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BigNorseWolf wrote:but do you tell the judge when you are using them? It is a Circumstance bonus after all...nosig wrote:I generally avoid them unless its a craft/profession tool or a listed item (mw thieves tools or pathfinder chronicles for knowledges)
If we (those of us who do "live on the forums") ma
Not usually. Something like masterwork thieves tools, a pathfinder chronicle, or a caligraphy set are all I'll buy, and they come with an objective set of rules for when they apply. If its thematic/in character I'll spend time describing taking the chronicles out from under the pillow or flipping through the ooze dichothomous key but not for every roll.
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nosig wrote:BigNorseWolf wrote:but do you tell the judge when you are using them? It is a Circumstance bonus after all...nosig wrote:I generally avoid them unless its a craft/profession tool or a listed item (mw thieves tools or pathfinder chronicles for knowledges)
If we (those of us who do "live on the forums") ma
Not usually. Something like masterwork thieves tools, a pathfinder chronicle, or a caligraphy set are all I'll buy, and they come with an objective set of rules for when they apply. If its thematic/in character I'll spend time describing taking the chronicles out from under the pillow or flipping through the ooze dichothomous key but not for every roll.
I'm not that comfortable with making that call on my own. I feel that the judge would have a better understanding of all the circumstances involved, and would be a better judge of whether my PC would get a bonus for whatever tool I am trying to use... that's why it's a circumstance bonus (IMHO)
Judge: "need a Disable Device check for this one..."
Me: "Taking 10, makes a 28, 30 with my tools"
Judge: "Do you have an E-Pick?"
Me: "Ah... Tech item? no, not on this PC"
Judge: "So you only have a 28, actually 26 with the -2 for improvised tools..."
Me: "Ouch!"
Judge: "Boom!"
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Disable Device isn't a good example. The regular MW thieves tools are always applicable, not as narrow as a generic MW tool.
On the other hand, tech devices impose a -5 penalty if you don't use an E-Pick.
so, it is your belief that MW thieves tools would always apply to a Disable Device check, even for Tech devices? and you gain a -5 penalty if you don't use an E-Pick... but what if I don't use any tools? do I get both the -2 for not having thieves tools and a -5 for no E-Pick? (so a total of -7 to the check?). So, if I have an E-Pick, but not Thieves Tools, do I take a -2 to the check? Or does the E-Pick count as Thieves tools for this check? These are all things I would leave up to the Judge (because they know the circumstances better than I do).
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A bit of both, actually. Electronic Locks impose a -5 penalty for not using an E-Pick, but that doesn't appear to replace the -2 penalty for not using tools at all. So if you use nothing, you get a -7.
Since according to the description for E-picks they're used like thieves tools for electronic locks, I wouldn't also require thieves tools; E-Picks remove the entire penalty.
Meanwhile, MW thieves tools provide an unconditional +2 circumstance bonus to Disable Device, because that's what the item says it does.
So with both MW thieves tools and an E-Pick you'd be better off than with only E-Picks.
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Well, in Jade Regent, there is the Shinobi Shozoku, which functions as a Masterwork Stealth Tool.
That is not available in PFS, but you could just flavor a Masterwork Stealth Tool, as a Shinobi Shozoku.
That's how I came up with my masterwork tool for stealth upthread. Lighter than any other clothing.
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in my home game, I would modify the entry for "Tool, masterwork" to be "+50 gp" and "+1 lb."... so that it is a modification for the existing tool. Want a masterwork (anything)? then the cost is (anything cost +50gp) and the weight is (anything weight +1 lb.).
Which is they way I actually think it was intended... but, again, that is just the way I run it in my home game.
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claudekennilol wrote:What about masterwork stirrups that give a +2 to ride for getting in and out of the saddle (fast mount/dismount)?Anyone have thoughts about this for a masterwork item?
From my personal experience as a rider, something like this does exist in the real world.
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claudekennilol wrote:What about masterwork stirrups that give a +2 to ride for getting in and out of the saddle (fast mount/dismount)?Anyone have thoughts about this for a masterwork item?
I have no problem with it as a DM but I avoid such things as a player. They are eminently sensible following the guidelines in ultimate equipment but anything you make with those guidelines gets a little home brew for me to feel comfortable buying as a player.
| Gummy Bear |
| 2 people marked this as a favorite. |
I don't see why this wouldn't work. As far as I can tell, the general consensus seems to be that as long as it isn't a blanket +2 to all ______ skill checks and has some thought behind it, you're good. There are other aspects to the ride skill such as staying in the saddle and directing the mount so this looks good to me (for what it's worth).
