strength to the roll, and that ability is the closest analogue I've found so far to the Mystic Bolt.
Edit: The reason I am questioning this is because, over and above what happens with this archetype, is it has implications for other abilities and archetypes, like the Mindblade and Spellblade Magus archetypes.

Catorce |
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Attacking with a mystic bolt takes the place of one of the warlock’s normal attacks, and she can make a full attack using mystic bolts. The warlock vigilante attacks with mystic bolts as though they were light one-handed weapons, and the bolts can be used for two-weapon fighting (with each hand creating one mystic bolt) and feats and abilities that apply to weapon attacks (unless they’re excluded from that feat, such as with Power Attack). Weapon Focus (ray) doesn’t apply to mystic bolts, but a warlock can take Weapon Focus (mystic bolt) and apply it to both melee and ranged mystic bolts.
Mystic Bolt counts as a light one handed (either ranged or melee) weapon for the purposes of 4 things
1.) Attacks: Id say for melee attacks you would add your strength as normal as they are treat normally for attacks (I'd even let you power attack with them as long as you don't make any attacks at touch in the round because power attack is only excluding it due to the ability to make 1 attack per round at touch but I'd say that'd be more a house-rule than anything)
2.) TWF (Explained in the entry)
3.) Feats and Abilities that apply to weapon attack that don't exclude them : Lethal Grace is an ability and weapon finesse is a feat that both apply to light melee weapons when using your Dex to hit so Mystic bolts should count towards both

LeMoineNoir |

This thread's been inactive for over a year.
Anyways, Mystic Bolts don't add Strength to damage or count as manufactured, as per FAQ. Though Power Attack or Deadly Aim should work so long as you don't use bolts to make Touch Attacks.
Since they don't get Strength to damage, Lethal Grace probably doesn't apply.