| Shiroi |
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Hello, I am looking for different ideas on how to effectively use the Kundalini Chakra options presented in the Occult Adventures book.
This option relies on a turn by turn will and fortitude save, and an expenditure of ki points every round, to maintain or improve an increasing range of benefits which culminates in a godlike "roll 2d20 and take the highest on every. Single. Roll. You make this turn." That's a rediculous level of benefit (with a 7 point minimum ki and 7 round warmup, only available at high levels, with two save or sucks a round attached).
Still, I feel the use of kundalini Chakra will fall to the wayside unless the build is designed for it. What feats/archetypes/multiclass/prestige/items could possibly enhance this, besides improved iron will, improved great fortitude and extra ki pool every level in between? Obviously the 3 kundalini feats as well, but I feel like there must be other options for things to fit thematically with, or make more use of, this powerful and flavorful design.
I appreciate the help. Right now, a solution a friend has is to take many, many vows. I think he's on chastity, chains, honesty, and fasting right now. That's a lot of restrictions for the ki to make this concept viable.
| Bloodrealm |
The Chakra unlocking is completely worthless. In order to ever be able to even think of using it as an option even for a '15-minute adventuring day' is to cripple your character in regards to everything other than Will saves and Ki, and even then it would only be passable at best for about half of that '15-minute adventuring day' while keeping all the Chakra open. At 20th level. Versus weaker opponents.
I'd have loved to see the Chakra thing done well since it's something cool that would make sense for Ki-users to have, but every Narutard's dream of a Rock Lee build just isn't possible as it is right now.
Markov Spiked Chain
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I'd look into something like Monk 4/Cleric(Irori)11 with Ki Channel and a Phylactery of Positive Energy.
You have a basic Ki pool, +5 for Chakra Master, and 3 channel energy/day at Cha 10.
You need a gigantic jug of Tea of Transference. At 40gp a pop, you channel for 8d6, regain 8 Ki points, then spend 1 Ki point to regain channel energy.
You only need to make the DC38 Will save once, I think. After that, you're just making the Fort save and if you fail you take 7d6.
Markov Spiked Chain
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You can choose to make only one of them per round with Chakra Adept if you're not opening another chakra (so every round at 7 except the first.)
From my reading, failing the Fort save doesn't ruin your Chakras, it just does damage to you, so after the first round, the saves won't break your chakras.
| Shiroi |
And, if you use the 7th chakra, you reroll each save and take the highest. Once you open that gate, it's a lot easier to keep them open. What about items for boosting fort or will saves? Anything that makes this make sense at all?
I knew this was difficult to do well, I didn't think the whole Internet didn't have any way to make it work...
Perhaps it'll have to stay for boss fights only, as a way to make awesome encounters that can't be long enough to remember. -.-
What about builds that can use only a few gates, not necessarily good enough to open them all but able to use the first few with a build that actually stands on its own?
| BigNorseWolf |
Bloodrealm wrote:Remember that you have to make sure nothing in your build will ever require a swift or immediate action.Why no immediate?
Immediate actions burn your swift action on the next round.
In fact, its easier to think of a swiftmediate action that recharges at the END of your turn rather than the beginning to understand the rules around spending them.
| Bloodrealm |
Bloodrealm wrote:Remember that you have to make sure nothing in your build will ever require a swift or immediate action.Why no immediate?
Because Swift Actions and Immediate Actions are essentially the same thing. The only difference is that when it says Swift it means you can only do it on your turn, whereas Immediate means you can do it any time. You still only have one per round, not one of each.
EDIT: Ninja'd!
| chbgraphicarts |
If this is for a homegame, run this by your DM:
These are rules that make Chakras significantly more-useful, while generally keeping their themes