Magus + Wyroot + Butterfly's Sting


Rules Questions


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Hi guys,

Working on a Bladebound Magus. Going to use Monstrous Physique to take the form of a BSGS. Looks like it'll be fun.

Question:

Butterfly's Sting:
When you confirm a critical hit against a creature, you can choose to forgo the effect of the critical hit and grant a critical hit to the next ally who hits that creature with a melee attack before the start of your next turn. Your attack only deals normal damage, and the next ally to hit the target automatically confirms the attack as a critical hit.

Wyroot:
The root of the wyrwood tree has a peculiar quality. When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature struck. The struck creature is unharmed and the wyroot weapon gains 1 life point. As a swift action, a wielder with a ki pool or an arcane pool can absorb 1 life point from the wyrwood weapon and convert it into either 1 ki point or 1 arcane pool point. Most wyroot weapons can only hold 1 life point at a time, but higher-quality wyroot does exist. The most powerful wyroot weapons can hold up to 3 life points at a time. Any unspent life points dissipate at dusk.
Wyroot can be used to construct any melee weapon made entirely of wood or a melee weapon with a wooden haft. Constructing a wyroot weapon that can hold 1 life point increases the weapon's price by 1,000 gp, constructing one that can hold up to 2 life points increases the weapon's price by 2,000 gp, and constructing one that can hold up to 3 life points increases the weapon's price by 4,000 gp.

Using these two together, if I have 3 attacks, crit on the first, and then just pass the crit on every other attack I perform, could I gain near infinite magus points?

Changing title for a clearer purpose of post.


You "forgo the effect of the critical hit," so no.


Ah, ok. So then follow up question: Is the benefit of gaining a life point contingent on getting the "effect of a critical" or merely "confirming the critical"?


SilverLinings wrote:

Ah, ok. So then follow up question: Is the benefit of gaining a life point contingent on getting the "effect of a critical" or merely "confirming the critical"?

Quote:
When a weapon constructed of wyroot confirms a critical hit...

You need to confirm.


So then the duo works together? Or no?

And thanks for helping the time to help me with this guys, regardless of answers. I'm new to this game, and a lot of classes, feats, and abilities overlap and synergize in ways that get hard to keep track and make sense of.


Just make a whip of wyroot and whack someone with basic armor to critical hit for no damage every minuteish (2+ attacks on a 20 crit range every 6 seconds).

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

RAW: Probably works together
RAI: Probably should not work together, as the Wyroot ability is really an additional critical effect, and the critical isn't actually happening for that weapon.


deuxhero wrote:
Just make a whip of wyroot and whack someone with basic armor to critical hit for no damage every minuteish (2+ attacks on a 20 crit range every 6 seconds).

... how do you make a whip of wyroot when it's not even made from wood?

Also, you could just CDG with it after knocking enemies out.


Weapons with a wood haft (which a dictionary tells me is a super board term and can be pretty much any weapon's handle) get the effects of wyroot if that haft is made of wyroot.

Do an image search for wood handle whip. Whips having a wooden handle is common, and in-fact may be the standard for pre-plastic society.


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LoneKnave wrote:


... how do you make a whip of wyroot when it's not even made from wood?

The trick, you skin a witch and use that to make your whip, since we all know witches are made of wood.

of course you have to figure out which witch is wyroot, but you can't make an omelet...


I'm pretty sure a handle is not a haft, but whatever flies at your table.

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