
ScegfOd |

@ ScegfOd - No his childhood is fine left a blank slate. AS for attending a school of magery in Druma I am sure its affordible. Since most wish to become powerful merchants who do things like hire wizards and the like I would imagine that a decent sized wizards tower and school of magics is reasonably priced. So no worries on oweing any college funds for loans taken :)
Unless you want to go that route, if so and you make it in the game we can work out some bonuses you have versus debt owed if you would like. Would be your call.
Hmmmmm, that's an interesting idea~
I guess I have at least a couple weeks to think about it xDAlso I think I'll go ahead and roll for age/height/weight & wealth xD
Age: 2d6 + 15 ⇒ (2, 4) + 15 = 21 years old
Height: 2d10 + 58 ⇒ (10, 4) + 58 = 72 inches (6 feet tall)
Weight: 2d10 ⇒ (10, 3) = 13 x5 +120=185 lbs
Wealth: 2d6 ⇒ (4, 2) = 6 x10 +800 =860 gold

DM The nines |

DM The nines wrote:@ ScegfOd - No his childhood is fine left a blank slate. AS for attending a school of magery in Druma I am sure its affordible. Since most wish to become powerful merchants who do things like hire wizards and the like I would imagine that a decent sized wizards tower and school of magics is reasonably priced. So no worries on oweing any college funds for loans taken :)
Unless you want to go that route, if so and you make it in the game we can work out some bonuses you have versus debt owed if you would like. Would be your call.
Hmmmmm, that's an interesting idea~
I guess I have at least a couple weeks to think about it xDAlso I think I'll go ahead and roll for age/height/weight & wealth xD
[dice=Age]2d6 + 15 years old
[dice=Height]2d10 + 58 inches (6 feet tall)
[dice=Weight]2d10 x5 +120=185 lbs
[dice=Wealth]2d6 x10 +800 =860 gold
Another idea, being a "member" of the school still even though you have graduated. Being a member requires dues being paid, perhaps a certain amount of scrolls being made and donated per year.
Perks of being a member could include free access to their library. Lower costs of certain expensive regeants, lower spell research costs, even perhaps lower cost on magic items being made.

DM The nines |

Another one of the entrants asked me if they would be able to craft some of their items with their starting wealth. Tentively yes you can, I planned on going more into crafting once the game started but since it has been broached already I'll give you the quick and dirty now :)
If you want to craft your own items, regardless of whether its masterwork or not give me four craft rolls. Depending on the checks there may or may not be special quirks with your crafted item.

ScegfOd |

Another idea, being a "member" of the school still even though you have graduated. Being a member requires dues being paid, perhaps a certain amount of scrolls being made and donated per year.
Perks of being a member could include free access to their library. Lower costs of certain expensive regeants, lower spell research costs, even perhaps lower cost on magic items being made.
Another one of the entrants asked me if they would be able to craft some of their items with their starting wealth. Tentively yes you can, I planned on going more into crafting once the game started but since it has been broached already I'll give you the quick and dirty now :)
If you want to craft your own items, regardless of whether its masterwork or not give me four craft rolls. Depending on the checks there may or may not be special quirks with your crafted item.
I'm not sure yet, but i like the sound of both of those things xD

Dharkantia |

While I am thinking on it. There are three Items specifically she would want to craft....so Ill list them out. If you only allow the one item then it will be the bow and ill just buy the other two easily enough
Bow
Craft 1: 1d20 + 5 ⇒ (4) + 5 = 9
Craft 2: 1d20 + 5 ⇒ (2) + 5 = 7
Craft 3: 1d20 + 5 ⇒ (20) + 5 = 25
Craft 4: 1d20 + 5 ⇒ (19) + 5 = 24
Wow if that isn't the polar opposite of dice pairs.
2 Alchemically Silvered brass knuckles
Craft 1: 1d20 + 5 ⇒ (18) + 5 = 23
Craft 2: 1d20 + 5 ⇒ (4) + 5 = 9
Craft 3: 1d20 + 5 ⇒ (5) + 5 = 10
Craft 4: 1d20 + 5 ⇒ (8) + 5 = 13
Oh those... are going to be cranky
2 Cold Iron knuckles
Craft 1: 1d20 + 5 ⇒ (16) + 5 = 21
Craft 2: 1d20 + 5 ⇒ (12) + 5 = 17
Craft 3: 1d20 + 5 ⇒ (12) + 5 = 17
Craft 4: 1d20 + 5 ⇒ (17) + 5 = 22
The most solid of the grouping wow.

