familiar archetypes and skills


Rules Questions


I am having an argument with my DM who says if I take the emissary familiar archetype he loses all his normal familiar skills and instead gains the ones it lists he gains. my argument is, wouldn't it say this replaces the normal skills in the archetype(which it does not). can anyone point me to a rule for this?

The emissary is touched by the divine, serving as a font of wisdom and a moral compass for its master.

Class Skills: An emissary treats Heal, Knowledge (religion), and Sense Motive as class skills.

Divine Guidance (Sp): An emissary can cast guidance at will. This ability replaces alertness.

Share Will (Su): Whenever an emissary or its master fails a save against a mind-affecting effect that affects only one of them, the other can choose to attempt the save as well. If this second save succeeds, treat the original save result as a success, and the emissary and its master can’t use this ability again for 24 hours. On a failure, both the emissary and its master suffer the effects of the failed saving throw, even if one of them wouldn’t ordinarily be a valid target. This ability replaces share spells.

Domain Influence (Sp or Su): At 3rd level, the emissary gains a spark of divine power from the patron that sent it. Choose one appropriate domain that grants a 1st-level domain power usable a number of times per day equal to 3 + the user’s Wisdom modifier. The emissary can use that power once per day. This ability replaces deliver touch spells.

Liberty's Edge

What is he even arguing here? Familiars don't have class skills, often because they don't even have the HD to take a level in a class and less often because any animal with a class is not an optional familiar.

You don't lose the skills you inherently have as an animal because you're an emissary. Instead, when you grant your skills to the familiar, they treat that skill as a class skill. It's somewhat of an extension of the class skill function classes give, but it goes further as your familiar now gets that +3 with you.

I think the only familiar archetype that grants familiars skill ranks on level up is the Sage.


nothing you just said is true. familiars have class skills and they can use your skill points with their modifiers including if they have it as a class skill or not for the +3 bonus.

Liberty's Edge

vhok wrote:
nothing you just said is true. familiars have class skills and they can use your skill points with their modifiers including if they have it as a class skill or not for the +3 bonus.

After re-reading what I wrote, I realize I just said/typed the wrong thing. It's early in the morning here and I've been up all night. Familiars don't have skill points to spend. They have their normal class skills, of course. If I understand OP he's asking if skill points are swapped/ignored when taking the archetype.

Point being, that specific familiar archetype gains those class skills on top of what they already get.

EDIT x2
Wow, I was double wrong, skill points gained by familiars only ever exist at all with the Sage archetype. Posting while impaired is bad. I'm going to bed.


no I'm asking if CLASS SKILLS stay from normal familiar and the archetype just adds more skills that count as CLASS SKILLS or if they remove and replace what CLASS SKILLS a normal familiar has


It's adds, you're gaining. It the same for many archetypes.

Strangler Brawler wrote:
Class Skills: A strangler gains Stealth as a class skill.

Saying you treat those as class skills means they aren't actually so they can't be replacing class skills.

however you look at it they are extra skills that you treat as class skills in addition to the ones you normally have.


chess pwn is right. Example of where an archetype removes class skill. Archetypes will tell you if it either replaces or removes skills explicitly.


I told him all this and showed him archetypes where it does say it removes the other skills. he says its just redundant putting it there everytime. just to be clear I told and showed him this BEFORE I ever made this post, I'm afraid hes going to need something more and I don't think a rule is out there for something so obvious.

Designer

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Vhok, you are correct. I freelanced the emissary archetype.


well he's wrong, but as the GM who doesn't want to be wrong there's nothing you can do. Looks like you'll either have to deal or which characters.


Mark Seifter wrote:
Vhok, you are correct. I freelanced the emissary archetype.

Well. That should do it.

"I wrote the F#$*ing thing" Is pretty definitive.

Designer

1 person marked this as a favorite.
Cavall wrote:


Mark Seifter wrote:
Vhok, you are correct. I freelanced the emissary archetype.

Well. That should do it.

"I wrote the F~~+ing thing" Is pretty definitive.

It's not completely definitive; the developer of that book has the final say on it, not the freelancer. However, as someone who handles a large number of archetypes myself, I can certainly say that an archetype that replaces something always needs to say it does, such as "This replaces the familiar's usual class skills"


wow an official reply thank you!

Designer

vhok wrote:
wow an official reply thank you!

Messageboard posts aren't official replies, but hopefully it's enough to help you out. If that's not enough, you'll just have to either accept the ruling or play something else.

Grand Lodge

GM here, I pretty happy this was the intended outcome. I just didn't to set a precedent that might bite me elsewhere because of the following bit.

For the general text at the top of the area: "Familiar archetypes modify familiars’ standard abilities, similar to how class archetypes modify player characters’ class features. These archetypes function by swapping out certain abilities that are standard to common familiars for new abilities tailored to particular themes."

And for the specific: "Class Skills: An emissary treats Heal, Knowledge (religion), and Sense Motive as class skills."

The swapping, which seems to be the operation word, actually means the text adds to that unless it actually says to replace even if that heading of ability type actually exists to swap.

Sovereign Court

Mark Seifter wrote:
vhok wrote:
wow an official reply thank you!
Messageboard posts aren't official replies, but hopefully it's enough to help you out. If that's not enough, you'll just have to either accept the ruling or play something else.

Mark is so Lawful Neutral... :P

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