Casting a buff from an amulet then taking the amulet off?


Rules Questions

Dark Archive

Can my character put on an amulet that allows him to once per day cast a buff on himself. then take the amulet off an put a different amulet on and still benefit from the buff.

Ex.

Sihedron Medallion wrote:

Sihedron Medallion

... Once per day, as a free action, it may be commanded to bestow the effects of false life on the wearer ...

This effect will last for 5 hours, as the medallion is caster level 5 and the spell lasts 1 hour per caster level.

so i use that ability then take the amulet off and put an amulet of Natural armor on. do i still have the effects of false life on me for the 5 hours


Pathfinder Maps Subscriber

If the description actually said that the medallion casts false life, then the answer would be Yes.

It's unclear from "bestow the effects of" if that's a fire and forget or a constant.


More importantly the Sihedron Medallion is an evil artifact from Rise of the Runelords, you probably shouldn't be using one in the first place.

Dark Archive

Claxon wrote:
More importantly the Sihedron Medallion is an evil artifact from Rise of the Runelords, you probably shouldn't be using one in the first place.

The Medallion is not evil, it has necromancy aura tied to it, but necromancy in and of itself is not a school of "evil" magic.

Even if it was evil, the question on hand is still relevant.


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FAQ wrote:

Magic Items, Wearers, and Durations: If a magic item grants an effect with a duration to the wearer, can I put it on, activate the effect, take it off, and keep the effect active?

No, as soon as you remove an item that grants an effect to the wearer, you are no longer the wearer, so any remaining duration immediately expires. The same is true if the item affects the owner, wielder, and so on. If the item's effect does not specify the recipient as the wearer (or owner, wielder, etc), then unless it says otherwise, it remains when the item is removed.

Once you remove the item, you lose the effects it generates.


fretgod99 wrote:
FAQ wrote:

Magic Items, Wearers, and Durations: If a magic item grants an effect with a duration to the wearer, can I put it on, activate the effect, take it off, and keep the effect active?

No, as soon as you remove an item that grants an effect to the wearer, you are no longer the wearer, so any remaining duration immediately expires. The same is true if the item affects the owner, wielder, and so on. If the item's effect does not specify the recipient as the wearer (or owner, wielder, etc), then unless it says otherwise, it remains when the item is removed.
Once you remove the item, you lose the effects it generates.

Didn't know that had been FAQ, but that's great to know now.

Shadowlords wrote:
Claxon wrote:
More importantly the Sihedron Medallion is an evil artifact from Rise of the Runelords, you probably shouldn't be using one in the first place.

The Medallion is not evil, it has necromancy aura tied to it, but necromancy in and of itself is not a school of "evil" magic.

Even if it was evil, the question on hand is still relevant.

What I meant isn't that the magic it possess is evil aligned, but the people who use and wear them are evil, and that the Runelords have a magical link to each one. They are a symbol of evil, and traditionally worn by evil creatures. It's similar to how the swastika is considered an evil symbol now. Sure, it started off a humble symbol with auspicious meaning in Hinduism, but now it is connected to hate, destruction, and "evil".

The Exchange Owner - D20 Hobbies

Shadowlords wrote:
Can my character put on an amulet that allows him to once per day cast a buff on himself ...Sihedron Medallion

I've used this item in games. It is best to sort this out with your GM, as each will do it differently. I ended up just assuming I couldn't benefit from it. There is vague wording that leads some GM's to conclude the effect is only valid while it is on.

Just noticed the FAQ posted a couple posts above. Explains why the GM's went this way.


Claxon wrote:
More importantly the Sihedron Medallion is an evil artifact from Rise of the Runelords, you probably shouldn't be using one in the first place.

Neither an artifact nor evil, actually; there's no particular reason a version with the plot elements stripped out couldn't be used in another campaign.

Dark Archive

Claxon,

I understand what you mean now. And basically agree with that statement in a general form. The item is seen as a sort of evil unholy symbol to the reign of evil wizards (Runelords) from a long forgotten time in the past.

But that knowledge is player knowledge for the most part and in some rare texts of lore in game, the general populace and normal characters not actively engaged in a Runelord campaign will not readily recognize it as an evil symbol or connect it to the Runelords (which even in those campaigns does not happen until further into the story) but rather as a homage to the arcane schools of magic of the ancient Thassilonian empire. (which it actually is, the runelords, like you said made use of it later on in evil ways and gave them to their followers.)

The Thassilonian empire was not evil until the runelords currupted it in its last 100 years or so, where the empire itself was already in the decline right before the cataclysm that wiped out everything anyway.

In adventure paths and source books the item is primarily used by evil characters and such, those somewhat tied to the runelords or in a runelords campaign. But i have seen other characters, good characters, in those same books using the amulet as well.

