Nine-tailed Kitsune


Advice


Hello, I'm fairly new to Pathfinder in general and have been intrigued by the Kitsune race. I wondered if, assuming your DM allowed the usage of tail blades on all nine tails, what kind of viable build there would be for proper combat whether it be stealth or upfront combat. Thanks!

Grand Lodge

Kitsune tails are not prehensile enough to wield weapons with. You're confusing them with kobolds.


Even if the GM allows tail blades on all 9 tails, I don't think they count as natural weapons. If they don't, then you'd still only be able to make as many attacks as your BaB allows, and with TWF you'd only get the extra attacks as the feat allows.

However, if the GM for some reason does allow all 9 tails to make attacks, I would say a good build is a kitsune trickster rogue. So much sneak attack.


Yea, it definitely does not work to stick blades on Kitsune tails. Even if your GM allowed it it would be about as bad as using a blade boot, which does not grant extra attacks, it's just a way to stick a weapon somewhere else.

Despite which, Kitsune are one of the best races in Pathfinder, just not so much for killing things! Most of their bonuses apply to social skills, but a Kitsune can definitely use them in combat too. If you want some general Kitsune tips I would look here.


How are you getting nine tails before level 15?


Hazrond wrote:
How are you getting nine tails before level 15?

There's a trait from Dirty Tactics that lets you take Extra Tail in place of a bonus combat or bloodline feat. Fighter can do it by 7. There's also an Oracle curse from the same book to get Extra Tail in place of a bonus mystery spell, allowing nine tails by level 8.


How open is your GM to a little bit of gentle reflavoring?

Go synthesist summoner, take the serpent body type, add a 'sting' to your tail, buy some legs to walk around and arms to manipulate things.. Now your kitsune can meditate for a minute to enter a 'battle trance' where they can attack with their tail. Level up, get more evolution points, buy more tails, more stings, eventually get reach on your tails, and you can constrict with them. It's very evolution point intensive but you're going for flavor over power, not that you'll suck, synthesists rarely do. :)


QuidEst wrote:
Hazrond wrote:
How are you getting nine tails before level 15?
There's a trait from Dirty Tactics that lets you take Extra Tail in place of a bonus combat or bloodline feat. Fighter can do it by 7. There's also an Oracle curse from the same book to get Extra Tail in place of a bonus mystery spell, allowing nine tails by level 8.

Which is how my PFS Spirit Guide Oracle was tossing out Confusion and Dominate Person in the last couple games I played... :)

BTW: it is super duper fun. "Hmm... so I have the choice of a quartet of hill giants... well, the upholstery on that one is faded, I don't like the color of that one's tunic, and the one back there seems to be leaking... guess I'll take the one with a bunch of miles on it. This is what I get for buying used...*

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