Need help deciding on a first level feat for a PFS Hunter...


Advice

Liberty's Edge

Like the title says, I'm looking for a first level feat for my new Hunter for PFS. Any ideas? I'm posting this under his alias so you guys can get a look at what he looks like mechanically.


One idea is the feat that gives you extra use of your animal focus. I can not remember what it is called.


Elric Woodsborne wrote:
Like the title says, I'm looking for a first level feat for my new Hunter for PFS. Any ideas? I'm posting this under his alias so you guys can get a look at what he looks like mechanically.

Since you're asking, I assume your hunter is melee. If so, you can never go wrong with Toughness since you'll probably be pursuing fighting with your animal companion and you've only got a D8 hit dice.

That said, if you are going range, Point Blank Shot. You'll get Precise shot next level for free.

Liberty's Edge

I'm still on the fence between melee and range, but I'm liking melee more I think. It seems like a better bet to flank near my companion.Toughness was the first thing I thought of, but I was just wondering if there was a better option.

So if I go with toughness, should I retrain it when I get to the point where I share teamwork feats with my mount? Or are the hit points that important in PFS?

Dark Archive

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

if you are going range its point-blank shot. IF you are wanting the hit points go tribal scars. its 6 hit points when you take it plus you get bonus to two skills and/or saves. Toughness passes tribal scars at 7th level for hit points but the skill save bonus is wort it.


Elric Woodsborne wrote:

I'm still on the fence between melee and range, but I'm liking melee more I think. It seems like a better bet to flank near my companion.Toughness was the first thing I thought of, but I was just wondering if there was a better option.

So if I go with toughness, should I retrain it when I get to the point where I share teamwork feats with my mount? Or are the hit points that important in PFS?

You could probably retrain it before you hit 2 for free (or later), but the +1 hp per level will help close the gap between you and the other d10+ melee. The melee hunter really screams flanking with your companion, which means you may be placing yourself in slightly more vulnerable positions. I've not taken a hunter very high, but I think you'd probably not regret having the extra hp.

Grand Lodge

cavernshark wrote:
Elric Woodsborne wrote:

I'm still on the fence between melee and range, but I'm liking melee more I think. It seems like a better bet to flank near my companion.Toughness was the first thing I thought of, but I was just wondering if there was a better option.

So if I go with toughness, should I retrain it when I get to the point where I share teamwork feats with my mount? Or are the hit points that important in PFS?

You could probably retrain it before you hit 2 for free (or later), but the +1 hp per level will help close the gap between you and the other d10+ melee. The melee hunter really screams flanking with your companion, which means you may be placing yourself in slightly more vulnerable positions. I've not taken a hunter very high, but I think you'd probably not regret having the extra hp.

Aiming to pick up the Pack Flanking Feat can help with precarious positioning. As long as you and the animal companion are beside each other and attacking the same guy, you'll be counting as flanking.


Ms. Pleiades wrote:
Aiming to pick up the Pack Flanking Feat can help with precarious positioning. As long as you and the animal companion are beside each other and attacking the same guy, you'll be counting as flanking.

Absolutely fair point. It's an odd set of requirements for a hunter (13 Int and Combat Expertise), but definitely arguably worth it. If you go that route, Combat Expertise as your first feat wouldn't be a bad choice.

Grand Lodge

If Anto will be a mount, your will DEFINATLY want Pack Flanking. Outflank closes the gap in BaB between you and fighters/paladins etc. Crit trading with the pet is also fun. Oh, and the bodyguard archetype has most of the abilities requiring you to be adjacent, so to get flanking and bodyguard, this is a must have.

Also, Extend Animal Focus, which allows you to have more uses of focus at low levels. This was the big issue with my Hunter. That said, he is now at 3rd and I am usually ending a scenario with at least 1 use left now. Looks like, at 5th, I will always have a use left over. This is something you could easily retrain later too.

