Rolling in Secret Thread


Online Campaigns General Discussion

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Make your rolls here if you don't want players seeing what you are rolling!

A, Fe, Fi, M, T, Z
Perception: 6d6 ⇒ (1, 1, 5, 6, 6, 1) = 20

A, T, Z
Magic: 3d6 ⇒ (4, 6, 1) = 11

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Why not just use spoiler tags?


Jiggy wrote:
Why not just use spoiler tags?

There's no way to tell if someone opened it or not. I'd rather not give people the temptation.


I imagine that after a few dozen post, it might be possible to hide a secret die roll in this thread from snooping players, but then again, if word got out that there was a secret die rolling thread, it wouldn't be much of a secret to anyone searching it for users who posted to it.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Maybe I just don't even get the purpose of secret rolls in the first place. I mean, when I spoiler a set of rolls, it's mostly because I needed to roll a bunch of stuff and didn't want to confuse my players with a bunch of dice that they don't know if they're supposed to do something about or not.


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Rogue wrote:
Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.
Bargaining wrote:
The Appraise skill allows a character to accurately value an object. However, the fine arts of the jeweler, antiquarian, and bibliophile are complex. Valuable paintings may be concealed by grime, and books of incredible rarity may be bound in tattered leather covers. Because failure means an inaccurate estimate, the GM should attempt this skill check in secret.
Magic Item Creation wrote:
If the GM is using the downtime system, both you and the other character must use downtime at the same time for this purpose. Only you make the skill check to complete the item—or, if there is a chance of creating a cursed item, the GM makes the check in secret.
Diadem of Nod wrote:
The GM should roll a secret DC 20 Will save on behalf of the wearer each time the diadem is used.

Most people don't bother with it, but there are several places where the rules specify secret rolls.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Touche'.

Dark Archive Software Developer

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Joana brought out the book and she's...

*dons sunglasses*

hittin' Jiggy wit' it.

Na na na na na na na nana.
Na na na na nana.


A, Fe, Fi, M, T, Z
Perception: 6d6 ⇒ (5, 4, 6, 3, 2, 2) = 22
Perception: 6d6 ⇒ (1, 4, 2, 1, 3, 2) = 13
Perception: 6d6 ⇒ (6, 5, 1, 5, 3, 5) = 25
Perception: 6d6 ⇒ (1, 1, 5, 6, 6, 1) = 20


Perception: 6d6 ⇒ (6, 4, 3, 6, 4, 4) = 27


Perception: 1d6 ⇒ 4


Test: 16 - 1d20 ⇒ 16 - (7) = 9

Dark Archive

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You do realize you could just roll real dice in front of you and nobody would be the wiser.


If I'm posting here I'm usually in an environment where I don't have dice with me.

Perception: 6d6 ⇒ (1, 6, 3, 6, 5, 5) = 26
Perception: 3d6 ⇒ (5, 6, 6) = 17


Perception: 5d6 ⇒ (5, 2, 4, 1, 2) = 14
Perception: 1d6 ⇒ 6


Perception: 2d6 ⇒ (1, 6) = 7
Perception: 2d6 ⇒ (3, 3) = 6


Perception: 5d6 ⇒ (5, 6, 4, 1, 2) = 18
A Fe Fi M T Z
Perception: 1d4 ⇒ 4
Perception: 1d6 ⇒ 1


Perception: 4d6 ⇒ (5, 2, 4, 2) = 13
Perception: 1d3 ⇒ 2
HP, Vn, Cl
Perception: 1d6 ⇒ 6


*shrugs*

SMB: 1d20 + 1 ⇒ (13) + 1 = 14
TGIF: 1d20 + 7 ⇒ (7) + 7 = 14


3d6 ⇒ (5, 1, 1) = 7


Perception: 3d6 ⇒ (1, 2, 2) = 5


Int A: 18 - 1d20 ⇒ 18 - (20) = -2
Int Fe: 10 - 1d20 ⇒ 10 - (7) = 3
Int Fi: 9 - 1d20 ⇒ 9 - (20) = -11
Int M: 14 - 1d20 ⇒ 14 - (7) = 7
Int T: 17 - 1d20 ⇒ 17 - (20) = -3
Int Z: 18 - 1d20 ⇒ 18 - (13) = 5


T: 1d6 ⇒ 3
I: 2d6 ⇒ (6, 4) = 10
R: 2d6 ⇒ (4, 3) = 7
6d6 ⇒ (1, 2, 1, 3, 1, 5) = 13


1d4 + 1 ⇒ (2) + 1 = 3


6d6 ⇒ (4, 6, 1, 5, 4, 5) = 25


I'll avoid looking at this when I start playing.
When I secret roll as a GM, I will just use actual dice.
Probably only when PCs are looking at a PC who is either a shape shifter or disguised.


1d8 + 1 ⇒ (1) + 1 = 2


6d6 ⇒ (4, 6, 6, 1, 2, 1) = 20

1d6 ⇒ 4

1d8 + 2 ⇒ (5) + 2 = 7

1d8 + 1 ⇒ (1) + 1 = 2


Easier option.

Write up the roll, preview it, then erase it.


