
halloweenjack |
Hi all,
I am trying to build a Ghost Rider Cavalier and have a few uncertainties that I cannot find clarifications on.
1. I am I correct in thinking that the hit die and saves for the ghost mount is that of a spiritualist's phantom?
2. A small creature may have a wolf - does the ghost wolf still get the trip attack?
3. Does the mount get the phantom's DR?
4. Can I put barding on an ectoplasmic mount? When it goes away, do I need to carry the barding and tack?
5. Do I need to get attack II for the mount? If we have a spiritualist's link, I would think that is not necessary...
Any help or ideas are welcome!

halloweenjack |
Thanks! This is where I am running into trouble. It expressly says that it is combat-trained, so I thought it had that package of tricks.
If phantom's can't wear armor, and this includes tack, this would mean I need to take a penalty on ride checks without a saddle?
Doesn't a normal wolf mount get a trip attack? It is a wolf, and a wolf is specifically called out as a possible mount for a ghost rider. I guess for the ghost rider, the type of animal is just a flavor?
Planning on using this character for a Confirmation game this week, and still working out what he can do and when, and the mount is the oddest part.

Chess Pwn |

the animal is just flavor as far as I can see since it gives the stat block to use for the companion and doesn't distinguish a different between animals.
Phantom's can wear gear and magic items, just not armor.
"Fully manifested phantoms can wear [magic items] and use items (though not wield weapons) appropriate to their forms." fixed with FAQ.