Liberty's Edge

Tribal scars looks good. Unfortunately, grabbing combat expertise would require a stay rebuild, which I don't believe I will have time for before the game begins.

I believe I will go with tribal scars, and possibly retrain it before level two, and rework his stats to grab combat expertise and pack flanking, since I built this character to be all about flanking, and that would help tremendously.

Thanks for all your ideas and if you have more, keep me coming!

Liberty's Edge

Dafydd wrote:

If Anto will be a mount, your will DEFINATLY want Pack Flanking. Outflank closes the gap in BaB between you and fighters/paladins etc. Crit trading with the pet is also fun. Oh, and the bodyguard archetype has most of the abilities requiring you to be adjacent, so to get flanking and bodyguard, this is a must have.

Also, Extend Animal Focus, which allows you to have more uses of focus at low levels. This was the big issue with my Hunter. That said, he is now at 3rd and I am usually ending a scenario with at least 1 use left now. Looks like, at 5th, I will always have a use left over. This is something you could easily retrain later too.

This is a genius plan. I like it. Looks like I'll be grabbing that pre level two rebuild.

Grand Lodge

Were you going to grab the bodyguard pet/lookout combo?

(If you do not know it, it is: Bodyguard Archetype for animal companion grants the animal companion the ability to always act in a surprise round, Lookout is a teamwork feat that allows you to act in the surprise round if your ally with lookout can, basically, you and pet always get to act in surprise.)

Additionally, any particular reason for Bastard Sword? You have a better crit profile with a scimitar, rapier and with an Elven Curved Blade, Katana, Falchion, Estoc, Rhoka, Nodachi and Urumi all have an 18-20 crit range and a damage die similar if not better. Since you have to score the crit to get an AoO for the ally, the extra range really helps (doubly so when you get keen on it).

Liberty's Edge

The bastard sword is from an earlier iteration. I believe what I'm going to do is retrain before level two, set up for pack flanking, and rock an Elven curved blade.

I'm really loving these ideas. I may even go ahead and ask the GM to let me do it last minute before the game starts.

Grand Lodge

If the plan is a rebuild pre level 2, does he need to be half elf?

Tengu (currently legal for PFS) gets a dex boost, wis boost, ECB proficiency (along with many others) Stealth and Perception boost and lowlight boost.

That said, tengu is much better for going Dex based, and that kinda locks your 1st level feat into Weapon Finesse. That said, you can still get the pack flanking at 3rd by taking combat expertise as the 3rd level feat. Does push back the Lookout till 5th though. Course, you do not "need" pack flanking till level 7 when you can ride the tiger.

If you do go dex with light armor, look into Darkleaf cloth, it is good for upping the dex max of light armors.

Liberty's Edge

I'm not a big fan of Tengus... It's just a personal thing. Mechanically they're great, but I just don't like the flavor.

I'm thinking of having Elric as a half elf from an Ulfen tribe, which fits tribal scars well, and have Anto be a mount at level seven. Now, that makes mounted combat a necessity, but I haven't run a mount focused character in pathfinder. I have in 3.x though.

What other mounted feats are a must have? Also, I'll be going bodyguard/lookout as well, making flanking feats another necessity. I'll have to wait until I get off work to make a layout of how he'll progress but it looks like I'll retrain at level two to take an Elven Curved Blade and light armor, so I'll need weapon finesse as well.

I worry that this will be a build that needs more feats than it gets...


Mounted Combat (the feat) is not a necessity in PFS. I have a Cavalier who's made it to 7th level without it, and my husband's Bard/Cavalier made it to level 14 and only used it twice. The main value of that feat is the entry into other feats (unless you have a GM that regularly attacks your mount--I've found them to be rare).

Bodyguard and Lookout are adjacent feats, not flanking feats (unless I'm misremembering what ones you're talking about).

Liberty's Edge

Gwen Smith wrote:

Mounted Combat (the feat) is not a necessity in PFS. I have a Cavalier who's made it to 7th level without it, and my husband's Bard/Cavalier made it to level 14 and only used it twice. The main value of that feat is the entry into other feats (unless you have a GM that regularly attacks your mount--I've found them to be rare).

