Price of water?


Rules Questions


I'm not an expert on medieval water policies/availability, but I have the gut feeling that water in large quantities usually comes with an additional price of some sort.

I'm currently working out supplies and saw that a barrel costs 2 gold and can hold up to 75 gallons of water.

Even under the assumption of public watering holes, I can imagine it'd be unusual for people to be filling entire barrels of water for free.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Knock yourself out.

Adventurers often have the spare money to afford all the water they want. Just be careful, with create water as an orison, some adventurers will milk the system for more money (especially if it is worth a good deal in desert environments).


It is likely that water is nearly free since create water is an orison available to many classes. Further, there is an item that can produce an unlimited amount of water, the Decanter of Endless Water. So for 9,000 gp you can literally have an unlimited water supply that can be transported.

So I wouldn't go to crazy with this.

Personally, I would probably only worry about such things when players want an unusually large quantity of water. I'm not sure where exactly I would set that, but I'd definitely set it above two barrels.

Liberty's Edge

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AFAIK usually you paid the local lord for the right to dug a well or build a dam but, unless you were living in areas where water was really a problem, like a desert, it wasn't normally sold.
You would pay someone for the work of pulling water out of a well, but nor for the water itself.

Edit:
there are exceptions, like people selling water to the audience during a gladiatorial event at the arena, but most of the time they sold wine, probably watered, but not advertised as such.

Chilled water would be sold to the coup in summer, but again you are paying for the special effect, not for the water itself.


Create Water disappears after a day, and we'll be on at least a week long trip via wagon if not longer.

We've come into 3k worth of gold and are level 2, so at the moment I'm just sorting out logistics.

We're a party consisting of an Alchemist, a Slayer, and a Paladin.

Silver Crusade

Wand of Create Water, 375 gp, Paladin can use it, and it provides 100 gallons of water. You can buy 2 or 3 if you really need to, but one should last you the week, depending on how many you're providing for.


The three of us, a camel, and a horse for the wagon


Buy the barrel then fill it at a stream. Costs 2gp, water is free.

If the game world you're playing in has, say, some local nobleman who charges taxes and fees for using his resources, then I'm sure the GM will have an amount you need to pay to fill the barrel at this nobleman's stream (or just don't get caught filling it for free - "poaching" the water).

If you're in an area where streams of water don't exist (or lakes, ponds, etc.), like in a desert for example, then maybe water is sold, in which case your GM should have prices figured out already.

Previous posters had some suggestions, but you don't have anyone who can cast Create Water each day or easily use a wand of it, but if someone can try Use Magical Device and you buy the wand, you can get all you need with 1 charge each day (doctors recommend about half a gallon of water each day and the wand is good for 2 gallons, or four people, per charge).

If you don't want to spend nearly 400 gp on the wand, hire a fledgling cleric to travel with you. A week's salary (or "donations") is probably cheaper than the wand - especially if you find a cleric who's anxious to get out of town.

Silver Crusade

They don't really go into the rules, but I'ld say one casting per person, two for the animals, should work per day, and that's likely a bit excessive.

Grand Lodge

Val'bryn2 wrote:
They don't really go into the rules, but I'ld say one casting per person, two for the animals, should work per day, and that's likely a bit excessive.

I doubt you would need that much for the camel, they are built for extended time without ready access to water. I vaguely remember something about them being able to go a week on stored water, so if it is only a week of travel, it drinks its fill to start, then doesn't need to drink again until you reach your destination, likely an oasis or something similar.

And, as a previous poster mentioned, Create Water is on the standard Paladin spell list as a 1st level spell, so your Paladin can activate the wand without needing UMD.

School conjuration (creation) [water]; Level cleric 0, druid 0, paladin 1

And, another thing to think about, since arid regions tend to be hot, is also getting a wand of Endure Elements, which is also on the Paladin's spell list.

School abjuration; Level cleric 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1

Spell Trigger wrote:
Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
Activation wrote:
Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.

Liberty's Edge

Ahem: Gobi desert. an average of 17.5 °C (63.5 °F) in July isn't so hot. There are cold deserts.


in my campaign there is a local water crisis. I want to design an encounter with some scammers selling clean water to the populace. What would be a good price for that?

Scarab Sages

Opuk0 wrote:

I'm not an expert on medieval water policies/availability, but I have the gut feeling that water in large quantities usually comes with an additional price of some sort.

I'm currently working out supplies and saw that a barrel costs 2 gold and can hold up to 75 gallons of water.

Even under the assumption of public watering holes, I can imagine it'd be unusual for people to be filling entire barrels of water for free.

Technically, water is in the CRB under the spell create water, so the PFS cost of water would probably be based on that, provided you wanted the water to stay on your character from session to session...lol.

So, as a 0 level spell, spellcasting services would put water at 5gp per 2 gallons.

That said, I think most GMs would give it for free and not question it.

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