DM The nines |

During your travels, with first the team and then in the lands searching for a halfling lass's family your work on your bow was slow and tedious... it was only when you crossed the 'line' into Isgar on your way to Druma when a large stag burst forth from the underbrush, followed by three wolves. Before you even had time to move the stag spun about goring the first of the wolves.
You could see however the stag was on its last moments, entrails dripped from underneath it as another one of the wolves got too close to the creatures horn... the third wolf managed to jerk the front hoof of the great stag back and it toppled forward jerking once but then its movements stopped. The wolf spun to growl at you until a sharp stone from your halfling companions sling struck it in the chest and it yelped darting away into the underbrush leaving you with the kills.
Inspiration struck on your work on the bow, the wood you were using was good and solid but for some reason it just seemed to lack tensile strength to match your powerful draw... but the stags rack of antlers... gleamed in the light, the curvature of its horns matched the designed curvature of your bow, and with careful application of the carved horn slid along the brace of your bow you were able to strengthen it greatly... plus it certainly looks exotically nicer.
(for the purposes of its creation, treat the bow as a MW Composite longbow with your choosing of its strength bonus. Although note, you must pay the appropriate strength bonus in the cost of your creating it. Take whatver is the total cost of the weapon and divide it by 2.
I believe you are probabaly wanting the +3 bonus so the total cost estimated would be 300 (MW) + 100 (Composite Long bow), + 300 (+3 STR to damage) so 700/2 = 350 gp to create the bow. It will also have additional hardness and hp, but i havent decided how much yet)
You wont have the time to work on the crafting of those other two items just yet, though there will be a chance to shortly when The game play starts.

DM The nines |

I should probably add that I hate crafting feats, but not in the way that one my think.
In my mind, the act of enchanting something say a wand, would cost half the cost of the spells components, a well crafting 'wand' to hold the charges and oh the ability to cast spells to enchant things. I would imagine any magic user (arcane or divine) worth his salt would know how the magic works to do such things.... So magical item creation will involve spellcraft checks, the appropriate componants and reageants, a properly crafted item to enchant and the time it takes to do so.
I havent read the Dynamic magic item creation rules in pathfinder unchained fully, but I am liable to use those with the creation of your magic items.
If you still wish to take a item creation feat, instead of giving you the ability to make the item we will come up with a bonus that it gives you in the creation of the item.

DM The nines |

The Silver Shield's compound (not fully made yet by me but im close) will have in it, a smithy, a mages tower, and a few other rooms that im still working on. So for the purposes of most crafting you may wish to do their will be a place to do it between adventures. The tools at the moment are mundane, so If any of you wish to purchase masterwork tools and keep them for personal use (or donate them if you are the nice type) just let me know in your charector creation process, and you will be able to add those bonuses in.

MisterLurch |

Would you allow either Half-Giant(link) or Android(link)?
If it makes a difference, I would prefer the half-giant, but I would like to trade in the psionic racial features for something else. Class would likely be alchemist or gunslinger.
For the Android it will be taking the Ironspy alternate racial feat and will be an unchained rogue.

![]() |

Would you allow either Half-Giant or Android(link)?
If it makes a difference, I would prefer the half-giant, but I would like to trade in the psionic racial features for something else. Class would likely be alchemist or gunslinger.
For the Android it will be taking the Ironspy alternate racial feat and will be an unchained rogue.
let me look into things, im inclined to say no to the half- giant and a tenitive yes to the android, but let me look into things a bit further, i will have a firm answer in a few hours.

Gilthanis |

My second roll, since I got two
str: 14 - 1d6 ⇒ 14 - (5) = 9
dex: 10 + 2d4 ⇒ 10 + (4, 1) = 15
con: 10 + 1d6 ⇒ 10 + (5) = 15
int: 10 + 1d6 ⇒ 10 + (1) = 11
wis: 14 - 1d6 ⇒ 14 - (1) = 13
cha: 10 + 2d4 ⇒ 10 + (1, 3) = 14
I think I will go with this set if I am allowed. I don't mind the 9, as it will be my dump stat and allows be great roleplay and background potential :)

