Sensei fun?


Rules Questions


So, I haven't played Pathfinder in some time, but I've been messing around with it today. And thought of something.

A Lv 12 Sensei can Dimension Door (Abundant Step) everyone around him.

2 levels of Ninja, he can make them Vanish. Can he give them all an extra attack? It's only during a full attack, so I doubt it.

Make him Qinggong, and he can give them natural armor (Barkskin). Can he have them all cast Scorching Ray? (doubt it. The text says the ability will affect the allies instead of the Sensei. Activating the Qinggong ability, Scorching Ray, is a spell-like ability. It doesn't seem to target the Monk, letting him cast it for one round or anything.)

Make him a Champion of Irori. Can he pass on free smites? I doubt it, as the targets would be his allies, and you probably don't want to smite your allies. But, for theory-crafting sake, what about lay on hands?

Make him a Magus with Ki Arcana. This is strange. He uses magus arcana abilities using points from his ki pool. Can he pass on some of those? Uh oh, Spell Recall? (Drunken Master, Qinggong, Sensei for extra cheese).

If Magus with Ki Arcana, then how'd that work with Eldritch Scion? Can this Sensei throw everyone around him into a mystical focus, giving them the ability to use his abilities from his bloodrager bloodline? (plus, Eldritch Scion uses CHA. If you took Ninja, you could make your total Ki Pool use CHA as well, instead of WIS, for some synergy.)

It's been a while, as I said, so this may be all wrong. But I'm still imagining a rich Sensei giving 96 homunculi all crowded around him the ability to all pop off Scorching Rays. Then throw in some Magi Maximize something or another.

In the end, and not really on topic, I think I like the idea of a Drunken Master Magus with Spell Recall and Ki Arcana. Good stuff. Only require five levels of monk and a ring of ki mastery to be able to turn booze into fifth level spells.


2 levels of ninja also lets him give his whole party Mirror Image, something that not even wizards can do. Senseis can't give their party the ability to cast scorching ray, though.


You could only grant Monk abilities, not abilities from other classes.


"At 6th level, a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have that ability affect one ally within 30 feet rather than the sensei himself."

All of these are class abilities that are used by spending ki points.


Whoa, all that and you missed the most hilarious? Monk of the Four Winds, Slow Time.

Slow Time wrote:
At 12th level, a monk of the four winds can use his ki to slow time or quicken his movements, depending on the observer. As a swift action, the monk can expend 6 ki points to gain three standard actions during his turn instead of just one. The monk can use these actions to do the following: take a melee attack action, use a skill, use an extraordinary ability, or take a move action. The monk cannot use these actions to cast spells or use spell-like abilities, and cannot combine them to take full-attack actions. Any move actions the monk makes this turn do not provoke attacks of opportunity.

Who doesn't want a couple extra standard actions? Well, you can't use them for spells, maybe find a vital-striking hippo to take with you?


I've always found that ability kinda lacking. For the sensei with vital-striking hippo friends, it'd be awesome. For everyone else, though, eh.


Slow Time is very fun if you stack that with the Maneuver Master monk - who can make two combat maneuvers as a standard action.

Do some standard action-ception and make SIX combat maneuvers as full BAB in the same turn! Specially fun with Dirty Trick Master.


Mechanical Pear wrote:
I'm still imagining a rich Sensei giving 96 homunculi all crowded around him the ability to all pop off Scorching Rays.

You may want to reconsider: a Homunculus does 2d10 points of damage to its master when it dies...


Hm, I could see that. But Dirty Trick Master would have to come at level 15 (if pure monk), when he could do three full BAB attacks as a full round for only one ki point and one swift, instead of six ki and a swift. Then he gets four lesser tries. Then again, this monk you're talking about doesn't have a bad chance at dazing an opponent for 6d4 rounds, with one round of smacking him. Shuts him down pretty decently. The fluff of Slow Time has always been awesome to me, just the mechanics could have used a boost to be really something, I think.


VRMH wrote:
Mechanical Pear wrote:
I'm still imagining a rich Sensei giving 96 homunculi all crowded around him the ability to all pop off Scorching Rays.
You may want to reconsider: a Homunculus does 2d10 points of damage to its master when it dies...

Heh, ehhh...oops :) A weak fireball does 192d10 damage to Sensei? *plots up a high-diplomacy Dhampir and a lot of little bat friends...*


Mechanical Pear wrote:

"At 6th level, a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have that ability affect one ally within 30 feet rather than the sensei himself."

All of these are class abilities that are used by spending ki points.

Class descriptions are written with the assumption that you are single-classed. Cross-class abilities never interact like this unless it specifically says so (like the description on how having multiple ki poopls works).


Arachnofiend wrote:

Class descriptions are written with the assumption that you are single-classed. Cross-class abilities never interact like this unless it specifically says so (like the description on how having multiple ki poopls works).

Right now, I can't think of an example of what you are talking about. Ki points work between Monk and Ninja. I'm not sure why they wouldn't work between Monk and Champion of Irori, or Monk and Magus with the Ki Arcana. They are the same ki points.

But maybe there is a precedent that I can't recall at the moment.


Does anybody have an explanation as to why this wouldn't be RAW? I mean, Spell-Recalling Sensei refills everyone's spell tank in between fights. Somebody show me how I'm wrong, because the thought that this can exist makes Pathfinder less fun for me.

One level dip into Wasting Oracle means when this sensei hits a total character level of nine, he becomes immune to the sickened condition. Booze all day, right? According to the Gamemaster guide, that's the worse that happens with regular booze, after so many drinks. I'm so sleepy.


Go to bed. You're "sickened."

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