Richter Harding
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Considering the mediums strong bonuses to attacks, it would seem fairly adept to two-weapon fighting, does anyone have some advice on a stat array?
Currently I plan on Using :
Human, Dual Talented
Str : 15+2=17
Dex : 15+2=17
Con : 16
Int : 8
Wis : 12
Cha : 7
Just so you know, I find the level 1 medium spell list to be rather unattractive and therefore I chose to dumb Cha, I plan on staying in medium for 6 levels and I do not yet know what to multiclass into.
Sincerely, Richter Harding; Min-Maxing Scumbag
| My Self |
Can I ask why you want 17 STR and DEX?
Hobgoblin, Aasimar, Nagaji, and Suli have good stats, as well as a few other perks such as natural armor (Nagaji, Hobgoblin), energy resistance (Aasimar, Suli), and/or Darkvision (Hobgoblin, Aasimar, Suli). I recommend Nagaji and Suli only because you might want the minimum 11 CHA just in case. If you're really that set against it, Hobgoblin will get you some combination of a proficiency or darkvision and a stealth bonus, at the cost of -1 to WIS with your current array.
Also, consider the Relic Channeler, for slightly easier access to your Champion Spirit.
| nicholas storm |
At 2nd level medium gets 2nd level spells, which include haste and heroism. 1st level has some useful spells like long arm, expeditious retreat, enlarge person, and heightened awareness.
I personally wouldn't dump CHA on a medium. Part of medium is also being able to switch to heirophant or archmage, which could be used to cast spells in downtime, even if you never use those archtypes while adventuring.
I would use this build over yours:
Human, Dual Talented
Str : 16+2=18
Dex : 13+2=15
Con : 14
Int : 8
Wis : 12
Cha : 12
| Dragonchess Player |
If you want a two-weapon fighting medium (i.e., normally channeling a champion spirit), I wouldn't go that route; especially not dumping Cha.
The (20 point) array I'd go with is:
Human medium (relic channeler)
Str 12
Dex 15+2 = 17
Con 14
Int 12
Wis 12
Cha 12
1st - Champion's Prowess (Wakizashi, one other exotic weapon); Two-Weapon Fighting, Weapon Finesse (Dex to melee attack rolls with light weapons)
3rd - Deadly Agility (Dex to damage with weapons that benefit from Weapon Finesse)
5th - Craft Magic Arms and Armor (using archmage and hierophant spirit spells during downtime)
7th - Piranha Strike
9th - Improved Two-Weapon Fighting
...
Select masterwork transformation as one of the two 2nd-level archmage spirit spells if you selected one of your wakizashi as your champion relic (to enhance with Craft Magic Arms and Armor, as well).
| Manly-man teapot |
At 2nd level medium gets 2nd level spells, which include haste and heroism. 1st level has some useful spells like long arm, expeditious retreat, enlarge person, and heightened awareness.
I personally wouldn't dump CHA on a medium. Part of medium is also being able to switch to heirophant or archmage, which could be used to cast spells in downtime, even if you never use those archtypes while adventuring.
A 6th level Champion-focused medium is only just receiving the ability to cast 1. level spells at level 6, provided he hasn't taken Spirit Focus. He gets 2nd level spells at 10 or 11. Dumping your casting stat is perfectly legit.
| BadBird |
If going for maximum damage on a strength-based TWF build, I would consider using the free exotic weapon proficiency on falcata and using a cestus or unarmed strike in the offhand. This allows you to make all single attacks two-handed with a really powerful weapon, and makes your mainhand attacks (which there are more of even when using TWF) much better at the cost of making your fewer offhands not as good.
Deadmanwalking
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A 6th level Champion-focused medium is only just receiving the ability to cast 1. level spells at level 6, provided he hasn't taken Spirit Focus. He gets 2nd level spells at 10 or 11. Dumping your casting stat is perfectly legit.
This is pretty much just wrong.
With Cha 12 and as little as a +2 headband by 7th, the Medium has two 1st level spells by 4th, and two 2nd level spells as early as 7th. Mirror Image or Haste twice a day, plus Enlarge Person, Protection From Evil, or True Strike twice a day is well worth a 12 or 14 in a stat. And that assumes you never go above 7th level.
Add in the vast loss of utility by not being able to go Hierophant or Archmage on non-adventuring days (and thus being able to sub in for a Cleric on condition removal stuff as early as 7th level) and not getting your Charisma to a reasonable level is an actively bad idea.
