
Korak The Boisterous |

This is ONLY an interest check, I am not ready and will not start recruiting for this until I'm finished with running a few players through the We Be Goblins modules and they will likely have first crack at the spots.
The basics are this, you are not going to be stuck with NPC classes. I'm thinking of sticking you at level 3 or 4 npc class at the beginning. I want to force you to think smarter, there are areas of downtime where you will be allowed to retrain a class level to something appropriate
we will use variant adepts to flavor for various classes. You're npc levels will be determined by your initial concept, cleric, of course adept, wizard, a variant adept, cleric, antipaladin, adept/warrior, bard/rogue expert, etc etc etc.
So when I'm done with these modules, (at current rate I'm thinking a month) would anybody be interested?

Korak The Boisterous |

Again, the NPC classes are starter that will form the basis of your real classes, paladins would have adept/warrior in their npc classes (No there won't be a paladin, it's an example) You would then retrain one of them into a proper level of paladin at the first downtime. yes, feats and traits are available.

ElterAgo |

Hella yeah I'd be interested!
I actually kinda dislike how it seems like every one wants to start with 30 point buy and able to take the captain of the guard at first level. I love some of the older games were you started as Joe Average and had to turn yourself into the hero because there was no one else available, you didn't start off as the hero.
Now I know next to nothing about the 'Way of the Wicked' AP other than the product blurb. I can easily see me as a young witchdoctor or tribal shaman thrown out of his primitive tribe. So he goes to this peaceful city of soft victims. Then gets caught because they are smarter than he thought. (Maybe a warrior / adept.)

ElterAgo |

Like I said, I don't know much about the AP. I might download the players guide this weekend. If that specific concept doesn't work, I have no doubt I can come up with something else that fits better.
Maybe I'm the apprentice to an evil necromancer that was already caught and put to death last year. I was out of the house when he was arrested and I've been living on the streets ever since. They finally caught up with me this month and are sending me to join my slain mentor. (Some sort of expert / adept.)

Korak The Boisterous |

Basically an ass hat wants to take over the kingdom and has been laying the groundwork for sometime, now he just needs a few more people to be trouble shooters (hint hint it's the party) He helps you escape from prison sign an infernal contract that makes them deal honestly with each other. And sends them on missions until they finally get the chance to betray him and subvert the scheme to make themselves the puppet masters.

Storyteller Shadow |

I would be interested in playing an Expert who was imprisoned for creating shoddy work that he passed off as Expert workmanship which killed soldiers in the field of battle (armor and shields that easily crumpled when battle tested for example). It was pretty clear that he was overcharging for the goods that he created never realizing that he would be imprisoned for such behavior. This would no doubt make him quite the bitter man who would seek retribution (rightly or wrongly) against the Kingdom which so imprisoned him. Everyone does it, why should I got jail for it.

Korak The Boisterous |

Fair enough, stat generation will likely be 20 points, core races unless I do one of the variants, there's a list of them including an all goblin campaign all vampire campaign etc. I would prefer not to deal with gunslingers, but a surprise I'm thinking of might bring me about to them.
Should be about it. Shadow, I love it. I'd have to check the book but I don't think it fits any of the crime traits mentioned, that said, a good story like that is more than enough to toss you in prison. Oh, and I'm open to 3pp provided you can provide me with a copy to study prior to the start of the game. I need to make sure it's good for the game type, also, thematic and interesting characters like Shadow's are more likely to be accepted than some optimized badass, give me a good story over good build.

Korak The Boisterous |

Actually that's not even a rule, you sign a mystical contract making you deal fairly with them, not attack them etc, from there you are loyal to the mastermind, and above him to Asmodeus. I know at some point you get to work out a loop hole that allows you to go kill the mastermind and take over the plan.

Lokiel |

Hey Korak, i'm in for this if you'll have me man. I could do an expert that trains into becoming a slayer and prestiging into a red mantis assassin. Someone who initially migrated from the shackles on good terms but fell into his old ways when coin started getting tight.

DekoTheBarbarian |

This seems pretty interesting. Never heard of Way of the Wicked until I started browsing the Recruitment forum, but it appeals to the evil mastermind inside of me (I keep him next to my inner child to annoy the both of them). I have a goblin alchemist I've been wanting to try out in an evil campaign who's greatest goal in life is to create an explosion so massive it causes even the gods to pause and watch. Have two versions of him, one with just the grenadier archetype and one with that and the winged marauder archetype in the Monster Codex. Figure he could start as an adept or expert or something, with lots of ranks in Craft (Alchemy). If not, I've got plenty of good ideas ready to be realized.

