Cool Kobold Characters


Advice


So I love the flavor of Kobolds. That said, the huge penalties make them a little daunting to play. I was wondering what people on this forum would play a Kobold as? Assume 20 pt buy and everything Paizo is available


Grenadier Alchemist, screw Strength, screw melee.


The dragon herald is a pretty interesting kobold bard archetype that isn't dependent on strength or melee.


if you can stand a bunch of dumps, I think you could pull off a kineticist:

STR: 6 (10)DEX: 18 (16)CON: 16 (18)INT: 7 WIS: 11 CHA: 7

Since they only really care for two stats, the fact that the rest suffer doesn't really seem to matter that much. You have good scores in the only stats that REALLY matter.

I didn't dump str further since this is a class with armor, and could possibly use a shield. So having a carrying capacity above 0 seems useful. You are also really stupid, obviously.

Anyway, point is- you have the good scores in the important stats, your size doesn't affect anything, and you can just go around enjoying your blasts.

Geokineticist would be interesting, since it is rather thematic, and you could be the party tank. +2 ac due to size/natural armor, and a ton of DR.

Scarab Sages

I played a Kobold Barbarian once. Loved that little guy. Even with a starting Str. of 12, he hit hard enough to be fun, and eventually he got enough unarmed/natural attacks with elemental riders that he actually pulled his weight. The elemental lines really fit with the whole Draconic theme as well.


The pregen kobold sorceror for True Dragons of Absalom was one of the best kobold characters I could have asked for.

Scarab Sages

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One word: Deekin.


I love my Kobold Dragon Disciple.


Mine players made an entire party of kobolds for our Kingmaker Spin-Off: Kobold-maker

1)A Kensai Bladebound wanna be the first kobold entering the Aldori Swordlords (I houseruled that Slashing Grace still continues to work with Spell Combat)
2) An Unchanined Rogue, very stealthy and deadly
3) A Witch who provide Debuff via Hexes and Healing (patron spells)
4) A Mutagenic Mauler Shield Champion, a wanna be Captain America of the Kobold tribe
5) And mine NPC. a Corsair and Inspired Blade Swashbuclker (VMC Bard) who provides flanks and in future will also inspire courage in his team mates.

The more funny thing is: their names are all from popular snacks here in Italy, and they are fighting some Animated Healthy Veggetables.


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I'm Hiding In Your Closet wrote:
One word: Deekin.

Deekin was the best. One of my players in Rise of the Runelords made a kobold because I told him about Deekin.


I remade my favourite kobold monk/disciple of draconic mysteries for fun with the Unchained Monk and he turned out not too bad at all. Something to be said about a kobold capable of darting around at the speed of sound and flurry clawing people's faces off.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Bread Crumbs (NPC)
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Sootscale (NPC); See Kingmaker adventure path for stats
Sootscale (PC)

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Breadcrumbs is freaking awesome!


I played a kobold alchemist/oracle who worshiped juju and would have bombs full of poison he would lob at emenies


Kobold Synthesist Summoner wearing a Dragon Eidolon suit. I've never done this, but I've always wanted to. Your penalties to Strength and Con don't matter -as- much, and you don't get any penalties to mental stats which are all you carry with you into the Eidolon anyway.

Dark Archive

I personally love the little guys, and while they may not have the awesome(and broken) support they enjoyed in 3.5e they still make fine PCs that can fill every role except damage sponge/"tank." That being said, they work best as spellcasters, paticularly arcane spellcasters as most divine casters tend to favor wading around the front lines in armor. While they get no mental stat bump, arcane casters don't care about the str penalty and can get by with 12 con as long as you don't play like a total moron, so the penalties will not be as crippling to an arcane caster as they will a more martial character. With that in mind, you really can't go wrong with any arcane fullcaster(wizard, arcanist, sorcerer, witch). If your not quite into a full-on arcane caster, then the summoner, bard and mesmerist are also solid options for a kobald. I would, however, avoid the magus if your playing with the ruling that spell combat does not work with slashing grace/dex-to-damage feats. Likewise, most divine casters tend to be too martial for a kobald, though a Spellcasting-focused cleric or oracle, as well as a summoner cleric and necro cleric(or oracle) are doable if you want to go divine. I'd recommend, if going cleric, to pick up an archtype that drips medium armor for something more useful to a non-martial character(evangelist, with it's inspire courage, being the best of the bunch. Hearld Caller is also noteable as a strong summoner as long as your deity is neutral on at least one axis)

However, if your set on being martial, your best bet is to go dex-based and play a skirmisher/type. Unchained Rouge with slashing or fencing grace is your best option, followed by swashbuckler with the same feats. Swash will be a better fighter , but rogue lets you skirmish, stealth and escape sticky situations better than a swash, which are key things for a low-con melee character, which gives it an edge in my mind,


Aleron wrote:
I remade my favourite kobold monk/disciple of draconic mysteries for fun with the Unchained Monk and he turned out not too bad at all. Something to be said about a kobold capable of darting around at the speed of sound and flurry clawing people's faces off.

Can you tell me more? How does a Kobold reach that level of greatness?

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