Weird Words and Inspire Courage


Rules Questions


Now that they've modified Weird Words to be useful, I have a usage question:

Since it's a performance, and a bard can only have one performance active at a time, does Weird Words end an active Inspire Courage? Or is this a special case, since Weird Words is instantaneous?

If WW does stop IC, does the IC stop immediately, or run until the end of the bard's turn?

My bard's typical combat strategy is to start IC and cast Good Hope in the first round, and then shoot his bow, or cast mind control spells in subsequent rounds. But WW would be a useful substitute for the bow in some cases, especially in rounds where I can't benefit from Rapid Shot and Haste. However, if it ends my IC, then it sucks for the party as a whole.

Sczarni

There are many types of Performance that have an instantaneous effect. In order to do one, you must end the other. And Lingering Performance doesn't help, either.

Grand Lodge

Nefreet wrote:
There are many types of Performance that have an instantaneous effect. In order to do one, you must end the other. And Lingering Performance doesn't help, either.

Explain how Lingering Performance wouldn't help?


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when you start a new performance the effect of the old one that was lingering stops. just starting the performance to weird word will end the lingering effect of your inspire courage.

Sczarni

kinevon wrote:
Nefreet wrote:
There are many types of Performance that have an instantaneous effect. In order to do one, you must end the other. And Lingering Performance doesn't help, either.
Explain how Lingering Performance wouldn't help?

As Chess Pwn put it:

If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.

The Exchange Owner - D20 Hobbies

Nefreet wrote:
There are many types of Performance that have an instantaneous effect. In order to do one, you must end the other. And Lingering Performance doesn't help, either.

+1

But a second bard Inspiring you would work. ;-)

Grand Lodge

You need to be a bard with a pocket bard. Unless your pocket bard is a Sound Striker then he needs a pocket bard unless their pocket bard is a Sound Striker then he needs a pocket bard unless...

Sczarni

There's a high tier module that does just that, too!!

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