Bodyguard and Lookout are adjacent feats, not flanking feats (unless I'm misremembering what ones you're talking about).

Bodyguard and Lookout allow both companion and Hunter to act in the surprise round. I actually meant pack flanking, which if I go with then I want to at least get a couple of the teamwork feats that base off of flanking.

I haven't done PFS with a mount based character, so I only assumed mounted combat would be a must. If it isn't, then that helps out a little.

Grand Lodge

Look into THIS thread for inspiration. I highly suggest using the Wayang option talked about at the end of the thread.

You can get by with this mounted build with practically no "mounted" feats.

Grand Lodge

If you make it STR based (instead of DEX, ECB CAN be used with dex, does not have to be) you can get by with the following feat list

1: Undersized Mount
2: Outflank
3: Combat Expertise
3T: Lookout
5: Pack Flanking
6T: Distracting Charge

If you wanna go Dex based, you will be short feats till level 7. At 7 you no longer need undersized mount, freeing up the slot if you retrain.

Changing to human, while costing you the low light vision and perception bonus, as well as will bonus, does get you the extra feat to get off the ground sooner (I suggest Weapon Finesse and Undersized Mount for DEX, Undersized Mount and Combat Expertise for STR)

Liberty's Edge

Thanks for the link and the ideas! I'm kind of hybridizing them, but sticking with the bodyguard/lookout and pack flanking theme

Grand Lodge

Dafydd wrote:

If you make it STR based (instead of DEX, ECB CAN be used with dex, does not have to be) you can get by with the following feat list

1: Undersized Mount
2: Outflank
3: Combat Expertise
3T: Lookout
5: Pack Flanking
6T: Distracting Charge

If you wanna go Dex based, you will be short feats till level 7. At 7 you no longer need undersized mount, freeing up the slot if you retrain.

Changing to human, while costing you the low light vision and perception bonus, as well as will bonus, does get you the extra feat to get off the ground sooner (I suggest Weapon Finesse and Undersized Mount for DEX, Undersized Mount and Combat Expertise for STR)

I don't recommend distracting charge. You should never need to charge when you're getting a +4 flanking bonus. The -2 to AC is going to hurt more than help if you're already hitting on everything above a 3. Escape Route is a much better option--always on no AoOs from moving. Or another better option, Paired Opportunists and use a keen scimitar. Then your mount gets an AoO at +4 when you crit (and another +4 from already flanking). Pair that (no pun intended) with Broken Wing Gambit and you'll always get AoOs.

Liberty's Edge

claudekennilol wrote:
Dafydd wrote:

If you make it STR based (instead of DEX, ECB CAN be used with dex, does not have to be) you can get by with the following feat list

1: Undersized Mount
2: Outflank
3: Combat Expertise
3T: Lookout
5: Pack Flanking
6T: Distracting Charge

If you wanna go Dex based, you will be short feats till level 7. At 7 you no longer need undersized mount, freeing up the slot if you retrain.

Changing to human, while costing you the low light vision and perception bonus, as well as will bonus, does get you the extra feat to get off the ground sooner (I suggest Weapon Finesse and Undersized Mount for DEX, Undersized Mount and Combat Expertise for STR)

I don't recommend distracting charge. You should never need to charge when you're getting a +4 flanking bonus. The -2 to AC is going to hurt more than help if you're already hitting on everything above a 3. Escape Route is a much better option--always on no AoOs from moving. Or another better option, Paired Opportunists and use a keen scimitar. Then your mount gets an AoO at +4 when you crit (and another +4 from already flanking). Pair that (no pun intended) with Broken Wing Gambit and you'll always get AoOs.

That's exactly what I'm doing. Not worried about charging, because my build is all about AoO's and lots of em.