Arutema
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Are you certain you don't want to stay in medium till 11th level? The ability to move and full-attack (gained from the champion at that level) is that good, especially if you're relying on a TWF for extra attacks.
Also possibly consider a double weapon. This lets you choose whether you want to use the weapon as a two-hander or two light weapons as needed.
I'm currently playing a double weapon medium in PFS, though I plan to stay single-class medium and use its casting abilities.
Race is Rakshasa-spawn tiefling (boon). Stats are Str 15, Dex 16, Con 14, Int 10, Wis 8, Cha 15. Str will be going up to 16 when I hit level 4. (In retrospect, I should have gone Dex 17 and Cha 13.)
I'm using a quarterstaff so that I'm still proficient should I end up using a non-champion spirit, along with the Monk Weapon Skill trait from Weapon Master's Handbook for a +1 trait bonus to damage.
Things are just now coming online at 3rd level, having both TWF and Spirit Focus at last. The melee heavy party I played with at level 2 greatly appreciated the shared seance though.
And yes, go relic channeler if you're only in it for the champion spirit. More exotic proficiencies, and no need to find a suitable location every day.
| BadBird |
Heroism is arguably the biggest draw for going to level 2 spells, since by level 6 it lasts an hour and it's a simple, easy +2 to saves and attack rolls.
Still, on a point-buy system dumping a stat instead of going to 12 can be worth 7 points, which is enough to seriously improve the overall ability score picture, which translates to significant permanent benefits. If the extra point-buy and particularly the extra levels are put to good use, it could be worth it.
| Manly-man teapot |
Manly-man teapot wrote:A 6th level Champion-focused medium is only just receiving the ability to cast 1. level spells at level 6, provided he hasn't taken Spirit Focus. He gets 2nd level spells at 10 or 11. Dumping your casting stat is perfectly legit.This is pretty much just wrong.
With Cha 12 and as little as a +2 headband by 7th, the Medium has two 1st level spells by 4th, and two 2nd level spells as early as 7th.
Except on days when he's using Champion, which is most days. The caster level penalty makes him unable to cast at level 4 and 5.
Mirror Image or Haste twice a day, plus Enlarge Person, Protection From Evil, or True Strike twice a day is well worth a 12 or 14 in a stat. And that assumes you never go above 7th level.Add in the vast loss of utility by not being able to go Hierophant or Archmage on non-adventuring days (and thus being able to sub in for a Cleric on condition removal stuff as early as 7th level) and not getting your Charisma to a reasonable level is an actively bad idea.
| nicholas storm |
nicholas storm wrote:A 6th level Champion-focused medium is only just receiving the ability to cast 1. level spells at level 6, provided he hasn't taken Spirit Focus. He gets 2nd level spells at 10 or 11. Dumping your casting stat is perfectly legit.At 2nd level medium gets 2nd level spells, which include haste and heroism. 1st level has some useful spells like long arm, expeditious retreat, enlarge person, and heightened awareness.
I personally wouldn't dump CHA on a medium. Part of medium is also being able to switch to heirophant or archmage, which could be used to cast spells in downtime, even if you never use those archtypes while adventuring.
I didn't say it wasn't an option - just that I don't think it's the best option. I would say the best jump off point for the class is level 8 - you get another +1Hit/Dam without losing more BAB and at 8th level with a 14CHA (12 start +2 item), you would get 2 1st and 2 2nd level spells.
In my current campaign, a medium that could switch to heirophant would be useful as we have a bard healing with no status removal. So to cure ability damage, we had to rest a few days.
At high level, archmage can get you some interesting things like teleport and contingency spell.
If you want a single dimensional character, by all means dump the CHA.
Arutema
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Deadmanwalking wrote:Except on days when he's using Champion, which is most days. The caster level penalty makes him unable to cast at level 4 and 5.Manly-man teapot wrote:A 6th level Champion-focused medium is only just receiving the ability to cast 1. level spells at level 6, provided he hasn't taken Spirit Focus. He gets 2nd level spells at 10 or 11. Dumping your casting stat is perfectly legit.This is pretty much just wrong.
With Cha 12 and as little as a +2 headband by 7th, the Medium has two 1st level spells by 4th, and two 2nd level spells as early as 7th.
Said penalty only applies at Influence 3 and higher, so it depends entirely on how much you are using spirit surge or breaking taboos.
Deadmanwalking
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Except on days when he's using Champion, which is most days. The caster level penalty makes him unable to cast at level 4 and 5.
As Arutema notes, that penalty is only at high Influence. Spells are worth more than an additional +1d6 to two rolls a day. Which is what you get from going to Influence 3-4 over what you get the rest of the time.
