"But, I was just kidding! Really!" (The meek aggro build)


Advice


How much fun would it be to make a character that forces the enemy to do nothing but attack you, and then prevents the enemy from attacking you?

A Street Performer at 7th level with the Antagonize feat can aggro the bad guy with a standard action, and then use Harmless Performer as a move action to force the enemy to make a Will save to follow through with the attack (or a concentration check to not lose their spell.)

Sure, it's not that much stronger than Antagonize alone... but it is funnier! And it just takes one feat and an archetype... is there anything else you could do to add to the build?


I would run the concept past your DM, because it does seem like a unique way to tank for the group. However, I can see it being disruptive and making some encounters too easy when BBEG keeps trying to attack you but not being able to commit and losing his action instead of attacking better target.

Scarab Sages

You can only use it to compel an attack against a creature once per day, and it only lasts one round when successful.

I'm not seeing the draw to build an entire character around it.


RumpinRufus wrote:

How much fun would it be to make a character that forces the enemy to do nothing but attack you, and then prevents the enemy from attacking you?

A Street Performer at 7th level with the Antagonize feat can aggro the bad guy with a standard action, and then use Harmless Performer as a move action to force the enemy to make a Will save to follow through with the attack (or a concentration check to not lose their spell.)

Sure, it's not that much stronger than Antagonize alone... but it is funnier! And it just takes one feat and an archetype... is there anything else you could do to add to the build?

I once heard someone say in the older dnd games, there was an ability called "knight's challenge" which literally you called a creature to 1v1 you. Then you would follow up by casting sanctuary.

Effectively just stalling.

There is a gnome archetype called the prankster that can infuriate foes and make them attack you relentlessly.

Maybe Couple with mirror image and displacement or something similar and you have relatively what you were talking about.


Besides the point Imbicatus brought up, it debatably wouldn't work at all: Antagonize says that the effect ends when the target would be prevented from attacking you, which sanctuary most certainly does. Keep in mind, even if it works with sanctuary, it's still once per day per target, targets get saves to overcome it, they must have 4 int or higher, understand your language, and be effected by mind effecting.


I was excited because I thought you were talking about the Clumsy Slave trait. :( There's actually a number of pretty funny options related to 'accidentally' damaging / betraying your foes that might be stitchable into a similar concept: Betrayer and Betraying Blow, for example.

The Prankster bard archetype may interest you as well.


Someone has been playing Smite... I look forwards to seeing where this goes.


Damn if only you didn't need solo tactics for betraying blow.

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