What type of pet are you going to have? I am going human with my hunter build with undersized mount and I'm riding my medium tiger. My tiger is going to be pouncing everything so I might as well be on his back with a lance when he does his claw claw bite.

If you think Human maybe a better option, you can take combat expertise at level 1 and pack flanking at level 3. Or if you forgo the bonus feat for human you can take Eye for talent and give your AC extra INT and take pounce or any feat they are eligible for.

With Pack Flanking it maybe worth while to take a dip class that offers sneak attack(like a brawler archetype Snakebite Striker which also stacks with Wild Child)Then you can sneak attack everything as long as you are mounted.

Also down the chain if you take Escape Route teamwork feat you can run around on your AC and never provoke AOs moving through threatened enemy squares.

That's at least what I'm doing with one of my PFS AC builds.

Grand Lodge

deadboy wrote:

What type of pet are you going to have? I am going human with my hunter build with undersized mount and I'm riding my medium tiger. My tiger is going to be pouncing everything so I might as well be on his back with a lance when he does his claw claw bite.

If you think Human maybe a better option, you can take combat expertise at level 1 and pack flanking at level 3. Or if you forgo the bonus feat for human you can take Eye for talent and give your AC extra INT and take pounce or any feat they are eligible for.

With Pack Flanking it maybe worth while to take a dip class that offers sneak attack(like a brawler archetype Snakebite Striker which also stacks with Wild Child)Then you can sneak attack everything as long as you are mounted.

Also down the chain if you take Escape Route teamwork feat you can run around on your AC and never provoke AOs moving through threatened enemy squares.

That's at least what I'm doing with one of my PFS AC builds.

Yours doesn't work how you want it to. Your lance is a reach weapon. Your tiger doesn't have reach. If you're both charging, your tiger is going to fall short of the target and not be close enough to attack. Because the closest spot you can attack from is 10 feet away and your tiger needs to be directly adjacent.


Sure it does, and here is how(someone had to explain it to me too). On your turn make a ride check to control your mount with your knees and then ready an action to attack with the lance when you get in range. Then tell your mount to charge. You're lance attack interrupts the mounts charge when you get in range and after your attack finishes your mount finishes his charge.

It only works with a readied action tho.

Grand Lodge

deadboy wrote:

Sure it does, and here is how(someone had to explain it to me too). On your turn make a ride check to control your mount with your knees and then ready an action to attack with the lance when you get in range. Then tell your mount to charge. You're lance attack interrupts the mounts charge when you get in range and after your attack finishes your mount finishes his charge.

It only works with a readied action tho.

This doesn't work.

FAQ, CRB wrote:


Mounted Combat: When making a charge while mounted, which creature charges? The rider or the mount?
Both charge in unison, suffer the same penalty to AC, the gaining the same bonus to the attack rolls and following all other rules for the charge. The mounted combat rules are a little unclear on this. Replace the third paragraph under the "Combat while Mounted" section on page 202 with the following text. Note that a "mounted charge" is synonymous with a "charge while mounted," and that when a lance is "when used from the back of a charging mount" it is during a mounted charge not when only the mount charges.

A mounted charge is a charge made by you and your mount. During a mounted charge, you deal double damage with your first melee attack made with a lance or with any weapon if you have Spirited Charge (or a similar effect), or you deal triple damage with a lance and Spirited Charge.

If you are charging, then you stop 10 feet away and your mount can't attack. If you are charging, you can't have a readied action. If you have an action readied, you aren't charging. It just doesn't work how you said.

Liberty's Edge

Basically how he said above. Charges can't be interrupted by a readied action in any way. I even read a thread about this a long time ago that clarified it. It could have even been a 3.x thread. I don't remember. Basically, if your mount has attacks that can be used on a charge, you don't want to use a reach weapon because someone is going to get left out.

