Advice for a Generalist


Advice

Silver Crusade

Okay, I'm trying to build a generalist for Pathfinder Society, someone who can fill just about any role in a party, at least passably. Already planning on taking Fast Learner and Improvisation to cover skills, maxing Use Magic Device to cover spells by either scrolls or wands, being careful with the fighting so I can do that, with Improved Improvisation to cut down on penalties with strange weapons.

Purely for the flavor, I intend to max disguise, and just have my character dressed as various noteworthy people from the Pathfinder universe, such as the Venture Captains, to the Runelords, to various rulers, and partially want to be a generalist so that I can adequately portray these personages.

I'm mostly wondering what class I should take, with initial interest being either a rogue, a bard, or a fighter(martial master archetype), My initial array of ability scores is 13, 14, 14, 14, 10, 14. Any advice?

Oh, and I'm also looking for advice on magic items that would fit this character, and not looking for full casters, or for builds that only come online at later levels.


Bards are great at being at bare minimum mediocre at everything.
Flag Bearer is an awesome feat, and you can put it on a longspear for some damage, if you don't want to specialize in melee combat.

STR 14 DEX 14 CON 14 INT 13 WIS 10 CHA 16

That should be your stats, you still have access to Fast Learner.

Fast Learner may not be ideal however, since the human favored class bonus let's you learn a new spell, which is pretty much always going to be better in the long run.

A different build would see you take Flagbearer and Lingering Performance at first level.

Silver Crusade

Those stats are nowhere near pathfinder legal. 3 points overspent. Fast Learner is needed for Improvisation, so can't drop it.


As a general rule of thumb, evenly allocating your point buy between stats like this rarely yields good results. It's usually better to find a set of class features that let you add stats to things they don't normally apply to. Also, the Improvisation feats are pretty s+%&ty. At low levels, they are OK enough, but all it takes is one rank in a class skill to equal that bonus, and you can add more ranks later so the skill is still useful at higher levels. You should be using classes with 6+INT skill ranks, and a solid list of class skills, so this quickly isn't going to work out well.

Bard, Inquisitor, or Investigator would be my pick. A Bard with Pageant of the Peacock (is this PFS legal?) and maxed ranks in Bluff will know all of the things. You'll have great face skills, enough martial prowess to contribute, and some light casting.

The Inquisitor, using the right archetypes and Inquisitions, can get WIS to it's face skills, potentially twice, very impressive martial prowess, intimidation, monster lore, and tracking.

The Empiricist Investigator gets INT to many crucial skills like Perception, and with the right investigator talents you can add 1d8 to almost every skill check you roll all day. Good martial prowess, and extracts to boot.

All three classes get Disguise Self as a 1st level spell, although a Hat of Disguise is pretty cheap so I'd think you should just pick that up. All 3 of these will have a ton of flexibility. Generally more than a Fighter or Rogue.


Given the advice of Captain Morgan, I'd recommend doing the Empiricist Investigator with a semi-Sherlock Holmes style, with an infatuation for the "rich and famous."
Maybe have him constantly reading a Gazette, with a sketchbook of all the Absalon VIP for him to practice his mimicry of. Don't neglect the Spy skills too, so he can learn the personal habits of his newest target, with or without their knowlage. Don't forget UMD so he can fake the Spellcaster aspect for the Scrolls!


Empiricist is a good pick. It's also probably the most flavor neutral of the three, in case you don't want to do the Holmes thing and want to go for something distinct.


What about the Medium from Occult Adventures?

Pretty much become a different person each day if you like.


Improvisation is horrible for a bard or any skill king. The reason is because its easy for them to have more bonuses by putting in skill points than it is to burn a feat. Plus a class skill and a point is as good as improvisation. If you play a class that has almost no skills then MAYBE it's worth it but I doubt even this.

Sczarni

Statistics aren't everything. You can play a character with average statistics decently if you pick right feats. A fighter on lv1 with 14 Str, Power Attack and longsword, is still hitting for 1d8+4 damage which is okay for a generalist.

If you really want to play generalist, my recommendation is to pick skill-based class such as rogue, bard, investigator, inquisitor or some classes with already built-in abilities such as paladin or samurai.

Adam

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