initial impression of classes


Playtest General Discussion


both caster have 8 hp per level 4 slot per level and automatically learn their subclass focus spell

this is similar chassis for oracle so this seem to be the new standard for caster

feat pool and unique mechanic are interesting enough warper only need more zone feat and mythic feel good enough to be official class

both have access to multiple tradition is nice too

solarian and envoy feel underpowered and clumsy

they both have too many per 10 minute per hour per day ability and need to throw all those out and change them to focus spell instead

solarian can only use far too few damage type regularly

they need access to force void vitality electricity and cold as base damage

design of weapon crystal and solar shot are confusing

solarian crystal have such limited property rune choice

solar shot use dex have Kineticist damage scaling and doesn't affected by crystal

doesn't make sense for solarian to be strength class too

envoy just have too many moving part and doesn't give teammate enough buff


soldier feel like the unique and well designed new martial sf2e need

the focus on aoe gun is great hope for more automatic weapon in the future

only thing missing is the playstyle of holding tower shield in one hand heavy two handed gun in another

offensive defence is nice but force field can only be used 3 time per day and when will soldier ever be holding a shield and some awful one handed aoe gun

operative feel extremely overpowered

no way all those class feature along have the same power budget as other martial

only one master save are far from enough to balance it

operative chassis should not have the power of gunslinger rogue ranger monk combine and even better feat pool

most of the overpowered class feature should at least be limited to certain subclass instead

like skirmisher can get the flurry ranger power but not any other subclass

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