Automatic Bonus Progression and Natural Weapons


Rules Questions

Shadow Lodge

Pathfinder Unchained includes a number of optional systems that allow tables to eschew traditional forms of character enhancement through items. One of these is the Automatic Bonus Progression, where characters gain certain bonuses as they level up in exchange for losing access to half their wealth-by-level. One of the bonuses characters gain as they level up is the weapon enhancement bonus. "The character can attune herself to any one weapon in her possession, and can change that attunement once per day." Dennis Baker, et al., Pathfinder Roleplaying Game: Pathfinder Unchained 157 (F. Wesley Schneider, et al., eds., 2015).

My question is, how does this apply to temporary natural weapons? A character with innate natural weapons, like a tengu, seems simple enough. They always have their natural weapons available to them, so they should be able to attune. Same goes for a character who gained natural weapons through a feat like Aspect of the Beast. But what about a character who temporarily has natural weapons, like a barbarian with the Beast Totem line of rage powers? Can they pre-emptively attune to their natural weapons while not in rage? Or can they only attune to their natural weapons once they enter rage?


Have 'em attune an Amulet of Mighty Fists instead. Or let them preemptively attune.

Shadow Lodge

kestral287 wrote:
Have 'em attune an Amulet of Mighty Fists instead.

That seems to defeat the purpose of the optional system, which is to eliminate the need for items like the amulet of mighty fists. Furthermore, the amulet is not a weapon, and the provision specifies "weapons." Id. at 157.


As an optional rule, it falls under DM purview moreso than usual. Technically, no, the system doesn't apply to transient natural attacks. I would work something out to get the player the benefit, be it an amulet of mighty fists or letting the system apply.


By the strictest reading, probably not. But PF Unchained was made more as a big book of house rules rather than a book that belongs in the Core line. That being said, everything that has the Pathfinder logo on it is subject to GM purview. The game is only the rules your group plays by. If this is for PFS, most of Unchained doesn't even apply.


zimmerwald1915 wrote:
kestral287 wrote:
Have 'em attune an Amulet of Mighty Fists instead.
That seems to defeat the purpose of the optional system, which is to eliminate the need for items like the amulet of mighty fists. Furthermore, the amulet is not a weapon, and the provision specifies "weapons." Id. at 157.

Did you just Id.? I think you're literally a rules lawyer. (And it takes one to know one).


I just have it apply to all weapons they own at the highest bonus available, but using multiple weapons simultaneously lowers the bonus to the 2-weapon value listed so you're always slightly behind. It really helps when martials don't need to upgrade both a melee and ranged weapon.

Shadow Lodge

pennywit wrote:
zimmerwald1915 wrote:
kestral287 wrote:
Have 'em attune an Amulet of Mighty Fists instead.
That seems to defeat the purpose of the optional system, which is to eliminate the need for items like the amulet of mighty fists. Furthermore, the amulet is not a weapon, and the provision specifies "weapons." Id. at 157.
Did you just Id.? I think you're literally a rules lawyer. (And it takes one to know one).

Yes, and yes.

Follow-up question: for characters with more than one of the same type of natural attack (e.g. claws, wings), would the same bonus apply to each attack of the same type? The way natural attacks are denoted in statblocks (e.g. 2 claws +12 (1d6+4) for a young brass dragon) would suggest that the same type of natural attack shares the same bonus. And the magic item-based system is even more generous, allowing all natural attacks to benefit from just one amulet of mighty fists.


Weapon Focus and the Amulet mentioned above would work for two claws, so why not ABP?


Anyone know if Seifter ever gave guidelines on this? He's been really good at following up on the ABP.

Designer

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Melkiador wrote:
Anyone know if Seifter ever gave guidelines on this? He's been really good at following up on the ABP.

I know I've answered before about a monk, maybe not a claw. I'd say pick a natural weapon and attune it (For monks I said just attune unarmed strike). Since natural attack routines work pretty differently than weapon full attacks and its not like you'll be taking several iteratives with each, I'd probably let someone who used the two-weapon adjustment attune all their natural weapons (unless they had terribly many) instead of just two.


Bit necro since this came up for us.
How does a natural attacker/monk add abilities to their strikes?
Or do they have to actually still get an amulet of mighty fists but only use abilities on it?


Corvo Spiritwind wrote:

Bit necro since this came up for us.

How does a natural attacker/monk add abilities to their strikes?
Or do they have to actually still get an amulet of mighty fists but only use abilities on it?

In the Martial Arts Handbook, they finally introduced handwraps. You could enchant those.

Not sure whether it's still relevant, but maybe it helps ;).


ABP is an incomplete system. That's fine if you don't mind going into houserules, but you really can't run it out of the box.

In addition to not accounting for unarmed strikes and natural attacks. It also doesn't account for things like companion creatures, who very often share wealth with the character.

Also, its default track feels a little slow compared to the rate at which characters usually gain such bonuses, based on various APs. Everything should probably be a level faster by default.


Pathfinder Starfinder Society Subscriber

There are options to either use the table as written and give out half the normal value in magical treasure or give out no magical treasure and use the table at +2 levels, so the system is set up to be tweaked by the GM anyway.


It's tweakable, but my point is that its default setting is too slow for the default setting of APs. You'll get multiple cloaks of resistance before level 3 and there will be multiple magic armor and weapon drops before level 4. And the statted items are the most common treasure in the early levels. This makes the ABP feel bad, especially in the low levels as you keep getting treasure after treasure that's just kind of worthless.

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