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I see the problem with using acrobatics now while swimming. I guess if you were hasted that might allow you to use it.

I think in the situation that came up, we were actually walking along the bottom, so we were moving at half speed, but that is still a very short distance.

you are also only taking that acrobatic penalty for the square you are moving through correct?

I see you can also take a -10 penalty to move at full speed with acrobatics. I guess a check with a -10 penalty is better then no check at all.


So our #NerdsoHard group has been playing the Skulls and Shackles campaign and we had our first extended underwater adventure.

A bunch of combat questions came up.

1. Can you perform use acrobatics to move past or through an enemies space?
2. Can you perform combat maneuvers under water such as bull rush and overrun?
3. Does having a swim speed or walking along the bottom make a difference?

Thanks in advance.


Some good info. Thanks all. I'll run it past my GM.


Been unable to find this in books or forums. How long does it take to make the sailing ship upgrades such as in Skulls and Shackles? Can we do this while in port for a week gaining infamy? Do they have to be made in some sort of dry dock or can our ship be ready to,go if needed?

Thank in advance.


Are there any rules out there for a large character throwing a smaller character as a combat action?

My Brawler has The a Throw Anything feat and our ship Captain is a crazy Little goblin called Gorbo. We joke about the possibility of throwing him from one ship to the other.


awesome,

thanks


Does a monk with a Reach weapon threaten at 5 foot as well as 10 foot because of Unarmed Strike?

Kutch