
DM Grognard |

As stated in the thread title, this is a preliminary check to determine if there is enough interest in playing a classic "old-skool" 1st Edition adventure using the quasi "old-skool" ruleset: 5E.
I have not yet settled on which 1E module to use and might allow the group to decide (assuming this game even gets off the ground...). The three modules I am considering are: The Village of Hommlet, Against the Cult of the Reptile God or The Sinister Secret of saltmarsh.
I would likely be making a few tweaks/houserules to give the game a little more of the old-skool flavor. I can definitively state that the following race or class options would not be available: drow elf, half-orc, dragonborn and tiefling races as well as the monk and warlock classes. (I'm aware that half-orcs and monks were in the 1E PHB but I have never allowed them in my games.) I would not be using any of the supplemental material that Wizards has put out in Unearthed Arcana or the Elemental Evil companion material, just the Basic rules and Player's Handbook.
Characters would be built using the 27 point buy system in the 5E PHB with max HP at 1st level. Multiclassing and feats would NOT be used but a variant human option would still be available with an ability score increase used in place of the feat.
Posting frequency would be set at a minimum of three posts per week. I would probably only post three days a week but would likely make multiple posts on those days.

DM Grognard |

Work in progress. Mountain Dwarf Wizard with Guild Artisan background. Will be specializing as a transmuter. Is a member of mason's/stonecutter's guild. Proficient with mason's tools and wood carver's tools.
I think it would only be fair to tell you that as I am trying to keep the "old-skool" flavor, I would be less likely to select a PC that doesn't fit that "vibe"...like a dwarven wizard, for instance. ;)

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Is/was there enough interest? Is this now a recruiting thread, or will you open a new one? Thinking of an elven druid, myself...just to be different (I have not tried a druid yet for 5e).
@DM Tayem: Played the G-series back in the 70's and it has been my most treasured memories...killing giants, learning the secret behind them..underground travel...it was all there!!

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True Neutral Half –Sun Elf Female
Charlatan Bard 2
Harper
Rank: Watcher
Renown: 0
Medium Sized Humanoid
Armor Class: (14); Hit Points: (15)
Inspiration: 0
Speed: 30 ft.; Senses: Darkvision 60’; Passive Wisdom (Perception) 10
Strength 10 (+0)
*Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 08 (-1)
*Charisma 16 (+3)
Proficiencies
Bonus: +2
Armor: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Tools: Disguise Kit, Forgery Kit, Dulcimer, Lyre, Flute
Saving Throws: Dexterity +5, Charisma +5
Skills: Athletics +1, Acrobatics +4, Animal Handling +0, Arcana +3, Deception +5, History +3, Intimidation +5, Insight +1, Investigation +3, Medicine +0, Nature +3, Perception +0, Performance +5, Persuasion +5, Religion +3, Sleight of Hand +5, Stealth +5, Survival +0
Languages: Common, Elvish, +1
Feature: False Identity
Feats: None
Class & Racial Traits
Spellcasting, Bardic Inspiration (d6 3/lr), Jack of All Trades, Song of Rest (d6)
Darkvision, Fey Ancestry, Skill Versatility, Languages
Spellcasting
Attack Modifier +5; DC 13
Cantrips Friends, Vicious Mockery
First (000) Charm Person, Disguise Self, Feather Fall, Silent Image, Sleep
Weapon/Attacks
Dagger +5 (1d4+3 P)
Rapier +5 (1d8+3 P)
Unarmed +2 (1 B)
Equipment: Rapier, Diplomat Pack, Dulcimer, leather armor, dagger, a set of fine clothes, a disguise kit, a signet ring of an imaginary duke, a belt pouch containing 5 gp
Trinket: A fragment of a beautiful song, written as musical notes on two pieces of parchment.
Lifestyle: Comfortable
please note this was a xp dump ground for Adventure League. I will gladly level down this character for a chance to play.
Her name is Mara Hornraven btw.

Darrak Frostbeard |

Darrak Frostbeard wrote:Work in progress. Mountain Dwarf Wizard with Guild Artisan background. Will be specializing as a transmuter. Is a member of mason's/stonecutter's guild. Proficient with mason's tools and wood carver's tools.I think it would only be fair to tell you that as I am trying to keep the "old-skool" flavor, I would be less likely to select a PC that doesn't fit that "vibe"...like a dwarven wizard, for instance. ;)
Grumble. Ok, high elf wizard coming up in a bit. Do you have a deadline?

Terquem |

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Okay, there appears to be enough preliminary interest in this trip down memory lane, so I will start an actual recruitment thread later today with full details on the adjustments I intend to make to the 5E rules to get a little closer to the "old-skool" feel I am looking for.
Can you link it here to make sure we all find it? Thanks!

DM Grognard |

DM Grognard wrote:Okay, there appears to be enough preliminary interest in this trip down memory lane, so I will start an actual recruitment thread later today with full details on the adjustments I intend to make to the 5E rules to get a little closer to the "old-skool" feel I am looking for.Can you link it here to make sure we all find it? Thanks!

Victor "Vic" Lofliss |

I too am withdrawing. I have attempted recruitment several times with rule changes to 5E, and it has not worked out. The game stalls and gets bogged down. The major attraction of 5E is that it is simplistic in its application and harkens back to 2nd edition. I am running a Greyhawk campaign successfully with my tabletop game, and DaWay is successful with his 5E PbP with really no rule changes.

DM Grognard |

Please do NOT post that you are dropping out of the recruitment in this thread. I would like this thread to "die" and drop down the board. If you absolutely feel you must comment on the fact that you don't like the house rules I have instituted, do so in the actual recruitment thread although I'd prefer you didn't clutter up that thread just to say you don't want to play with the house rules I have set up.
Thanks.