Leshy Warden: Yea or Nay.


Advice


So I'm looking at getting into a Kingsmaker game that is going to start in a month and I decided, as someone who hasn't played Pathfinder before (but obviously would love to start somewhere), that I would like to try out a druid archetype known as the Leshy Warden. The question is, is it all that good? Please know that while I have played 5E I have never played as a druid before.

Grand Lodge

Druid is strong. Even with the slightly reduced Wildshape.

The Leshy really will not be a combatant, but it can make an okay Wand wielder.

Also, Leaf Leshys are cute.


I should mention that I am not very familiar with the rules governing familiars, so a bit of clarification would be much appreciated.

Grand Lodge

Familiar rules are covered in the Core Rulebook, is the Wizard class description.

You can also find them here.

What explicitly would you like to know?


blackbloodtroll wrote:

Familiar rules are covered in the Core Rulebook, is the Wizard class description.

You can also find them here.

What explicitly would you like to know?

Actually, the familiar basics cleared up most of what I wanted to know. Where did these archetypes come from (the familiar archetypes)? If they came from the Familiar Folio than wouldn't that mean as an archetype from the same book I could use a familiar archetype with my leshy?

Grand Lodge

It would seem so, but I would ask the DM for approval.


blackbloodtroll wrote:
It would seem so, but I would ask the DM for approval.

Would you recommend that I change my leshy as it levels up or just pump up it's stats?

Designer

Leaf leshy with stat bumps is the cutest leshy, but some of the other ones are pretty cool too. Lotus leshy is pretty fun, but it's out of the archetype's range. In the archetype's range, seaweed's jet adds blind, which is probably the best add-on special effect, with gourd's entangled as second-best.

Grand Lodge

Depends on what you want.

Still, a Leaf Leshy with a total of +6 to Strength and Dexterity is pretty fun, especially when it looks like this.

You can still summon any of the other Leshys.


blackbloodtroll wrote:

Depends on what you want.

Still, a Leaf Leshy with a total of +6 to Strength and Dexterity is pretty fun, especially when it looks like this.

You can still summon any of the other Leshys.

Huh, for some reason I always read that as +2 for Strength or Dexterity when choosing. Wow, I'm going blind.

Grand Lodge

It reads that, at each listed level, you can upgrade, or add +2.


blackbloodtroll wrote:
It reads that, at each listed level, you can upgrade, or add +2.

Like I said, I am blind apparently.

Grand Lodge

The Mauler or Decoy Familiar archetype would be interesting choices.

Decoy, for the Alter Self and increased social abilities, and Mauler, as a back-up combatant.

Scarab Sages

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If you pick up 2 levels of the Eldritch Guardian fighter archetype, your leshy even gets all of your combat feats!


Trying to figure out what I want to be. Thought of either being an Oread or an Undine. Not sure which I want to do.


Okay, so I've found a game and most likely I'm going to be playing as a Leshy Warden Oread with the Fertile Soil racial feat. We'll be starting at level one. Any advice on what feats I should take as I level up? Levels 1 - 3 will be fast tracked, 4 - 6 will be normal, and than 6 and onward will be slow track.

Grand Lodge

Retraining allowed?


I don't know, so let's say no until proven otherwise.

Grand Lodge

Spell Focus (Conjuration) or Combat Casting make good first level feat choices.

Spell Focus is what you will need for Augment Summoning.

Any trait that improves initiative is good.


Do leshy familiars give a familiar bonus? I know they grant the Leshy Warden the standard familiar abilities such as Alertness but what do Leshy specifically grant to their master?


Don't think so.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

What role do you see yourself playing in the party? Oreads with a bonus to Str and Wis make great melee druids, especially with Wild Shape increasing their strength and defenses. Also Oreads have some often Oread only spells for druids like Mighty Fist of the Earth (great with a monk dip) and Stone Shield (for an immediate action AC/reflex boost.

For melee planning to be good at grappling (again a level of monk is great for this) especially at later levels. The Sargassum Fiend is a large plant that gets +8 to grapple checks and can grab Huge creatures.

You can also eventually get Regeneration with plant forms and this can be fun combined with the ability to get Shield Other from a wand or other source.

The Plant domain can work very well, Barkskin is a great buff spell and Entangle (and the new variants) can use Wall of Thorns as a target when needed. If you like entangle this armor can be very useful. Combined with Mass feather step on your allies and you reshape the battlefield no matter where you are.


Gourd Leshy is best Leshy... just sayin' >.>


A friend of mine's making a Leshy Warden so I really appreciate all the suggestions and clarifications in the thread so far!

Question, is a Leaf Leshy only proficient with a shortspear? Or could we swap it out for something else?

In addition, does the Leshy make its own spear like it does its own armor?


Oh, in addition.

Does the Leaf Leshy use its base +2 Fort save from it stat block, or does it get the +2 Fort and Reflex save that the Familiar section says to for all familiars?

With the Battle Form ability of the Mauler archetype, does 'at will' mean it can change size as a free action or is there a specific action? Does its weapon grow and shrink with it?

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

Plants are normally proficient in their natural weapons only. It should be noted that the leaf leshy is not technically proficient in the short spear, though in most cases monster are considered proficient with weapons listed in their entries. In addition, they appear to be able to use weapon finesse with the short spear despite it being a one handed weapon.

I would assume that, though it is not listed, that you can use the stats as is and modify as appropriate. The other leshy would not be proficient unless you substituted their feat as you can with familiars.

Growing a Leaf Leshy
Leaf leshys are usually grown under the shade of fruit or nut trees. To grow a leaf leshy, the maker plants an acorn and pine cone together, then mounds up leaves, sticks, and needles around them. When first born, a leaf leshy has no armor, leafy cape, or weapon, but can construct them from available materials given a day and left to its own devices (no Craft check required).

I would use the +2 Fort +2 Ref + 0 Will from familiar description as this replaces the normal saves for most familiar.

Since Mauler's battle form doesn't list an action, just a frequency (at will rather 2 or 3 times per day) it would be a standard action by default. I assume it uses the same effects as most size changing magic so assume its weapon and armor grow with it.


Thank you thank you!


Interesting to see that more people are looking at this archetype, although I've already been playing as him for a couple of months now ... ah well, doesn't really matter, the game just fell through.

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