Kevoth-Kul

Heck Ember-walker's page

5 posts. Alias of scranford.


Full Name

Heck Ember-Walker

Race

Shoanti - Shar Quah (Sun Clan)

Classes/Levels

Barbarian 1 - AC17; HP 14 (14); HD d12; MV 30, Saves (+4, +3, +4, -1, +1, +0)

Gender

Male - Rages 2/2

Size

Medium

Age

20

Alignment

Chaotic Good

Deity

Nature Spirits

Strength 14
Dexterity 16
Constitution 15
Intelligence 9
Wisdom 13
Charisma 11

About Heck Ember-walker

Character Sheet

Spoiler:

Heck Ember-Walker
Human – Male / Shoanti:
Skar-Quah (The Sun Clan)
The Cinderlands
Barbarian / 1

6’2”, 165 lbs. Auburn hair, Black eyes, Tan skin
20 years old
Chaotic Good

Proficiency Bonus : +2

STR: 14 +2
DEX: 16 +3
CON: 15 +2
INT: 9 -1
WIS: 13 +1
CHA: 11 +0

AC: 17
HD: d12
HP: 14
Speed 30

Languages : Common, Shoanti, Giant

Class Features:
Rage: While raging; Advantage on STR Checks, and saves, Rage damage bonus, Resistance to BL, PI, and SL. Rages last one minute, but you may end as a bonus action. You must take a long rest to recharge.
# Rages: 2
Rage Damage: +2

Unarmored Defense : When not wearing armor AC is DEX + CON Bonus. Shield is allowed.

Proficiencies:
ARMOR: Light Armor, Medium Armor, Shields
WEAPONS: Simple and martial
Tools: Pan Flute

Saving Throws : STR and CON

Skills :
Nature
Perception
Athletics
Survival

Equipment

Scimitar (Finesse, light) +5 to hit - 1d6+3 Dam/Slashing
Shortbow (Two handed) +5 to hit - 1d6+3 Dam/Piercing range 80/320
(2) Spears (Versatile, 2H Melee) +4 to hit - 1d8+2 Dam/Piercing Melee
Spears (Thrown) +5 to hit - 1d6+3 Dam/Piercing range 20/60
Quarterstaff (Versatile) +4 to hit - 1d8+2 Dam/Bludgeoning
Shield +2 AC 6 lbs.
Explorers Pack
Hunting Trap
Leather neck thong with Cave bear tooth
Travelers’ clothes
Empty Belt pouch
A mosaic tile with a multicolored, glazed surface (Found in the outback where it should not be)

Background: Outlander (Tribal marauder)
Wanderer: Excellent memory for maps and geography. Can always recall general layour ot terrain, settlements, and other features around you. In addition you can find food and water for yourself and up to (5) other people per day provided the land offers such.
Personality traits:
I watch over my friends like they were a litter of newborn pups
I once ran twenty-five miles without stopping to warn my clan of an approaching giant. I’d do it again if necessary.
Ideal:
HONOR: I dishonor myself I dishonor my whole clan
Bond:
I suffer awful visions of a coming disaster, and will do anything to prevent it.
Flaw:
Violence is my answer to almost any challenge

History

Spoiler:

eck was always an inquisitive passionate boy, which often got him into sticky situations. Fortunately he was also very athletic... and lucky, and was able to get himself out of most of them.
On his naming day, he and two other boys from his tribe were ready to set out for their Burn Run. Though challenging, and dangerous, it was a part of life, and Heck was eager for the challenge. Unfortunately nobody could predict the presence of the angry old Cave bear that had recently taken up residence in the area. Heck heard the scream of one of the boy's and though this was supposed to be a solitary quest he couldn't turn his back on the panicked cry of pain and fear.

He rounded a bend and saw his friend Peko cornered by the angry bear. Heck threw stones at the bear to distract him, and the bear turned and began to chase Heck. The chase went on for miles, and finally Heck was able to maneuver the beast into a tricky area where the ground trembled, and smoked. Though the ground burnt his bare feed, he was able to lead the bear to an area where it sank to it's waist into a pit of steaming water, ending it's life. Heck took the bears tooth as a symbol of his struggle, and after honoring the bears departed spirit realized that he was lost. For the first time in his young life he didn't know where home was.

He wandered for several days and one morning he awoke to something strange. The sounds of the Cinderlands were silent. Peaking out from his shelter he saw a group of 3 giants armed for raiding. Once they were out of sight, he took his bearing off a familiar mountain and began to run. He ran all day on his blistered feet and finally made it back to his clan just before darkness set. He warned them of the approaching giant, and the clan was able to defeat the threat due to his warning. He was then deemed Heck Ember-Walker.

But now the warning must be spread. Even to the civilized people of the region. Heck and several other youths were sent to warn the peoples of the region about the growing threat of organized giants. Heck was sent to Sandpoint.