My personal favorite masterwork tool is for small characters with diplomacy: a step stool. Now people can take you seriously!
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There already is a pseudo-masterwork ride tool, the military saddle, that gives you a +2 bonus to staying in the saddle. So consider carefully before making a new masterwork tool for that skill, cause down that path is the Military saddle with masterwork stirrups with masterwork spurs with masterwork high grip seat leather with masterwork greenwood tree (the wood structure inside a saddle) with a masterwork fire-forged bit and bridle.
Not that i'm actually opposed to someone dropping 450g for a +2 to every aspect to a ride check. but I want to open the conversation to the community.
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I don't see why this wouldn't work. As far as I can tell, the general consensus seems to be that as long as it isn't a blanket +2 to all ______ skill checks and has some thought behind it, you're good. There are other aspects to the ride skill such as staying in the saddle and directing the mount so this looks good to me (for what it's worth).
My personal favorite masterwork tool is for small characters with diplomacy: a step stool. Now people can take you seriously!
+2 to perform Oratory, only for political speeches.
A soap box.
Legio_MCMLXXXVII
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There already is a pseudo-masterwork ride tool, the military saddle, that gives you a +2 bonus to staying in the saddle. So consider carefully before making a new masterwork tool for that skill, cause down that path is the Military saddle with masterwork stirrups with masterwork spurs with masterwork high grip seat leather with masterwork greenwood tree (the wood structure inside a saddle) with a masterwork fire-forged bit and bridle.
Not that i'm actually opposed to someone dropping 450g for a +2 to every aspect to a ride check. but I want to open the conversation to the community.
Costs more than a comparable magic item(skill bonus is costed at Bonus squaredX100), although I'm not sure an item like that exists for Ride checks. If they REALLY want to do it, I say let them go for it.
| Jason Wu |
The Fox wrote:That's not generic. It only gives you a bonus when dealing with citizens of the appropriate country. So it should be fine. :)LazarX wrote:Not every profession is going to have a generic masterwork "tool" for it. Diplomacy is good example of this.Flag lapel pin?
Tin of exquisite breath mints. :) (Actually seen on a character)
-j
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Fromper wrote:The Fox wrote:That's not generic. It only gives you a bonus when dealing with citizens of the appropriate country. So it should be fine. :)LazarX wrote:Not every profession is going to have a generic masterwork "tool" for it. Diplomacy is good example of this.Flag lapel pin?Tin of exquisite breath mints. :) (Actually seen on a character)
-j
Downside:
-2 when dealing with gnolls
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Jason Wu wrote:Fromper wrote:The Fox wrote:That's not generic. It only gives you a bonus when dealing with citizens of the appropriate country. So it should be fine. :)LazarX wrote:Not every profession is going to have a generic masterwork "tool" for it. Diplomacy is good example of this.Flag lapel pin?Tin of exquisite breath mints. :) (Actually seen on a character)
-j
Downside:
-2 when dealing with gnolls
Get you arrested in certain parts of Cheliax too.
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There already is a pseudo-masterwork ride tool, the military saddle, that gives you a +2 bonus to staying in the saddle. So consider carefully before making a new masterwork tool for that skill, cause down that path is the Military saddle with masterwork stirrups with masterwork spurs with masterwork high grip seat leather with masterwork greenwood tree (the wood structure inside a saddle) with a masterwork fire-forged bit and bridle.
Not that i'm actually opposed to someone dropping 450g for a +2 to every aspect to a ride check. but I want to open the conversation to the community.
A cracked magenta ioun stone is only 800g and gives you a modular +2 competence bonus that you can switch between different skills.
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kinevon wrote:Finlanderboy wrote:I have a skull my monk carries in his hand for demoralizing."Alas, poor Yorick, I knew him well.""Mauahhaha right before I ripped his head off his body!"
[dice=intimidate] 1d20 + 5 + 2(because of the scary skull)
"Alas, poor Codanous, I have 16 hit dice, and a positive Wisdom bonus...."
Kinevon is a Fighter (Polearm Master) 15/Unchained Rogue 1, and I always have at least a 12 Wisdom on my PCs, even if they are not Divine casters.