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In other instances, yes. However you have to have the prerequisite feat active in order to use the follow on feat.
In your example, You couldn't use Improved Bull Rush unless you had power attack active.
I'm looking for a citation, but I have a hunch my answer is PFS specific. If not, you'll have to consult your GM.
Notes:
You can take it using a Monk Bonus feat at 6th without meeting prereq's regardless.
Brawlers lose access to a follow on feat if they lose access to the prereq feat using martial versatility. This was what I was thinking of by combining it with stat prereq's. Temporary stat modifiers can be used but if you lose the pre-req, you lose access to the follow on feat until restored.
Edit: After searching I have to conclude the answer is no as Aelryinth said above.

dragonhunterq |

If you have access to a feat temporarily you can use that feat as a prerequisite. There is absolutely nothing in the rules preventing you from using a temporary feat as a prerequisite anywhere.
There are a number of precedents that temporary access is the same as permanent access.
link to brawler discussion - specifically bullet point 5 establishes that minutes/day is sufficient
tangential, but establishes that temp=perm
The downside is that the dependent feat is only usable while you have access to the prerequisite.
Prerequisites
Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he gains the prerequisite.A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.

Aelryinth RPG Superstar 2012 Top 16 |

Your quoted definition defeats you.
Temporary has NEVER counted as permanent for feat selection. The only precedent for this is Stat boosters, which count as permanent after 24 hours, and would thus count towards pre-reqs at that time.
Your quote specifically states that you must have the pre-req to pick the feat. The power to temporarily use it is not the same as having that feat.
Temporary does not count as having the feat. Since a minutes-long power cannot be used to 'time' the acquisition of a feat on level-up, you can't use it to justify taking a feat.
That's why so many bonus feat lists allow you to waive all pre-reqs...so you can choose them AND use them.
===Aelryinth

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Those saying temporary access to a prerequisite doesn't actually count as a prerequisite lack any citation in RAW, FAQ, etc. It's pure house-ruling to cover this point. My own view is that a lack of a specific restriction in this case means it's not restricted.
Edit: dragonhunterq's link to this post seems to establish pretty conclusively that there is no difference between "temporary" and "permanent" for the purpose of meeting feat prerequisites.

Aelryinth RPG Superstar 2012 Top 16 |

That quote says nothing about SELECTING those feats.
Selecting can only be done on level up. You can't invoke a Brawler's Flurry and Martial Mastery on level up.
Ergo, it doesn't conclusively prove anything.
The default ruling is that you must have the pre-reqs to select a feat.
The default ruling is that temporary bonuses do NOT satisfy the conditions for pre-reqs (cite: Ability stat bonuses).
Thus, allowing it to qualify is indeed a House rule.
This leaves untouched the fact that that quote cited, namely that the Brawler counts as having TWF feats while Flurrying (in other words, whenever you'd use TWF, they count as having TWF, just limited to stuff they can use with a Brawler's Flurry.). It's a variant TWF ability, NOT a temporary buff.
As this isn't a temporary ability, it's a permanent class ability, and works for feat selection. So he could take feats based on TWF that only work while Flurrying, based on permanently having this feat chain.
It does nothing for the selection process of the OP's example, of grabbing IMproved Bull Rush and not having Power Attack except for, say, Martial Mastery invoking it. You can't even pick Imp. Bull Rush as a feat without the pre-req, and invoking it via MM does not qualify.'
==Aelryinth

Aelryinth RPG Superstar 2012 Top 16 |

Ability score modifiers from magic are treated as permanent bonuses if they last longer then 24 hours.
That's why magic items let you get bonus spells and the like, and satisfy pre-reqs, and magical spells like Bull's Strength do not, for purposes of selecting feats. Bull's Strength would help you requalify for a feat you already had if, for instance, you had Strength Drain, but it doesn't last long enough to qualify for choosing Power Attack as a feat if you don't have the 13 Strength.
===Aelryinth

Aelryinth RPG Superstar 2012 Top 16 |

Allowing Temporary Bonuses to count as Permanent for all purposes means you may as well not have temporary bonuses, also called a 'house rule'.
'That sentence' points out that temporary Stat bonuses don't satisfy pre-reqs for selecting a feat.
Temporary bonuses, ergo, don't satisfy pre-reqs.
That includes temporary bonus feats.
The follow-up explains that if you DID qualify for the permanent feat and select it, if you lose the pre-reqs via temporary means (forget the feat, stats reduced), temporary buffs CAN gain them back.
But note also that an ability that lets you gain temp feats to qualify for other feats always has that ability specifically spelled out (as in Martial Mastery.) Without that permission, you can't do it.
If you can denote any clear example where you were allowed to select a permanent feat for use while only having temporary buffs, please delineate it. Otherwise, what you're trying to sell us is a 'house rule', NOT what I posted.
==Aelryinth

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Arches eyebrow.
To put it another way, the temp feats is like a wizard casting Bull's Strength to gain a feat that requires STR.
If he is wearing a belt that gives him that STR, then it is with him for the duration that he wears it, only Temp for the first 24hrs.
The ability that is mentioned, Flurry acting as TWF, is a permanent class feature, so feats can use it as a pre-reg to use when Flurrying. It is not the same as having a Temp feat for a few minutes.
Not a house rule. It is a clarification of how the rules work with one another.
edit... Ninja'd by Aelryinth, point still stands.

Komoda |

I do believe that it is all based on having a reliable way to meet the pre-req. If you have an item that gives you that ability to fly, you can use a feat that requires you to be able to fly. It doesn't matter if you can do it for one minute per day or at will.
Giving a quick search, I did not find anything to prove either side. But the temp vs. perm ability score increase is a very bad argument. That rule only exists (based on the FAQ) in order to keep people from rewriting their character sheets every time they have an ability buff placed on them. The FAQ goes on to say that technically it affects everything and that it was only meant as a fast rules adjustment, not something to overwrite the rules.

dragonhunterq |

Lets be honest here we are all just giving opinions. The rules are silent about what counts as having a feat. It doesn't outright state you need permanent access to a pre-requisite. It doesn't outright state you can qualify with temporary access.
It's clear that some level of temporary access is reasonable. You don't have to be power attacking 24 hours a day to learn how to Bull Rush.
Brawler can clearly get access to feats that they only sometimes qualify for.
I guess it's ultimately up to your GM whether rounds/day or minutes/day or some other arbitrary limit meets the prerequisites.
And really does it matter. You can only use the new feat when you have access to the prerequisite anyway. It's building on what you can already do. Learning to use what you have a little bit better.