Brother Davco |

I am thinking classic cleric.
First Roll
Str: 10 + 1d6 ⇒ 10 + (5) = 15
Dex: 14 - 1d6 ⇒ 14 - (3) = 11
Con: 10 + 1d6 ⇒ 10 + (2) = 12
Int: 14 - 1d6 ⇒ 14 - (1) = 13
Wis: 10 + 2d4 ⇒ 10 + (1, 1) = 12
Cha: 10 + 2d4 ⇒ 10 + (4, 3) = 17
Second Roll
Str: 10 + 1d6 ⇒ 10 + (6) = 16
Dex: 14 - 1d6 ⇒ 14 - (6) = 8
Con: 10 + 1d6 ⇒ 10 + (5) = 15
Int: 14 - 1d6 ⇒ 14 - (1) = 13
Wis: 10 + 2d4 ⇒ 10 + (2, 4) = 16
Cha: 10 + 2d4 ⇒ 10 + (1, 2) = 13
I can work with the second roll.
Be back soon with the complete character.

ScegfOd |

BTW, I've been toying with the idea of grabbing improved familiar (at 7th level) and using commune to answer a calling, think that would fit well in this campaign?
I might have to fill in his childhood a bit after all... xD

Gobo Horde |

After reading this, I have an interesting Idea I would like to run by you :) (also, not doing rolls yet until I decide on my idea)
First off, it has a racial requirement that I was wondering if you would waive...
The idea is to create a Halfling Gunslinger with the Gun Scavenger and the Experimental Gunsmith archetypes.
He is a halfling with a boomcannon and he is CONSTANTLY tinkering with it, making modifications and swapping out parts. In his travels he picks up anything and everything that might possibly improve his favorite toy. Yet he is never satisfied and he is always changing out any improvements he makes to it (some would say he never makes any progress at all!).
Except its not very efficient :(
Standard action shoot (1d10 damage), full-round action reload.
Standard action shoot, misfire, full-round action to change out, full-round action reload... (Edit: actually... With Rapid Reload and paper cartridges I can drop that to a move action so I can reload and fire in 1 round :) It will still have a massive misfire chance...)
On top of that, EVERYTHING costs a boatload XD And of course he will be crafting everything to do with the firearm :)
Anyways, thats my idea, a halfling with a rifle who is constantly tinkering and modifying it, and who fights with a barely recognizable firearm that is highly unstable.
Can you work with me to make this usable?
Edit: I guess I could change the Experimental Gunsmith archetype for the Musket Master archetype for a little less innovation and a little more "standard."

DM The nines |

Would you allow either Half-Giant(link) or Android(link)?
If it makes a difference, I would prefer the half-giant, but I would like to trade in the psionic racial features for something else. Class would likely be alchemist or gunslinger.
For the Android it will be taking the Ironspy alternate racial feat and will be an unchained rogue.
actually on second thought the half giant if fine. Choose which you would prefer and let me know, we can try to figure out what sort of alternate ability we can add in there beside the psionic stuff.

ScegfOd |

Here is my submission
[dice=gold roll]2d6 x 10 = 90 + 800 = 890
---------
Purchasing Wands question.
Can I purchase a wand, with less than full charges by calculating gp/charge cost.
For example, could I buy a wand of magic missile, 10 charges for say 150gp?
Or, if we both get in, I can sell you scrolls for 12.5 to 15 gp each (tho I don't know how many I can make before the adventure begins...)
XD
DM The nines |

Here is my submission
[gold roll]2d6 x 10 = 90 + 800 = 890
---------
Purchasing Wands question.
Can I purchase a wand, with less than full charges by calculating gp/charge cost.
For example, could I buy a wand of magic missile, 10 charges for say 150gp?
wand availibility high good: 1d100 ⇒ 79
yup you can find it
roll 1 - 14
roll 2 - 9
roll 3 - 22
roll 4 - 21
it started off good, work on your backpack. The leather was strong and pliable, the threading was well made and strong enough to hold all sorts of pressure. . . you even had a special dye set aside that would waterproof the heck out of the leather. . . But work on the straps proceeded at a snail's pace, and it just wasnt comfortable.
So instead you worked on dying the peices and while you waited for the leather to dry a wagon rolled by ... a crazy contraption that had bags along its sides bags on top of bags, heck you were pretty sure there might be bags inside of bags... but watching it go by, you realized how you could strengthen the whole process... and your ultra light ultra then frame and padding system came into being.
The frame of darkwood and the padding made from the finest wool (well really good wool at the least) was going to make everything great... you went for your leather to discover.... well the waterproofing regeant did work, only it died parts of the leather a Kaleidoscope of colors.
Your masterwork backpack is indeed waterproof, properly fastened down it floats, and with the frame you can carry more weight in it than normal. (treat your strength as 2 points higher for carrying capacity invovled with weight in the backpack)

