Vexing Dodge (rogue archype) Limb climber ability. Standard? Move?


Rules Questions


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Limb-Climber (Ex):

When adjacent to or in the space of a corporeal creature at least one size category larger than herself, a vexing dodger can climb that creature's body with a successful Climb check against a DC equal to the target creature's CMD. Although the vexing dodger is holding on to the creature, this action isn't a grapple; it doesn't provoke attacks of opportunity from the creature, and neither the vexing dodger nor the creature she climbs gains the grappled condition. While the vexing dodger is on the climbed creature, the creature takes a penalty on attack rolls against the vexing dodger equal to the number of sneak attack dice the dodger possesses.

This ability replaces trapfinding.

What kind of action is this to use? Standard because you're making a kind of grapple thingy or a part of movement because you're climbing?


My opinion: The action is to climb(move) using "...a successful Climb check"


It seems a lot like a combat maneuver; targets CMD, causes target to suffer a penalty. I'd rule it a standard action.


I'll give it a bump and see what happens.

The Exchange Owner - D20 Hobbies

All Ex are Standard actions unless otherwise specified.

Some may say it otherwise specifies it as a Climb skill check with the climb DC the CMB of the target. So a movement with a Climb check.


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"can climb with a successful climb check" is pretty clearly a movement.

Basically, there is no action to 'use' limb climber, it simply opens up a movement option that otherwise wouldn't be present and provides some specific game effects when you are moving on that unusual terrain. In effect it is always on, although you only see its benefits if you take advantage of it my moving (climb) up a big creature.


James Risner wrote:
All Ex are Standard actions unless otherwise specified.

I don't think thats a rule anywhere.

Extraordinary Abilities (Ex)

Extraordinary abilities are non-magical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.

2.2 AC Bonus (Ex) No action specified, constant ability
2.3 Flurry of Blows (Ex) Full attack action
2.6 Stunning Fist (Ex) Part of an attack
2.7 Evasion (Ex) non action, always on
2.8 Fast Movement (Ex) part of movement
2.9 Maneuver Training (Ex) As a combat manuever.

The Exchange Owner - D20 Hobbies

BigNorseWolf wrote:
I don't think thats a rule anywhere.

CRB Page 183 says Ex are Standard actions.

You are stumbling upon the unless otherwise specified part.

CRB p186 wrote:
Extraordinary Abilities (Ex): Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion. Those extraordinary abilities that are actions are usually standard actions that cannot be disrupted, do not require concentration, and do not provoke attacks of opportunity.


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Climb said wrote:
Action: Climbing is part of movement, so it's generally part of a move action (and may be combined with other types of movement in a move action). Each move action that includes any climbing requires a separate Climb check. Catching yourself or another falling character doesn't take an action.

I believe it´s just climbing.

Bad thing is:
Climb said wrote:
You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. While climbing, you can't move to avoid a blow, so you lose your Dexterity bonus to AC (if any). You also can't use a shield while climbing. Anytime you take damage while climbing, make a Climb check against the DC of the slope or wall. Failure means you fall from your current height and sustain the appropriate falling damage.

The sneak attack dice as a bonus don´t make up for the lack of DEX to AC.

Ninja trick wall climber or a trait from that companion can make up for that. Also you need those gecko gloves so you can have a hand free to attack with a weapon actually.


Also that improved dirty trick...guess not even with a full specialisation will you do that to one of the bigger giants later on.

Still really like this archetype, especially for halflings or gnomes!


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Hayato Ken wrote:

I believe it´s just climbing.
Bad thing is:

Climb said wrote:
You need both hands free to climb

Both paws aren't holding anything anyway.

Quote:
but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. While climbing, you can't move to avoid a blow, so you lose your Dexterity bonus to AC (if any). You also can't use a shield while climbing. Anytime you take damage while climbing, make a Climb check against the DC of the slope or wall. Failure means you fall from your current height and sustain the appropriate falling damage.

A climb speed will take care of that. I have something that will get me a bunch of spider climb potions until the rogues edge in climb kicks in, and then i'll keep the dex bonus while climbing.

Quote:
Ninja trick wall climber or a trait from that companion can make up for that. Also you need those gecko gloves so you can have a hand free to attack with a weapon actually.

Wall Climber (Su): A ninja with this ability gains a climb speed of 20 feet, but only on vertical surfaces. This ability cannot be used to scale perfectly smooth surfaces or to climb on the underside of horizontal surfaces.

So i can climb on them until they fall prone, then i fall off...

Thanks for the once over

Scarab Sages

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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

The other fix to "loss of Dex AC" is skill unlocks from Unchained. The rank 5 skill unlock gives you your DEX back.

Scarab Sages

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Hayato Ken wrote:

Also that improved dirty trick...guess not even with a full specialisation will you do that to one of the bigger giants later on.

Still really like this archetype, especially for halflings or gnomes!

Or for Kitsune in Fox Shape.


So I am working on the assumption that climbing an enemy means you are sharing the same square. So it would work with mouser to give you flank and thus sneak attack. The big downside I see is that you can not use two weapon fighting and still hold one. You also need free hands to initiate the climb, so you also need quick draw to get a weapon out once you get to the top of the enemy.

Has anyone found a way to get around these climb mechanics that doesn't involve some form of spider climb?


Cestus and/or buckler? Other weapons that don't take up a hand slot also work.

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