As a Gm i would not punish a character using this item because of its use or tie to evil use in the past. This would be similar to punishing a player for possessing a unholy symbol of lamushtu even though the player does not worship lamusthu. The player may believe at some point in the future they could possible make use of the unholy symbol in some (non evil / Non corrupting) way to further their cause or bluff their way past some cultists or what ever. etc etc. i dont know what they are going to use it for or if they will make use of it at all but they are not using it for evil so why punish them.

Another example is Evil ladies (name left out for spoilers) bastard sword, the sword was created by an evil cleric, looks evil, was used for evil, but in an of its self is not evil but just a weapon. Are you going to punish the players for wanting to use this sword because it is a huge upgrade to the equipment they currently have because it was used for evil in the past. Are the players going to completely ignore it, avoid it, destroy it, or some other means or not wanting to use it or touch it because it was used for evil at one point even though it is an upgrade and can be used to help them survive and fight evil more effectively.

I guess you could tie this to any item on any big bad evil guy your party fights, defeats, and loots.


Claxon wrote:
fretgod99 wrote:
FAQ wrote:

Magic Items, Wearers, and Durations: If a magic item grants an effect with a duration to the wearer, can I put it on, activate the effect, take it off, and keep the effect active?

No, as soon as you remove an item that grants an effect to the wearer, you are no longer the wearer, so any remaining duration immediately expires. The same is true if the item affects the owner, wielder, and so on. If the item's effect does not specify the recipient as the wearer (or owner, wielder, etc), then unless it says otherwise, it remains when the item is removed.
Once you remove the item, you lose the effects it generates.
Didn't know that had been FAQ, but that's great to know now.

It came down at the same time as the Ring of Invisibility/Hat of Disguise FAQ because the issues were related.

Dark Archive

Ian Bell wrote:
Claxon wrote:
More importantly the Sihedron Medallion is an evil artifact from Rise of the Runelords, you probably shouldn't be using one in the first place.
Neither an artifact nor evil, actually; there's no particular reason a version with the plot elements stripped out couldn't be used in another campaign.

Currently using it in my home game (in the golarion setting), players identified it as a amulet of ancient Thassilonian, and its magical properties. It is not a plot item, just a small story element that links the area to the ancient empire.


Shadowlords wrote:
Ian Bell wrote:
Claxon wrote:
More importantly the Sihedron Medallion is an evil artifact from Rise of the Runelords, you probably shouldn't be using one in the first place.
Neither an artifact nor evil, actually; there's no particular reason a version with the plot elements stripped out couldn't be used in another campaign.

Currently using it in my home game (in the golarion setting), players identified it as a amulet of ancient Thassilonian, and its magical properties. It is not a plot item, just a small story element that links the area to the ancient empire.

In RotR it most certainly has plot elements.

Dark Archive

Ian Bell wrote:
Shadowlords wrote:
Ian Bell wrote:
Claxon wrote:
More importantly the Sihedron Medallion is an evil artifact from Rise of the Runelords, you probably shouldn't be using one in the first place.
Neither an artifact nor evil, actually; there's no particular reason a version with the plot elements stripped out couldn't be used in another campaign.

Currently using it in my home game (in the golarion setting), players identified it as a amulet of ancient Thassilonian, and its magical properties. It is not a plot item, just a small story element that links the area to the ancient empire.

In RotR it most certainly has plot elements.

My home game is not RotR, its my own story, just using the golarion setting.

and i am fully aware of its plot elements in RotR, did you not read my above post of some of my knowledge of Thassilon. I have DMed RotR and know the story fairly well.


It would only be an issue to a Paladin or some clerics. An Inquisitor or neutral sacred fighter would definitely use it.

It may grant bonuses to rituals, depending on the system and specific ritual being attempted.


I'm not sure I can see it being a problem for a paladin to use. There are no inherent restrictions, and it isn't an unholy symbol of any kind.

But then I'm GMing RotR,

not very spoilery spoiler, just over-cautious:
so I may be biased in wanting my party to wear it.

Dark Archive

You are right, it is not an unholy symbol, i was just using that as a drastic comparison to how some might see it. it is in no way evil, and any character can and would use it for its magic without any fear of backlash.

The only "evil" associated with it is the fact that evil wizards handed them out to their followers like candy on Halloween.

Compare it to this.

Im a super evil wizard who has just took control of an empire. i want my forces to be strong so i equip each and every fighter in my domain who fights for me with a belt of strength. But instead of a bulls head or bear symbol on the belt i replace it with something of my choosing. I decide that the @ symbol is what i want on my belt. the symbol is not evil. the belt is not evil.

Now a thousand years later long after my reign has ended my belts with my @ symbol are still floating around. Some still being used by followers of my reign but in super secret cults that nobody even knows.

Then Adventure party X stumbles across a couple of my followers and they come to blows. Adventure party X might know of my evil reign 1,000 years ago, might even know some followers still exist. would they refuse to use the belt of strength on the sole reason on that symbol that has no real ties to anything evil other then the fact it was used by evil.

I'm sure even a paladin would use it. It's not evil. It will help him fight evil.

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