Grand Lodge

claudekennilol wrote:
Dafydd wrote:

If you make it STR based (instead of DEX, ECB CAN be used with dex, does not have to be) you can get by with the following feat list

1: Undersized Mount
2: Outflank
3: Combat Expertise
3T: Lookout
5: Pack Flanking
6T: Distracting Charge

If you wanna go Dex based, you will be short feats till level 7. At 7 you no longer need undersized mount, freeing up the slot if you retrain.

Changing to human, while costing you the low light vision and perception bonus, as well as will bonus, does get you the extra feat to get off the ground sooner (I suggest Weapon Finesse and Undersized Mount for DEX, Undersized Mount and Combat Expertise for STR)

I don't recommend distracting charge. You should never need to charge when you're getting a +4 flanking bonus. The -2 to AC is going to hurt more than help if you're already hitting on everything above a 3. Escape Route is a much better option--always on no AoOs from moving. Or another better option, Paired Opportunists and use a keen scimitar. Then your mount gets an AoO at +4 when you crit (and another +4 from already flanking). Pair that (no pun intended) with Broken Wing Gambit and you'll always get AoOs.

Yeah, I thought about it some more and the only reason to take Distracting Charge is if you are using the lance, and even then, you have to wait till 7th (when your pet goes large and has reach).


Spirit's Gift is a lot of fun. At the beginning of the day you can give your companion a bonus like fast healing or DR adamantine. You could even have a flying mount of any non-flying kind but it's speed would be limited to 5.

I'm thinking of flying elephants and flying pigs. Sure it would be slow as dirt but you would be traveling in style.

Liberty's Edge

Dafydd wrote:
claudekennilol wrote:
Dafydd wrote:

If you make it STR based (instead of DEX, ECB CAN be used with dex, does not have to be) you can get by with the following feat list

1: Undersized Mount
2: Outflank
3: Combat Expertise
3T: Lookout
5: Pack Flanking
6T: Distracting Charge

If you wanna go Dex based, you will be short feats till level 7. At 7 you no longer need undersized mount, freeing up the slot if you retrain.

Changing to human, while costing you the low light vision and perception bonus, as well as will bonus, does get you the extra feat to get off the ground sooner (I suggest Weapon Finesse and Undersized Mount for DEX, Undersized Mount and Combat Expertise for STR)

I don't recommend distracting charge. You should never need to charge when you're getting a +4 flanking bonus. The -2 to AC is going to hurt more than help if you're already hitting on everything above a 3. Escape Route is a much better option--always on no AoOs from moving. Or another better option, Paired Opportunists and use a keen scimitar. Then your mount gets an AoO at +4 when you crit (and another +4 from already flanking). Pair that (no pun intended) with Broken Wing Gambit and you'll always get AoOs.
Yeah, I thought about it some more and the only reason to take Distracting Charge is if you are using the lance, and even then, you have to wait till 7th (when your pet goes large and has reach).

Wouldn't you need seize the moment for this work? That one can't key in until level 11 because it requires Improved Critical. Still, a vicious combo I plan on using for sure.

Grand Lodge

Outflank gives you the "opponent provokes an AoO when you crit" effect of Seize the Moment. Arguably, they shouldn't stack if you tried to take both, but you might be able to talk a GM into it. But usually Outflank does a fine job. Paired Opportunists would then give *you* an extra AoO when you crit, because of the "anything that provokes from your ally provokes from you" clause.

In general, if you're going for an AoO build, all of these feats work better with a reach and mounted animal companion (Axe Beak, or one of various dinosaurs.)

Liberty's Edge

Oh wow, I completely missed that part of outflank. That's awesome!

Grand Lodge

Melkiador wrote:

Spirit's Gift is a lot of fun. At the beginning of the day you can give your companion a bonus like fast healing or DR adamantine. You could even have a flying mount of any non-flying kind but it's speed would be limited to 5.

I'm thinking of flying elephants and flying pigs. Sure it would be slow as dirt but you would be traveling in style.

Spirits Gift is not PFS legal, otherwise I would agree with you. It is a fantastic feat, great for a home game.

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