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He really has never found the idea of wild shaping interesting, and prefers to remain in a humanoid form. Steelfist Commando would be perfect, but the DM hates Tome of Battle and anything that might resemble it so it'd probably get denied.


We both were interested in bloody knuckled rowdy, and were mulling over a possible build. Maybe Master Of Many Styles 2/ Bloodrager 18. Perhaps taking Dragon Style and Dragon Ferocity as well as Pummeling Style? Unless it would be better to go Straight bloodrager and use the archetype.


Primarily: They want to be a frontline combatant who can take/avoid hits as well as he deals them. High AC/Good saves with solid, consistent damage. Secondarily: Having at least some versatility is important; mainly buffs and different damage types interest him. If spellcasting to a degree is feasible he'd like some, however magus is off the table as its already taken. Tertiary: He only needs enough utility that he's not utterly useless outside of combat, being decent at social skills would be nice in this campaign.


A friend is joining a campaign set in Innistrad, humans only and no traits. He wants to play an unarmed character and we were thinking of interesting class ideas/combos. So far soulknife, bloodrager and slayer interest him. Multiclassing is alright with him, do you guys have any fun suggestions?


A friend is playing a campaign set in Innistrad. There are no traits allowed and the only race allowed is human. We both thought the idea of beating up werewolves and vampires was hilarious, so he wants to build something with good unarmed damage. He's open to multiclassing and finds Soulknife, Bloodrager and Slayer interesting but he's open to suggestion. Magus and Inquisitor are already taken so he'd prefer not to use them. What would be some fun ideas?


I've spoken with the DM and I don't necessarily have to stick with slayer, but I'd prefer to stick with it and a I can do some multiclassing. It will most likely take us a while to level up and I'm not certain how long the game will go. I'd like to be prepared so that if we get past 6 I'll still be able to keep up with damage


Hmm, it's looking like I might be better served with TWF, as I'd be relying mostly on chance to find any magic item that would grant me another attack.I think I'd want to use a cestus and scimitar. Unless improved unarmed strike and a scimitar would work, seeing the natural attack route won't give me many options in this campaign.


I've been informed that I can't take traits and I won't be able to come by magical gear like that without great difficulty. Could I make due with two claws and improved natural attacks, possibly getting a necklace of natural attacks down the line?


I'm going to be playing in a gothic horror setting as a slayer. The only race option is human,I can't change my class and multiclass isn't guaranteed. I was trying to decide between two weapon fighting or going the natural attack route. Is natural attack a viable option for me?