DM The nines |

BTW, I've been toying with the idea of grabbing improved familiar (at 7th level) and using commune to answer a calling, think that would fit well in this campaign?
I might have to fill in his childhood a bit after all... xD
improved familiar at 7th is fine.

![]() |

After reading this, I have an interesting Idea I would like to run by you :) (also, not doing rolls yet until I decide on my idea)
First off, it has a racial requirement that I was wondering if you would waive...
The idea is to create a Halfling Gunslinger with the Gun Scavenger and the Experimental Gunsmith archetypes.He is a halfling with a boomcannon and he is CONSTANTLY tinkering with it, making modifications and swapping out parts. In his travels he picks up anything and everything that might possibly improve his favorite toy. Yet he is never satisfied and he is always changing out any improvements he makes to it (some would say he never makes any progress at all!).
Except its not very efficient :(
Standard action shoot (1d10 damage), full-round action reload.
Standard action shoot, misfire, full-round action to change out, full-round action reload... (Edit: actually... With Rapid Reload and paper cartridges I can drop that to a move action so I can reload and fire in 1 round :) It will still have a massive misfire chance...)On top of that, EVERYTHING costs a boatload XD And of course he will be crafting everything to do with the firearm :)
Anyways, thats my idea, a halfling with a rifle who is constantly tinkering and modifying it, and who fights with a barely recognizable firearm that is highly unstable.
Can you work with me to make this usable?
Edit: I guess I could change the Experimental Gunsmith archetype for the Musket Master archetype for a little less innovation and a little more "standard."
While I'm not overly fond of multiple archetypes what you have suggested peaks my interest. Yes we can wave the gnome racial requirement.

Gilthanis |

Looking for a Wand of Crafter's Fortune, 10 charges for 150gp
high good: 1d100 ⇒ 50
I will let you be the judge of it
Looking for a Wand of Infernal Healing, 10 charges for 150gp
high good: 1d100 ⇒ 33--nope
Looking for a Wand Protection Law, 5 charges for 75 gp
high good: 1d100 ⇒ 38--nope
Looking for a Wand Protection Evil, 5 charges for 75 gp
high good: 1d100 ⇒ 44--nope
Looking for a Wand Shield, 5 charges for 75 gp
high good: 1d100 ⇒ 95--yup
--------------------------------
If you do not approve of any of the above rolls, or do not want me to have any of them please let me know and I will deduct it from my inventory :)

Tara Ravenheart |

Okay, Salyne Kallum (My Halfsimar Bardadin) has trained as a weaponsmith and would like to craft her own masterwork longsword.
craft(weaponsmith): 1d20 + 12 ⇒ (10) + 12 = 22
craft(weaponsmith): 1d20 + 12 ⇒ (11) + 12 = 23
craft(weaponsmith): 1d20 + 12 ⇒ (14) + 12 = 26
craft(weaponsmith): 1d20 + 12 ⇒ (18) + 12 = 30
If she is able to use her Luck ability on Craft checks, then all of those would be at a +2 as well.

DM The nines |

Looking for a Wand of Crafter's Fortune, 10 charges for 150gp
[dice high good]1d100
I will let you be the judge of it
Looking for a Wand of Infernal Healing, 10 charges for 150gp
[dice high good]1d100--nope
Looking for a Wand Protection Law, 5 charges for 75 gp
[dice high good]1d100--nope
Looking for a Wand Protection Evil, 5 charges for 75 gp
[dice high good]1d100--nope
Looking for a Wand Shield, 5 charges for 75 gp
[dice high good]1d100--yup
--------------------------------
If you do not approve of any of the above rolls, or do not want me to have any of them please let me know and I will deduct it from my inventory :)
deciding factor: 1d100 ⇒ 88 Yes but with 5 charges instead of 10

DM The nines |

Okay, Salyne Kallum (My Halfsimar Bardadin) has trained as a weaponsmith and would like to craft her own masterwork longsword.
[dice craft(weaponsmith)]1d20+12 -- 22
[dice craft(weaponsmith)]1d20+12 -- 23
[dice craft(weaponsmith)]1d20+12 -- 26
[dice craft(weaponsmith)]1d20+12 -- 30If she is able to use her Luck ability on Craft checks, then all of those would be at a +2 as well.
Are you planning on any special materials being invovled in the creation of the sword?