6d6 ⇒ (4, 6, 4, 5, 4, 5) = 28
3d6 ⇒ (5, 6, 4) = 15


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GM Mowque wrote:

Easier option.

Write up the roll, preview it, then erase it.

That's good unless you want to be able to look back later.


DM Screen:
V: 1d20 + 2 ⇒ (1) + 2 = 3D: 1d20 - 2 ⇒ (1) - 2 = -1J: 1d20 + 1 ⇒ (3) + 1 = 4


Jerrid Perception: 1d20 + 15 ⇒ (1) + 15 = 16


DM Screen:
Mouse stealth invis: 1d20 + 11 + 20 ⇒ (5) + 11 + 20 = 36


Jiggy wrote:
Maybe I just don't even get the purpose of secret rolls in the first place. I mean, when I spoiler a set of rolls, it's mostly because I needed to roll a bunch of stuff and didn't want to confuse my players with a bunch of dice that they don't know if they're supposed to do something about or not.

rolling without the modifier? and/or without saying what you are rolling for?

Because "do not look" rarely work.


Confusing roll spoiler:
Chance the stranger will show up and do something strange: 12d20 - 11 ⇒ (12, 15, 15, 13, 10, 4, 4, 2, 6, 19, 14, 3) - 11 = 106 Nope he isn't sneaking up on you with a bag of squirrels, this time!


1d20 ⇒ 10


s: 6d6 ⇒ (5, 5, 6, 6, 6, 1) = 29
g: 3d4 ⇒ (1, 4, 1) = 6
w: 3d6 ⇒ (2, 4, 2) = 8
f: 1d6 - 3 ⇒ (2) - 3 = -11d6 - 3 ⇒ (4) - 3 = 11d6 - 3 ⇒ (5) - 3 = 2


Secret:

Str: 4d6 ⇒ (4, 3, 4, 2) = 13
Dex: 5d6 ⇒ (6, 6, 2, 5, 6) = 25
Con: 5d6 ⇒ (6, 5, 2, 1, 5) = 19
Int: 5d6 ⇒ (5, 4, 6, 5, 1) = 21
Wis: 4d6 ⇒ (3, 4, 1, 2) = 10
Cha: 4d6 ⇒ (3, 6, 5, 1) = 15


stuff: 2d8 ⇒ (8, 2) = 10

The Exchange

Secret:

str: 5d6 ⇒ (1, 6, 3, 3, 1) = 14
dex: 5d6 ⇒ (6, 2, 1, 2, 6) = 17
con: 4d6 ⇒ (4, 2, 5, 3) = 14
int: 4d6 ⇒ (3, 1, 3, 5) = 12
wis: 5d6 ⇒ (3, 4, 2, 5, 1) = 15
cha: 4d6 ⇒ (2, 4, 1, 2) = 9

Final stats: 13 str, 16 dex, 12 con 11 int 14 wis 8 cha
I think Cleric of Erastil - feather and good domains.


If I need to secret roll away from my dice I just go to rolz.org


If one has common rolls that they often perform, I might suggest setting up a private campaign in Roll20, programming the rollset into a macro, and using the chat function for it. Totally possible to use the chat while being the only active player, and you can still refer back to it later.


NPC 'Em, Now You Don't:

NPC #1: 6d100 ⇒ (9, 26, 51, 81, 65, 19) = 251
NPC #2: 6d100 ⇒ (5, 68, 90, 83, 82, 1) = 329
NPC #3: 6d100 ⇒ (26, 27, 97, 98, 9, 19) = 276
NPC #4: 6d100 ⇒ (90, 68, 11, 65, 22, 95) = 351
NPC #5: 6d100 ⇒ (98, 32, 2, 89, 6, 18) = 245
NPC #6: 6d100 ⇒ (86, 37, 26, 80, 77, 85) = 391


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Stealth: 1d20 + 5 ⇒ (3) + 5 = 8

Shoot. Blew the check. The PC's found the thread. :(


3d6 ⇒ (1, 4, 6) = 11
3d6 ⇒ (1, 2, 5) = 8
3d6 ⇒ (1, 4, 3) = 8
3d6 ⇒ (2, 1, 5) = 8
3d6 ⇒ (3, 3, 4) = 10
3d6 ⇒ (6, 2, 1) = 9
4d6 ⇒ (1, 2, 2, 1) = 6
4d6 ⇒ (5, 3, 1, 2) = 11


.


1d12 ⇒ 6


4d6 ⇒ (2, 4, 1, 2) = 9
4d6 ⇒ (3, 3, 5, 4) = 15
4d6 ⇒ (5, 2, 4, 2) = 13
4d6 ⇒ (6, 4, 3, 2) = 15
4d6 ⇒ (2, 5, 3, 6) = 16
4d6 ⇒ (5, 1, 3, 3) = 12

5d6 ⇒ (6, 4, 1, 4, 6) = 21
5d6 ⇒ (2, 1, 1, 4, 6) = 14
5d6 ⇒ (6, 1, 5, 6, 6) = 24
5d6 ⇒ (2, 6, 4, 1, 3) = 16
5d6 ⇒ (5, 3, 1, 5, 4) = 18
5d6 ⇒ (4, 1, 2, 2, 1) = 10


Stuff: 3d6 ⇒ (3, 4, 6) = 13

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