Volkner |

Volkner wrote:I'm more or less up for anything. Although I suppose I prefer rag-tag groups with a good mix of thingsYeah... but undeads would have an advantage here, since Anti-Paladin, Evel Cleric, Evil Inquisitors, Evil WarPriest, etc get Negative Energy channelling and Inflict [x] Wounds.
Well sure...but we are far beyond "getting an edge". We have nothing but NPC classes to work with and EVENTUALLY we'll get class levels but will be behind level wise unless this game goes into Epic levels instead of the standard 20 cap.
Also, everyone is vampire/skellyman/lich/etc. is fine enough, but I don't like single consistency groups as much as a rag-tag of interesting individuals. Sure it'd be fun to all be Human Townsguard [Read Human Warrior/Fighter] that kick off a succession of the throne and ascend to demon-kind (descend?) but I'd say it's just as much fun to work together with Ocean's 666.
Like I said, I'm up for anything, and it's cool if we want to do something story-wise like that - but I think we are far into the realm of never getting and edge up on anything.

Korak The Boisterous |

Gars DarkLover wrote:Volkner wrote:I'm more or less up for anything. Although I suppose I prefer rag-tag groups with a good mix of thingsYeah... but undeads would have an advantage here, since Anti-Paladin, Evel Cleric, Evil Inquisitors, Evil WarPriest, etc get Negative Energy channelling and Inflict [x] Wounds.Well sure...but we are far beyond "getting an edge". We have nothing but NPC classes to work with and EVENTUALLY we'll get class levels but will be behind level wise unless this game goes into Epic levels instead of the standard 20 cap.
Also, everyone is vampire/skellyman/lich/etc. is fine enough, but I don't like single consistency groups as much as a rag-tag of interesting individuals. Sure it'd be fun to all be Human Townsguard [Read Human Warrior/Fighter] that kick off a succession of the throne and ascend to demon-kind (descend?) but I'd say it's just as much fun to work together with Ocean's 666.
Like I said, I'm up for anything, and it's cool if we want to do something story-wise like that - but I think we are far into the realm of never getting and edge up on anything.
I said retrain, twice, and that you wouldn't be stuck with npc levels. You will get your chance to pull off a full 20 level class provided you don't multiclass and you get enough XP, we will be using retraining rules from ultimate campaign to trade in those npc levels for PC levels. But yeah, I prefer a ragtag group too, but having everybody be undead would be one way around the nerfed healing, after all, evil cleric channels negative energy.

Gars DarkLover |

Volkner wrote:I said retrain, twice, and that you wouldn't be stuck with npc levels. You will get your chance to pull off a full 20 level class provided you don't multiclass and you get enough XP, we will be using retraining rules from ultimate campaign to trade in those npc levels for PC levels. But yeah, I prefer a ragtag group too, but having everybody be undead would be one way around the nerfed healing, after all, evil cleric channels negative energy.Gars DarkLover wrote:Volkner wrote:I'm more or less up for anything. Although I suppose I prefer rag-tag groups with a good mix of thingsYeah... but undeads would have an advantage here, since Anti-Paladin, Evel Cleric, Evil Inquisitors, Evil WarPriest, etc get Negative Energy channelling and Inflict [x] Wounds.Well sure...but we are far beyond "getting an edge". We have nothing but NPC classes to work with and EVENTUALLY we'll get class levels but will be behind level wise unless this game goes into Epic levels instead of the standard 20 cap.
Also, everyone is vampire/skellyman/lich/etc. is fine enough, but I don't like single consistency groups as much as a rag-tag of interesting individuals. Sure it'd be fun to all be Human Townsguard [Read Human Warrior/Fighter] that kick off a succession of the throne and ascend to demon-kind (descend?) but I'd say it's just as much fun to work together with Ocean's 666.
Like I said, I'm up for anything, and it's cool if we want to do something story-wise like that - but I think we are far into the realm of never getting and edge up on anything.
Or PCs get something similar to the Necromantic Affinity feat / Negative Energy Affinity