Amulet of Mighty Fists?


Pathfinder Society

Grand Lodge 2/5

Is an Amulet of Mighty Fists considered a weapon with regards to +1 weapons being considered to be always available?

p.s. I know it's not a weapon. But it essentially is for a large number of classes.

5/5

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No, it is not.

Grand Lodge 2/5

I guess my p.s. wasn't plain enough. I know it's not, but since it essentially is, why can't it be considered as such since it is for a lot of classes. This isn't a yes or no question. It's a discussion for the merits of whether or not an Amulet of Mighty Fists should be considered for the inclusion in always available as it's "basically a +1 weapon".

1/5 * RPG Superstar Season 9 Top 16

It makes your unarmed strikes be a +1 weapon.

Grand Lodge 4/5

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If your goal is to petition for it to be considered always available, you should do that, not ask a question you already know the answer to.

5/5

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Umm...

claudekennilol wrote:
Is an Amulet of Mighty Fists considered a weapon with regards to +1 weapons being considered to be always available?

IS a yes/no question.

Regardless, with your clarification, I see you are looking for discussion to add this wonderous item to the always available list.

Personally, I see no real need to add it as an exception, as you normally will get enough fame to purchase a 4,000gp item by the time you can realistically save up for one from what I've seen. That, and the fewer the exceptions to the house rules for purchasing, the easier they are to explain and understand. And, with the number of threads asking if I can buy this or that, they are already a bit complex for starting characters IMO.

The Exchange 4/5

my biggest guess would be so that people don't have immediate access to things like agile or vicious or another +1 weapon equivalent enchant way before everyone else. also the fact that without specific wording some people will try to get holy or other high level enchantments on it.

just a guess also have you looked into body wrap of mighty strikes

1/5

Kevin Ingle wrote:
Personally, I see no real need to add it as an exception, as you normally will get enough fame to purchase a 4,000gp item by the time you can realistically save up for one from what I've seen.

Has anyone actually saved up 4k without also reaching 18 fame? How many scenarios did you fail to achieve that dubious distinction?

Grand Lodge 4/5 5/55/5 **

Okay, so you if you buy nothing else you can save up the money for a Amulet of Mighty Fists +1 around 3rd level but you won't have the fame to do it till around the middle of 5th level. But an Amulet of Mighty Fist +1 doesn't work quite the same as a Longsword +1 as the amulet can substitute other +1 equivalents, but a longsword can't. This means to put it in the guide would require more verbiage than just listing 'Amulet of Might Fists +1' among the other Always Available items. I am not sure it is worth adding the verbiage just for that.

Lantern Lodge 5/5

Jessex wrote:
Kevin Ingle wrote:
Personally, I see no real need to add it as an exception, as you normally will get enough fame to purchase a 4,000gp item by the time you can realistically save up for one from what I've seen.
Has anyone actually saved up 4k without also reaching 18 fame? How many scenarios did you fail to achieve that dubious distinction?

Level 1-2 Module: 1398 gold, 3xp, 4 fame.

2 of those gets nearly 75% there, with only 8 fame.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

It is not currently always available.

However, I am in favor of changing the current always available rules to make it an always available item.

1/5

trollbill wrote:
Okay, so you if you buy nothing else you can save up the money for a Amulet of Mighty Fists +1 around 3rd level but you won't have the fame to do it till around the middle of 5th level. But an Amulet of Mighty Fist +1 doesn't work quite the same as a Longsword +1 as the amulet can substitute other +1 equivalents, but a longsword can't. This means to put it in the guide would require more verbiage than just listing 'Amulet of Might Fists +1' among the other Always Available items. I am not sure it is worth adding the verbiage just for that.

18 fame will let you buy any item costing less than 5250 gp. At minimum, ignoring modules, that is 9 scenarios. At 1 xp per that is exactly upon leveling into 4th level. At worst, assuming you fail the secondary on every one, That is 18 scenarios or exactly upon leveling up to 7th level but you would need to be the worst PFS player evar.

4/5

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Jessex wrote:
trollbill wrote:
Okay, so you if you buy nothing else you can save up the money for a Amulet of Mighty Fists +1 around 3rd level but you won't have the fame to do it till around the middle of 5th level. But an Amulet of Mighty Fist +1 doesn't work quite the same as a Longsword +1 as the amulet can substitute other +1 equivalents, but a longsword can't. This means to put it in the guide would require more verbiage than just listing 'Amulet of Might Fists +1' among the other Always Available items. I am not sure it is worth adding the verbiage just for that.
18 fame will let you buy any item costing less than 5250 gp. At minimum, ignoring modules, that is 9 scenarios. At 1 xp per that is exactly upon leveling into 4th level. At worst, assuming you fail the secondary on every one, That is 18 scenarios or exactly upon leveling up to 7th level but you would need to be the worst PFS player evar.

:(

Grand Lodge 2/5

I was just looking at gear for my third level hunter. Knowing I didn't have enough fame to purchase a lot of stuff (only 12 fame), I looked over the always available again. I just thought it was odd that I can buy a +1 Adamantine weapon (which I can currently afford at lvl 3.1) and if I were the kind of character that needed one, I can't purchase a +1 AoMF which is cheaper until a minimum of lvl 4 (assuming I play no modules and get all 18 prestige in the 9 played scenarios.).

