Natural Attack Slayer


Advice


I'm going to be playing in a gothic horror setting as a slayer. The only race option is human,I can't change my class and multiclass isn't guaranteed. I was trying to decide between two weapon fighting or going the natural attack route. Is natural attack a viable option for me?


Yes.
Take the natural weapon combat style to get Aspect of the Beast for two claws and take the Adopted (Tusked) trait for a bite.
Once you can afford them, you can buy a Helm of the Mammoth Lord for a gore, a Fleshwarped Scorpion's Tail for a sting, and even an Animal Totem Tattoo (Eagle) to gain two talons on your feet for 5 minutes per day.


I've been informed that I can't take traits and I won't be able to come by magical gear like that without great difficulty. Could I make due with two claws and improved natural attacks, possibly getting a necklace of natural attacks down the line?


Sort of kind of. It's alright for the first levels, but after level 8ish it begins losing it's lustre really fast.

You COULD take Racial Heritage (Catfolk) and qualify for more claw feats though...

It would work like this:

LV1. Racial Heritage (Catfolk), Catfolk Exemplar (Claws)
LV2. RCSF: Aspect of the Beast (Claws)
LV3. Power Attack
LV4. Weapon Training (Claws)
LV5. Iron Will
LV6. RCSF: Improved Natural Attack + Trapfinding or Foil Scrutiny
LV7. Toughness or Improved Initiative
LV8. Combat Trick (Improved Critical)
LV9. Critical Focus

Too bad you can't ever get Claw Pounce though.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

It matters what levels you are playing at. At 2nd level you'll be very competitive with a two weapon fighter. By 6th you'll be behind. And fall further behind with every level unless you gain access to extra attacks from some other source to help you keep up.


If you can't even take Additional Traits, then your options are very limited. Maybe you could go with Racial Heritage (Half-Orc) and Razortusk. If not, then your first magic item should be a Ring of Rat Fangs.


Hmm, it's looking like I might be better served with TWF, as I'd be relying mostly on chance to find any magic item that would grant me another attack.I think I'd want to use a cestus and scimitar. Unless improved unarmed strike and a scimitar would work, seeing the natural attack route won't give me many options in this campaign.


Secret Wizard wrote:

Sort of kind of. It's alright for the first levels, but after level 8ish it begins losing it's lustre really fast.

You COULD take Racial Heritage (Catfolk) and qualify for more claw feats though...

It would work like this:

LV1. Racial Heritage (Catfolk), Catfolk Exemplar (Claws)
LV2. RCSF: Aspect of the Beast (Claws)
LV3. Power Attack
LV4. Weapon Training (Claws)
LV5. Iron Will
LV6. RCSF: Improved Natural Attack + Trapfinding or Foil Scrutiny
LV7. Toughness or Improved Initiative
LV8. Combat Trick (Improved Critical)
LV9. Critical Focus

Too bad you can't ever get Claw Pounce though.

The extra claw feats accomplish...what?

It is a well established fact via FAQ that, as a bipedal creature, you have a limit on claws equal to your arms (talons go on feet, and those are a seperate thing entirely).

Also, even if that wasn't the case, catfolk exemplar would not, most likely, qualify you for more claws. There is a specific clause in the feat when you have both of these claw clauses- it only brings your damage dice up to 1d6 when you have that particular part of Aspect of the Beast.


I don't think he was actually trying to get more claw attacks, just feats that improve the effectiveness of his claws.


What Avoron said. Just increasing the dice.


Sorry, sensitive issue.

I have seen far, far too many catfolk barbarians raised by half orcs.


Oi, tell me about it. I ban Tusked from my games.


What level are you playing too, and how quickly do you think you will advance? It's definitely easier to make a natural attack build with other races, and other classes can be pretty handy too. But if you are going to be playing a long time 1-6, and can't count on ANY sort of magic gear, natural weapons aren't a terrible idea.


You can also get claws via Eldritch Heritage. Maybe there is a bloodline that gives other natural attacks? Serpentine for a poisonous bite?


If the GM restricted races to human, then you'll probably be sowing some discord by showing up with a clawed and fanged monster, even if it's technically human.


lemeres wrote:

Sorry, sensitive issue.

I have seen far, far too many catfolk barbarians raised by half orcs.

At least the older rules about getting natural attacks are pretty much patchwork, so the resulting character builds are patchwork too. I got the impression natural weapons weren't intended to be regular alternatives to manufactured ones / unarmed from the beginning. Over the years, Paizo added more options and introduced more structure. For instance, since ACG a barbarian can now take bite, claws and gore as regular rage powers, eliminating the need of strange combinations for him. Or at least reducing the need, if you want even more attacks.

So barbarian would be an option, as well as bloodrager.

If it has to be a slayer, consider going two-handed and adding natural attacks over the course of time. Two-handed offers a solid damage base thanks to strength, secondary natural weapons put the cherry on top of it with damage spikes from sneak attack and studied targets. Multiattack from ranger natural combat style effectivily gives you +3 attack with natural weapons here. And claws can be a good backup solution if your two-handed weapon is unequipped / sundered / disarmed / not allowed / whatever.

Don't get fooled by the fact secondary natural weapons add only half strength modifier. You will have several attacks with them (with 4 attacks it's already double strength mod per round), they will be at BAB-2 (better than iterative attacks) and there are other damage sources, too (e.g. amulet of mighty fists).


I've spoken with the DM and I don't necessarily have to stick with slayer, but I'd prefer to stick with it and a I can do some multiclassing. It will most likely take us a while to level up and I'm not certain how long the game will go. I'd like to be prepared so that if we get past 6 I'll still be able to keep up with damage

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