Curious if this works


Advice


Well I am very curious if this build I thought up would be worth the effort getting it rolling.

Vexing Dodger (Unchained Rogue)1/Snakebite Strangler (Brawler) 19

That is 9 Sneak Attack dice (1 from rogue and 8 from the two Brawlers)

VD allows you to impose a penalty to attack equal to the number of sneak attack dice the climber has.

Now the basis of this idea was more to make use of the Sleeper Hold and the feat Throat Slicer.

But with the way Sleeper hold is written I only get to do this once per day at early levels and a max of three per day later (Though oddly it never says once a day, just says at level 10 he gets a second use)

So with the bonus to damage sneak attack dice and the ability to climb on a foe, impose a feint to make them flat footed and attack from behind?

Is there any other way to make a foe bound, helpless, unconscious other then Sleeper Hold or Neckbreaker?


There's already pinning and tying up. The penalty to attack doesn't really make it easier to tie them up, though. It would reduce their CMB so they can't escape.

Quote:
So with the bonus to damage sneak attack dice and the ability to climb on a foe, impose a feint to make them flat footed and attack from behind?

Climbing on them doesn't make them easier to feint. And are you sneak attacking or are you grappling for throat slicer?


Well I can use sleeper hold once a day at early levels. So would use that on a big bad or tough mob and use sneak attacks when I can't.


First, you need to decide whether you're a snakebite striker or a strangler. If you're a strangler, you can only sneak attack in a grapple.


I thought Snakebite Striker and Strangler stacked


The Godd*mn Avatar wrote:
I thought Snakebite Striker and Strangler stacked

it depends on how you read the archetype rules because they both change the class skills but are completely seperate, so it is a bit up in the air


I looked at a guide and it said they stacked. So I never bothered to cross reference.


Officially they don't stack.
Recent FAQ clarified that doing anything to skills is a change of class abilities that cause an archetype to not stack. Both of those archetypes change your class skills so the archetypes don't stack.

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