"Sin" Zarzuket |

Hey there! Sidewinder2k checking in with the profile for my character submission.
I've been working on a backstory and such for my submission, whose crunch can all be found in this profile.
I had a few questions for the background though, just so I can fill out place names and such.
First, I assume Macridi is the town where the Silver Shield's base of operations is. Is there a name for the company's base?
Second, can I get the name of a large-ish city that colewin would have taken a mission in?

DM The nines |

Hey there! Sidewinder2k checking in with the profile for my character submission.
I've been working on a backstory and such for my submission, whose crunch can all be found in this profile.
I had a few questions for the background though, just so I can fill out place names and such.
First, I assume Macridi is the town where the Silver Shield's base of operations is. Is there a name for the company's base?
Second, can I get the name of a large-ish city that colewin would have taken a mission in?
The locals call it a lot of things, the most prominent being "The silver enclave"
Many of the mercinaries within like to call it other things like Silverhome, Silverhall etc.
A lot of their missions take place outside of Druma. The Mercenary League maintains control of the inner workings of the nation plus is deemed the 'official' muscle of the Kalistrade's prophets The Silver shields had served a niche that involves personal problems of individual adherants, outside matters that are deemed to 'minor' to trouble the league with, and other assorted things.
Recently though an important delivery was tasked with to the Silver Shields to deliver something to the Molthune port city of Eranmas (pop.11,970)

DM The nines |

I had not specifically had any ideas to. At our wealth level the only options would be silver or cold iron. Don't want to take the hit to damage from silver, so perhaps cold iron?
Everything about the forging of your sword went to plan. The iron chosen for the forging process was free of impuritees, the tools were study and well made, there was plenty of time to work with minimal interuptions.
Every strike of hammer into the cold forged iron seemed to ring triumphantly into the air each strike seemed almost divinely blessed and guided... it was almost near completion when you first noticed the subtle difference in the iron. Instead of the cool gray you expected, a greenish hue became more and more prominant. as you put the finishing touches on the blade the blade itself was entirely green...except for three bright red streaks going across the blade, looking almost like notchs in the blade.
It seemed that perhaps Chaldira Zuzaristan was paying attention, after all your crafted longsword now was an almost direct representation of her holy symbol, crafted in her favored colors.
What we have here is A MW Halfling Longsword. It has double the hardness normally associated with its type, and can act as the focus for divine spells requiring such. It rings out in a triumphant peal when it strike metal. There will be other perks forthcoming if you get the blade enchanted

"Sin" Zarzuket |

The locals call it a lot of things, the most prominent being "The silver enclave"
Many of the mercinaries within like to call it other things like Silverhome, Silverhall etc.
A lot of their missions take place outside of Druma. The Mercenary League maintains control of the inner workings of the nation plus is deemed the 'official' muscle of the Kalistrade's prophets The Silver shields had served a niche that involves personal problems of individual adherants, outside matters that are deemed to 'minor' to trouble the league with, and other assorted things.
Recently though an important delivery was tasked with to the Silver Shields to deliver something to the Molthune port city of Eranmas (pop.11,970)
Thanks for the info!
Sin's background is finished now if you would like to take a look. I used the port city Detmer as his origin of sorts, as I needed a city that Coleman might have gone to on a mission of his own within the last 10 years or so.
His background and such being done, I was wondering if you've any ideas regarding the origin of Sin's black blade (at least the one he will gain at level 3). If you don't have any particular ideas, then I've got a couple that could work. Granted if the black blade doesn't seem like it will fit in your game, I can always drop it as well. I just thought it went interestingly with the hexcrafter archetype, since witches get their magic and hexes from their familiar/patron. Perhaps it could be something similar? in that his possession of the sword and his connection to it is actually the source of his magic. Maybe he has "had" the sword all along, and only learns to summon it and communicate with it directly after he gets a bit more experience?

