
Falcatae |

So I'm looking to create an optimal list of spells for my character. Help would be greatly appreciated. Please use the following format:
Level 0 - 6 spells
Level 1 - 6 spells
Level 2 - 6 spells
Level 3 - 5 spells
Level 4 - 5 spells
Level 5 - 4 spells
Level 6 - 2 spells
My character is a Dhampir (Nosferatu-born) Inquisitor (Sacred Huntsmaster) with 4 levels in Zen Archer to get things really going with his bow. He mainly fights with his bow (duh) and his Roc animal companion by his side, our mounted. Inflict wounds might be kinda good, since I use those to heal myself instead of the normal cure spells.
Thanks in advance for any helpful comments!

ekibus |

I would get inflict everytime..nobody else will have it so best to be prepped. Divine favor will be your friend (and most of you level 1 casting...with fate favored you can get +4 to hit and damage from a level 1 spell. Litany of sloth is also good in a pinch. Level 2 spells are mainly utility imo. At 3 depending on gear, you could pick up greater magic weapon and magic vestment...Heroism is you friend too. (Pick up a rod of lesser extend) At 4 Greater invisibility isnt bad and maybe restoration. 5...eh and 6 Harm...high level spells are kinda lacking imo and the low level ones are all about using the same spells

Wheldrake |

Inflict spells are problematical in that they require touch - hard to do if you're flying around on a giant eagle.
There are ways around this, in order to get some range on those touch spells, but they end up being quite close range options anyway.
IMHO, there is no good answer to your question, as so much depends on how you want to play your character. Look up optimisation guides, they usually have great ideas.

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If you ever plan on fighting undead, you'll want Smite Abomination in your 4th level slots.

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It's probably best to leave a "?" for at least one spell per level (to be filled in later, when you're actually leveling). I say this because you will generally have only the vaguest idea of what challenges and monsters may arise in a campaign, and which spell resources your allies will and will not have.

avr |

With your first spells at L5 even with WIS maxed your save DCs won't be the best. As levels go on from there that'll get worse since inquisitor is a 2/3 caster and your feats will aim at archery.
Therefore you want to avoid anything with saves. Since errata that includes the litanies. For healing you'll generally be better to use a wand than a spell known, until inquisitor level 16/character level 20 anyway.
Some highlights:
L1: divine favor (efficient buff), protection from evil (keep away summons & some mind control)
L2: invisibility & see invisibility, surmount affliction (mainly for use on your mount.)
L3: heroism (longer term buff), magic vestment (ditto), communal resist energy (always good to have)
L4: freedom of movement, death ward, named bullet, divine power
L5: true seeing, communal stoneskin
L6: harm, hero's feast

Falcatae |

First the Perfect Zen Archer thread and now this. Why do you need the "perfect" character? Just pick and choose things that look fun.
Well, I'm sorry for making this thread, but I can't undo that now. Part of the fun for me is creating good characters together with fellow players. My apologies if this offends you in any way.

Falcatae |

With your first spells at L5 even with WIS maxed your save DCs won't be the best. As levels go on from there that'll get worse since inquisitor is a 2/3 caster and your feats will aim at archery.
Therefore you want to avoid anything with saves. Since errata that includes the litanies. For healing you'll generally be better to use a wand than a spell known, until inquisitor level 16/character level 20 anyway.
Some highlights:
L1: divine favor (efficient buff), protection from evil (keep away summons & some mind control)
L2: invisibility & see invisibility, surmount affliction (mainly for use on your mount.)
L3: heroism (longer term buff), magic vestment (ditto), communal resist energy (always good to have)
L4: freedom of movement, death ward, named bullet, divine power
L5: true seeing, communal stoneskin
L6: harm, hero's feast
This looks really good. Some of the spells I knew and some are new. Will definitely check them out and give them a shot. Thanks a bunch!

GM Bold Strider |

Well, I'm sorry for making this thread, but I can't undo that now. Part of the fun for me is creating good characters together with fellow players. My apologies if this offends you in any way.
First, apologies myself if you thought I was attacking you. I was not.
Second, I was honestly curious why you think you need the 'perfect' character. This is mostly because I find characters that aren't perfect to be the more fun and enjoyable characters. Playing a 'perfect' character like a tricked out Zen Archer (the Beast mass one comes to mind) just seems so boring. Sure, you are unkillable and can deal with any combat in one round, but where is the fun in that? I just honestly don't see the desire in having a 'perfect' character.

Falcatae |

Falcatae wrote:Well, I'm sorry for making this thread, but I can't undo that now. Part of the fun for me is creating good characters together with fellow players. My apologies if this offends you in any way.First, apologies myself if you thought I was attacking you. I was not.
Second, I was honestly curious why you think you need the 'perfect' character. This is mostly because I find characters that aren't perfect to be the more fun and enjoyable characters. Playing a 'perfect' character like a tricked out Zen Archer (the Beast mass one comes to mind) just seems so boring. Sure, you are unkillable and can deal with any combat in one round, but where is the fun in that? I just honestly don't see the desire in having a 'perfect' character.
Hmmm, you make some fair points. First, to answer your question about why I do this. Main reason is the fact that I am both a very perfectionistic person and one who is very uncertain about himself. So creating a character completely from zero up to something cool and good just seems far out of my reach. Secondly part of the fun is of course not to die. My GM won't let any of us buy any magical items, so there is no other way to "optimize" then right from the start at the build (I see lots of people say "buy X" or "get a couple of Y", but this simple is not possible for me). Then again you might be right about flawed characters being more fun. I'll definitely try to create one myself next time! Most fun for me is in the roleplaying aspect and the backstory you make. And I can assure you, I gave that everything I got. ;)