I understand that an AoMF can have abilities other than just enhancement bonuses, so that alone might be reason enough. But a +1 Adamantine weapon is really good in its own right and is always available.

Sczarni 5/5 5/55/5 ***

My 4th level Core Cleric purchased Mithral Fullplate, which costs 10,500gp, and is always available.

Corner cases will always exist.

It's just much simpler to leave the list as is. It's already the source of much confusion amongst newer players. If we add Amulets, that opens the door for other similarly "required" items, and further complicates things.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

claudekennilol wrote:

I was just looking at gear for my third level hunter. Knowing I didn't have enough fame to purchase a lot of stuff (only 12 fame), I looked over the always available again. I just thought it was odd that I can buy a +1 Adamantine weapon (which I can currently afford at lvl 3.1) and if I were the kind of character that needed one, I can't purchase a +1 AoMF which is cheaper until a minimum of lvl 4 (assuming I play no modules and get all 18 prestige in the 9 played scenarios.).

I understand that an AoMF can have abilities other than just enhancement bonuses, so that alone might be reason enough. But a +1 Adamantine weapon is really good in its own right and is always available.

sorry, but a level 3 hunter has plenty of options, especially considering the availability of consumeables.

And let's not forget, that an amulet of mighty fists with something like "flaming" can seriously increase the DPS of a character with plenty of natural attacks (like a tengu or an animal companion).

Grand Lodge 2/5

Sebastian Hirsch wrote:
claudekennilol wrote:

I was just looking at gear for my third level hunter. Knowing I didn't have enough fame to purchase a lot of stuff (only 12 fame), I looked over the always available again. I just thought it was odd that I can buy a +1 Adamantine weapon (which I can currently afford at lvl 3.1) and if I were the kind of character that needed one, I can't purchase a +1 AoMF which is cheaper until a minimum of lvl 4 (assuming I play no modules and get all 18 prestige in the 9 played scenarios.).

I understand that an AoMF can have abilities other than just enhancement bonuses, so that alone might be reason enough. But a +1 Adamantine weapon is really good in its own right and is always available.

sorry, but a level 3 hunter has plenty of options, especially considering the availability of consumeables.

And let's not forget, that an amulet of mighty fists with something like "flaming" can seriously increase the DPS of a character with plenty of natural attacks (like a tengu or an animal companion).

I'm missing why you're sorry. My hunter is fine--he doesn't need (or want) an AoMF. It just seems seems odd to me that I can buy the weapon I'll be using for the rest of my career at level 3 but an unarmed monk (or natural attack whatever) can't buy his til 4 at the earliest--later if he's playing modules.

Grand Lodge 5/5

Because a AMoF has abilities no other +1 weapon can have.

Grand Lodge 2/5

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Quintin Verassi wrote:
Because a AMoF has abilities no other +1 weapon can have.

And weapons made of special materials have abilities no AoMF can have.

Sczarni 5/5 5/55/5 ***

So, consider it a wash, and resort to the normal rules: wondrous items are only available for purchase when you have the appropriate Fame.

Grand Lodge 5/5

bane =/= special materials.... not even close to power level

Grand Lodge 2/5

Quintin Verassi wrote:
bane =/= special materials.... not even close to power level

Anyone that would buy a bane amulet of mighty fists immediately as their first weapon either has a highly focused RP character or is heavily meta-gaming (or both).

5/5 5/55/55/5

claudekennilol wrote:
Quintin Verassi wrote:
bane =/= special materials.... not even close to power level
Anyone that would buy a bane amulet of mighty fists immediately as their first weapon either has a highly focused RP character or is heavily meta-gaming (or both).

Or is going to do that thing like benny in the mummy when the switch out the right amulet for the right time...

Grand Lodge 2/5

BigNorseWolf wrote:
claudekennilol wrote:
Quintin Verassi wrote:
bane =/= special materials.... not even close to power level
Anyone that would buy a bane amulet of mighty fists immediately as their first weapon either has a highly focused RP character or is heavily meta-gaming (or both).
Or is going to do that thing like benny in the mummy when the switch out the right amulet for the right time...

If they're "switching out the right amulet for the right time" then they've already got more than enough funds (and the prestige) to afford more than one amulet and this entire point would be too far behind them to matter.

Silver Crusade 3/5

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claudekennilol wrote:
Quintin Verassi wrote:
bane =/= special materials.... not even close to power level
Anyone that would buy a bane amulet of mighty fists immediately as their first weapon either has a highly focused RP character or is heavily meta-gaming (or both).

Neither of which are bad things.

For Derail:
My Iron Gods character is an android who took a level of ranger with Favored Enemy (constructs) somewhere around level 4. The meta-game reason was that I was expecting to be fighting a lot of robots. The RP reason is that in her early career she faced robots. They unsettled her much in the same way that androids unsettle humans (she experienced an uncanny valley) because they reminded her of her own artificialness. Now, every time she faces a robot, she gets a +2 to attack and damage, but I also get to develop that aspect of her character just a little bit more, as she struggles with her own existential angst.

See? RP + meta-game = good character development.

Scarab Sages

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I have seen a +1 Amulet of Mighty Fists on several different 1-5 scenario chronicle sheets. It shouldn't be too hard to find one if you really want to purchase it before you have the fame.

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