Admixture vs. Elemental Spell


Advice

Lantern Lodge

Got an Ifrit boon for a PFS character, and haven't built a Magus yet, so that's the plan.

However, I want him to be mostly focused on Fire Spells, for flavor. So I'm thinking either Magus with a 1 level dip into Admixture Wizard, or just straight Magus and burn a feat for Elemental Spell.

Opinions?

I know the down-side of Elemental Spell is the +1 to the spell level. Any major drawbacks to the Wizard dip?


Pathfinder Adventure Path Subscriber

Optimization or flavor?

PFS characters have a bit of ramp up time. As does a magus.
Ifrit is dex/cha with -wis. You plan on Eldritch Scion? If so your already delayed spell progression is pushed back again, a level dip may not be optimal. Straight magus more optimal. Just grab a lesser metamagic rod of Elemental Spell.

For flavor it is a nice idea.


If you want just one spell then going the trait to reduce the spell level could work. The wizard level reduces your spell progression, but you'll gain some stuff too, just need to decide if it's worth it.


Could take a cross blooded sorc dip. Elemental allows you to turn any spell that uses one of the elements into another element so you have fire everywhere that way unlimited times a day. The second one (if you even want it) could be any of the fire enhancing damage dealers. Although I would say dragon would be best as the claws could be useful at early levels for strength builds.

Lantern Lodge

Eldritch Scion seems terrible all around. So I'm planning to go regular magus. Just considering the 1-level dip to Wizard as a possible option, as I figure it would be helpful to have some variation available in the spell selection anyways. Hitting things with electricity via Shocking Grasp would work most of the time, but sometimes, I'll want an elemental ability other than electricity damage. So it also helps with the roleplaying side of it. Would allow me to cast Fire stuff all the time instead, lol.

Here's another question...the Ifrit special options lists a new weapon ability: Igniting. Works kinda like flaming, but also causes the target to catch on fire. Can a Magus use his Arcane Pool points to add Igniting, or can you only add the ones listed in the ability?

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