DM The nines |

We have so far -
So far
Dharkhantia - Brawler - melee based -
Tara Ravenheart -(Salyne Kallum) Palabard (mischief paladin) - still awaiting completed build and complete background.
Scegfod - Conjurer (Frank) completed Background and sheet - Good to go!
French Wolf - (druid or wizard/witch?) - still awaiting completed build/backstory
Gilthanis - Khatja - gnome sorceror - completed background and sheet - good to go
sidewinder2k - "Sin" Zarzuket - teifling Magus - Complete build and Background - Good to go!
Gaming Ranger - Warpriest of the halfling type
EmissaryOfTheNorth - (Rangery fighter type) - Still awaiting build, Backstory appears mostly complete
Pellona - Rogue - Still awaiting build and backstory
Scotty of the GM type - Halfling rogue - awaiting backstory 1 too many traits on build it seems
Gobbo Horde - Halfling with a boom stick - still awaiting builds and backstory
Brother Davco - cleric? - still awaiting build and backstory
Again if I missed you I apologize let me know so i can add you to the list.

Mark_Twain007 |

Comeon Ranger or Inquisitor!
STR: 10 + 2d4 ⇒ 10 + (4, 4) = 18
dex: 10 + 2d4 ⇒ 10 + (2, 1) = 13
Con: 10 + 1d6 ⇒ 10 + (1) = 11
Int: 14 - 1d6 ⇒ 14 - (3) = 11
Wis: 10 + 1d6 ⇒ 10 + (4) = 14
Car: 14 - 1d6 ⇒ 14 - (6) = 8
or
STR: 10 + 2d4 ⇒ 10 + (1, 2) = 13
dex: 10 + 2d4 ⇒ 10 + (3, 4) = 17
Con: 10 + 1d6 ⇒ 10 + (5) = 15
Int: 14 - 1d6 ⇒ 14 - (1) = 13
Wis: 10 + 1d6 ⇒ 10 + (5) = 15
Car: 14 - 1d6 ⇒ 14 - (4) = 10
Pretty Solid. DM The Nines, a few questions.
1. If I played a ranger, do you have a list of enemy types and terrains we would be experiencing frequently?
2. What are your feelings on Animal companions, both for the Ranger, Inquisitor with the Sacred Huntmaster archtype, or even a hunter? What sorts of companions would you deem acceptable?(I'm most interested in Rhino and Boar)
3. From Champions of Corruption, there is a teamwork betrayal feat called Friendly fire. Basically, I shoot at an opponent in melee with my companion, if I miss, I have to roll to hit the companion. Either way, the companion gets an AoO on the target. Would you deem putting my animal companion in harms way for the greater good against what the Silver Shield is all about?
4. How many players are we planning on?

MisterLurch |

Perhaps I should do some rolls first, eh?
Str: 10 + 2d4 ⇒ 10 + (3, 4) = 17.
Dex: 10 + 1d6 ⇒ 10 + (2) = 12.
Con: 10 + 2d4 ⇒ 10 + (3, 2) = 15.
Int: 10 + 1d6 ⇒ 10 + (6) = 16.
Wis: 14 - 1d6 ⇒ 14 - (6) = 8.
Chr: 14 - 1d6 ⇒ 14 - (3) = 11.
Pretty solid for a Hyde Alchemist.
Wealth: 3d6 ⇒ (1, 3, 4) = 8*10+800=880.
The trait accelerated drinker. Will it also apply to extracts in your game since they are essentially potions?

