Throwing a smaller character


Rules Questions


Are there any rules out there for a large character throwing a smaller character as a combat action?

My Brawler has The a Throw Anything feat and our ship Captain is a crazy Little goblin called Gorbo. We joke about the possibility of throwing him from one ship to the other.


A goblin is a thing. Therefore Throw Anything should allow you to throw him.

As for how it actually plays out? No idea, there are no rules for it. In combat I would probably gives a +2 bonus and -2 AC for charging and make the goblin make some sort of save or check (probably acrobatics) or risk falling prone at the end. Out of combat throwing between ships? Sure, why not. Have him make an acrobatics check or something to land on his feet. The only question is how far you can throw him.


For the distance maybe look ad improvised thrown weapons keeping into account that the farthest is the base increment x5


You might also be interested in the raging hurler archetype.


I agree with the above stated with an addition. I would start with a grapple, standard movement, no opposed role if the ammo chooses to fail the opposed check. Next would be an attack action, likely a standard action, with improvised and splash weapon rules, Ac 5 to hit a square, target touch Ac if aiming for a creature. I would then do charging rules for the Ammo's attack, and falling rules for the land. The last addition is the splash weapon miss rules for what square the ammo lands in weather or not the throw or charge attack lands.


I think I'd do reflex not acro as the check for the goblin in question.
Being thrown means you have little to no control over how he flies or falls. So reflex is the usual roll for that, more so when it is his reflexes for how he impacts the ground. In a roll displacing the energy and rolling to his feet. or face planting prone


Some good info. Thanks all. I'll run it past my GM.


Zwordsman wrote:

I think I'd do reflex not acro as the check for the goblin in question.

Being thrown means you have little to no control over how he flies or falls. So reflex is the usual roll for that, more so when it is his reflexes for how he impacts the ground. In a roll displacing the energy and rolling to his feet. or face planting prone

Yeah I could easily be sold on that.


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Picking him up would be at least a move action if he was willing. For unwilling target I'd rule that they'd need to be pinned first (or else unable to act and picked up)

While goblins are small, they're still probably the size and weight of a large 2 handed weapon, meaning it would be impossible for a medium sized character to throw, but would be possible for a large character to do so. The creature would be used as an improvised weapon, meaning one would need to find a weapon of comparable size and weight.

Depending how far the ships are separated, throwing it could be difficult, as the maximum range is 50 feet, and at a -10 to hit penalty (meaning potentially missing the targeted location resulting in misdirection roll which will result in it landing 25 feet away from the intended location (kind of ridiculous, especially if it happens to maintain the direction that it was thrown).

I Suppose I'd also say that for anyone to throw anything it should be no more than half of their light load (which I think wouldn't be any issue at all compared to the size issue)

For figuring damage, both the target(if any) and the thrown object should take damage equal to the improvised weapon's damage (in this case a large greatclub I suppose). The creature thrown could get a reflex save I guess although I have no idea what DC should be (maybe DC 10 plus the number of squares traveled plus thrower's strength modifier)


Zwordsman wrote:

I think I'd do reflex not acro as the check for the goblin in question.

Being thrown means you have little to no control over how he flies or falls. So reflex is the usual roll for that, more so when it is his reflexes for how he impacts the ground. In a roll displacing the energy and rolling to his feet. or face planting prone

Gymnasts, divers, circus performers and other acrobatic performers exhibit a great deal of control over their bodies in midair. You can argue that they start their movements when they leave whatever surface they launch from but there's no reason the goblin couldn't do the same from the brawlers hands. I would absolutely allow a Acrobatics check for the goblin to land on their feet.


Maybe use the throwers STR as a modifier to the goblins Acrobatics check?


Check out Dungeon Issue #63 – Huzza’s Goblin O’War - Overcome a pirate ship captained by a Giant, and crewed by Goblins and Margoyles.

/cevah

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