My First Thoughts on the Vigilante


Ultimate Intrigue Playtest General Discussion

Silver Crusade

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While I like the separation of the Vigilante into four different specializations thematically as a way to have traditional party of four filling each of the traditional roles, I feel that mechanically, it is unnecessarily restrictive to have a separate pool of talents based on specialization. The is no reason why Armor Silence & Armor Skin should not be available to Stalkers.

Skills
6 + Int mod skill ranks per level is spot on. Separating class skills by specialization is certainly interesting, but like talents, it unnecessarily restricts the creativity in building Vilgilante. I would broaden the default skill list to at least: Acrobatics (Dex), Bluff (Cha), Climb (str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Survival (Wis) and Swim (Str).

Dual Identity
I’m happy with this, it’s unique and probably the main appeal of the class.

The Odd Level Class Features
Social Grace, Renown, Startling Appearance, Loyal Aid, Many Guises, Frightening Appearance, Quick Change, Stunning Appearance, Everyman. My suggestion for these class features would be to instead have a 'Social Talent' class feature at 3rd level with an additional Talent at each additional odd numbered level. Players could then craft a worthwhile social persona for their character that is as varied as their Vigilante persona could be in combat.

Vigilante Specialization
While I don’t like that slayer talents are grouped by your choice of specialization, I like the idea of the specialization themselves. In this case, I would like to see a little more powerful and to have them scale. I dislike the talent tax for casting, and will be basing my ideas for power based on Warlock’s and Zealots receiving normal 2/3rds casting.
Avenger Specialization: Full BAB, and +1 hp per level. A +1 bonus to AC and all saves at 5th, increasing by +1 at 10th, 15th & 20th, and can grant these as a bonus to an ally within a certain range as an immediate action for a round, losing the ability itself in the meantime. Whenever an enemy damages you or an ally, you gain a +2 bonus on attack and damage rolls against them for one round. This improves by +1 at 5th, 10th, 15th & 20th for a +6 to attack & damage rolls at 20th level. The idea of these features is to make the Avenger feel like both its namesake, and as a protector of its allies
Stalker Specialization: It should certainly have the Unchained Rogues sneak attack instead of Hidden Strike. It could also have the Unchained Rogue’s Finesse Training class feature as I'm sure most stalkers will want to be dex based and shouldn't really need to go through the hassle of finesse, focus and grace feats.
Warlock & Zealot Specialization: Give each a normal 2/3rds spell progression and get rid of the unnecessary Arcane Training & Divine Training talents. The Warlock should also be able to cast in some armours without arcane spell failure.

Vigilante Talents
A lot of these are fine except for being specific to any given specialization and should be open to most Vigilantes. I could see there being exceptions, such as Mystic Bolt having the prerequisite of being a level 4 warlock, or the talents marked with asterisk requiring sneak attack (not necessarily from Vigilante). Also, if talents remain at this power level, then an Extra Talent feat is certainly viable.

I’m hoping to get a chance to play a Vigilante soon (or at least GM for some Vigilantes), and I’ll try to provide some in game feedback on the class then.


Actually, other than the lower die when flanking/deny dex, it is Unchained Sneak attack as only true concealment prevents it.

Rather than finesse training can we give that injury ability of Unchained rogue?

By RAW, Warlocks don't cast as arcane casters so they aren't stopped by armor.


Starbuck_II wrote:

Actually, other than the lower die when flanking/deny dex, it is Unchained Sneak attack as only true concealment prevents it.

Rather than finesse training can we give that injury ability of Unchained rogue?

By RAW, Warlocks don't cast as arcane casters so they aren't stopped by armor.

The casting issue has been confirmed by debs as a mistake. Warlock suffers full failure chance.

Liberty's Edge

I agree on pretty much every point.

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