Mark_Twain007 |

Unnamed Hero
Half-orc inquisitor (sacred huntmaster) of Erastil 2 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +6
Aura predator's grace (10 ft.)
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 19 (2d8+6)
Fort +7, Ref +5, Will +7
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cestus +3 (1d4+2/19-20) or
falchion +3 (2d4+3/18-20)
Ranged composite longbow +4 (1d8+2/×3) or
longbow +4 (1d8/×3)
Inquisitor Spell-Like Abilities (CL 2nd; concentration +4)
At will—detect alignment
Inquisitor (Sacred Huntmaster) Spells Known (CL 2nd; concentration +4)
1st (3/day)—cure light wounds, divine favor, shield of faith
0 (at will)—acid splash, create water, detect magic, guidance, sift[APG]
Domain Animal (Fur subdomain)
--------------------
Statistics
--------------------
Str 15, Dex 17, Con 15, Int 13, Wis 15, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Endurance, Point-Blank Shot
Traits fate's favored
Skills Acrobatics +0 (-4 to jump), Climb +3, Diplomacy +4, Handle Animal +2, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (local) +2, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Lore () +5, Perception +6, Profession (cook) +6, Sense Motive +7, Spellcraft +5, Stealth +4, Survival +6, Swim +3
Languages Common, Draconic, Orc
SQ animal companion (rhinoceros named Animal Companion), living steel, monster lore +2, orc blood, stern gaze +1, track +1
Combat Gear oil of bless weapon, oil of magic weapon, potion of cure light wounds, caltrops (2); Other Gear chain shirt, living steel buckler, cestus[APG], composite longbow (+2 Str), falchion, longbow, bandolier[UE], bedroll, canteen[UE], canteen[UE], flint and steel, grappling arrow[UE], holy text[UE], manacles, masterwork backpack[APG], mess kit[UE], powder[APG] (2), silk rope (50 ft.), soap, spell component pouch, trail rations (5), wooden holy symbol of Erestil, 67 gp, 6 sp, 8 cp
--------------------
Special Abilities
--------------------
Animal Companion (animal companion (rhinoceros named Animal Companion)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Inquisitor (Sacred Huntmaster) Domain (Fur)
Living Steel Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harveste
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Predator's Grace (+10 ft, 5/day) (Su) Swift action: +10 speed, Low-light vision for 1 round.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Track +1 Add the listed bonus to survival checks made to track.
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Animal Companion
Rhinoceros (Pathfinder RPG Bestiary)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 12 (2d8+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 40 ft.
Melee gore +2 (1d8+6)
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Statistics
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Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 5
Base Atk +1; CMB +2; CMD 15 (19 vs. trip)
Feats Power Attack
Tricks Attack, Attack, Attack Any Target, Defend, Down, Flank, Heel, Stay
Skills Acrobatics +2 (+6 to jump), Climb +6, Perception +5
SQ attack any target, defend, down, flank, heel, stay
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Flank [Trick] Attempts to attack and flank indicated enemy.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
I know I need to roll HP on me and companion, and change some tricks, plus backstory.

DM The nines |

Comeon Ranger or Inquisitor!
[dice=STR]10+2d4
[dice=dex]10+2d4
[dice=Con]10+1d6
[dice=Int]14-1d6
[dice=Wis]10+1d6
[dice=Car]14-1d6
or
[dice=STR]10+2d4
[dice=dex]10+2d4
[dice=Con]10+1d6
[dice=Int]14-1d6
[dice=Wis]10+1d6
[dice=Car]14-1d6Pretty Solid. DM The Nines, a few questions.
1. If I played a ranger, do you have a list of enemy types and terrains we would be experiencing frequently?
2. What are your feelings on Animal companions, both for the Ranger, Inquisitor with the Sacred Huntmaster archtype, or even a hunter? What sorts of companions would you deem acceptable?(I'm most interested in Rhino and Boar)
3. From Champions of Corruption, there is a teamwork betrayal feat called Friendly fire. Basically, I shoot at an opponent in melee with my companion, if I miss, I have to roll to hit the companion. Either way, the companion gets an AoO on the target. Would you deem putting my animal companion in harms way for the greater good against what the Silver Shield is all about?
4. How many players are we planning on?
1. The majority of adventures will be culled from old 3rd ed modules I have that have been updated, the terrain could be anything... however old standards like humans, magical beasts, and abberations are safe bets as would be forests, plains and moutains.If your selected I will make sure that your terrain or favored enemy shows up on occasion. It stinks when you mak something with a favored enemy and they never show.
2.Rhinos and boars are fine, animal companions in general dont bother me.3.When you word it that way... no they would frown. But it is a fighting companion so its probably fine. It would be another thing if you animal companion was like a puppy (literally).
4. How many players? 4-6 depends on if something strikes my eye or not

DM The nines |

Perhaps I should do some rolls first, eh?
Str: 10+2d4.
Dex: 10+1d6.
Con: 10+2d4.
Int: 10+1d6.
Wis: 14-1d6.
Chr: 14-1d6.Pretty solid for a Hyde Alchemist.
Wealth: 3d6*10+800=880.
The trait accelerated drinker. Will it also apply to extracts in your game since they are essentially potions?
Yeah it would work with extracts.... dont see why it shouldnt.