And besides, you can always use the spells then the Influence once they're all used up, taking a penalty only once you're already out of spells.
In short: This problem is easily avoided without it even requiring much effort to do so.
Also, as I mentioned, there's the almost incalculable value of being able to go Archmage or Hierophant on off days for utility spells. That's pretty great.
Deadmanwalking
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Well cover me in eggs and flour and bake me in the oven for 20 minutes....I had missed the 3 influence bit. Thanks guys!
No problem. Always happy to be of assistance. :)
I should have noted that this was for pathfinder society, so no item creation or significant downtime.
otherwise, doing great so far
The spells are still eminently worth it.
| BadBird |
If you're going PFS and planning to multiclass anyhow, I would at least consider starting with a level of straight Swashbuckler and going dual Fencing Grace rapiers. At the cost of the extra -2 TWF penalty you get to focus on having more dexterity and better weapon enhancement, while having a Panache pool gets you parry/riposte and Swordmaster's Flair: Blue Scarf.
Richter Harding
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As a player I like to Specialize, I am perfectly fine with landing into situations where I cannot be of assistance, I do not mind having a 'One Dimensional Character'.
While I understand that Heroism and Haste are very good buffs, Haste can be accessed rather early through Boots of Speed and heroism can be gained through a Pale Green Prism.
It is also hard to reliably predict combat encounters, so it is completely possible to miss the timing for heroism or run out the timer.
And sitting still spending two rounds casting buffs before charging in feels like a waste of action economy.
| BadBird |
I don't know what your plan is for feats and multiclassing, but taking at least two levels of Scarred Rager Barbarian is pretty great. If a Scarred Rager only rages for their turn, then they're only fatigued until the start of their next turn. So with the Reckless Abandon Rage Power, they can gain +4STR and an additional +1 attack during their turn, then shut off Rage and have no penalty other than the fatigued condition until they go again. This uses less rounds/day of rage than a typical Barbarian, so taking Extra Rage once for a total of 14 rounds/day is already quite a bit.
| nicholas storm |
I kind of like barbarian or bloodrager with the community-minded trait. You rage on 1 round, then get the bonuses for 2 more rounds. You are fatigued during that time, but the medium spell list does have invigorate which makes you ignore fatigue while active (10 minutes per level).
I did look at medium and came to the conclusion that a single falcata wielded two handed will outdamage dual wielding. My build would be something like:
1 Racial Heritage (Halfling), Spirit Focus
3 Power Attack
5 Weapon Focus
8th level 22STR (18+2level up+2 item), heroism, +1 falcata:
Hit
+6BA+4spirit+1weapon+6str+2 heroism-2 PA+1WF
18/18/13 (19/19/19/14 if hasted)
Damage
+9STR+6PA+4spirit+1weapon+4seance
1-8+24 19-20/x3
Richter Harding
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The plan for now falls on this.
6 levels medium
1 level Id rager, Pride focus
1 level Master of many styles
3 levels weapon master fighter, picking unarmed strike
Str : 17+1+4+4=26, brawling armor, dragon style, pale green prism,a Furious amulet of mighty fists, gloves of dueling and boots of speed.
I can pick up a bite attack with tusked or buy a helm of the mammoth lord if I have leftover money.
To hit : Bab 8+ Str 8+Training 3+pride 4+competence2+spirit3+enh3+brawling 2+haste 1-power attack 3-TWF2=+29 total.
Damage : Str 8(16/12 dragon style), training +3, Spirit+5, Enh +3, brawling +2, Power attack+9=30 (38/34 dragon style)
So a full attack would look like this.
Unarmed Strike +29/29/29/29/24/24 1d6+38/34, +24Bite 1d4+22, +24 Gore 1d8+22.
My apologies for the wall of text.
| technarken |
Halfling Medium 11 is terrifying.
24 Dex (18 to start, 2 from level, 4 from belt), 2 Agile Wakizashi, Two Weapon Fighting, Weapon Finesse, and the Halfling Favored Class Bonus. 8 base, 1 Size, 7 Dex, 4 Spirit. 1 Weapon Focus, 1 Enhancement. With no buffs you are at +20/+20/+15 for 1D4+17 Primary hand, +20/+15 for 1D4+14 Off Hand, all with a 15-20 crit range. Heroism adds 2, Haste adds another 1. For added terror, toss in Greater Invisibility. You can sacrifice one Primary Hand Attack to move and full attack. All your saves are decent, if not excellent, and your AC would be just shy of 30.
Fear the Hobbits.