
Mr.Sandman |
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Many in this land feel their lives touched by forces whoes nature is shrouded in darkness. It is to research these forces that the Children of Darkness was founded fifteen years ago. In that time the society has investigated places touched by the arcane and occult across the nation. You are all members of this organization, devoting yourselfs to the uncovering of the unknown. Your present mission sees you traveling to the small town of Relford, where visions of a town flooded by danger plague the clairvoyant among the society.
Greetings all. It is my intent to run the Danger at Dagger Rock module for 6 players. Alynthar42, Saving Cap'n Crunch, and Riuk have been reserved spots, so I am looking to recruit 3 more.
Crunch
Starting level: 1st
HP: full at 1st level, half+1 after that
Alignment: any, but Evil must be willing to work with others.
Stats: 25 point buy
Class: any Paizo
Race: any Paizo
Traits: 2 plus 1 from those listed below
Wealth: Average
Posting schedule: Once every 48 hours would be preferable, but I know life happens. When in combat I will act for you after 48 hours.
Campaign Traits
Esoteric Study: Your studies with the Children have taught you many things about your societies most common foes. Use Knowledge Arcane to identify Undead and Abberitions.
Visions of the Drowned City: recently you have had disturbing dreams of a town engulfed in a flood of danger brought from within. These visions give you a +1 to initiative against the members of the Cult of Dagon.
Devoted to Knowledge: your quest for the truth is unswayed, even by magic. Gain a +2 bonus to Will saves against Charm effects.
Kin of Darkness: the touch of darkness on your life has made you more in tune with those who feel that connection. You gain +2 to Diplomacy against Undead.
I am also interested in running this in Eberron, but would like everybody's opinion on that first, as Golarion appears to be the default setting here.

Alynthar42 |

So, it looks like we're looking for a divine caster, a martial character, and a skill monkey. Is that right?
@Riuk-Personally, I play a tiefling for two reasons. One, they make outstanding wizards, with a bonus to Int. and Dex. Two, they provide lots of opportunities for roleplaying, since they're widely discriminated against.

Oddr Last-Laugh |

I'd like to submit the following character for consideration:
Male human (Ulfen) barbarian 1
CG Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 15 (1d12+3)
Fort +6, Ref +2, Will +0; +2 trait bonus vs. fear
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Offense
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Speed 40 ft.
Melee boarding axe +2 (1d6+1/×3) or
dagger +4 (1d4+3/19-20) or
longsword +2 (1d8+3/19-20)
Special Attacks rage (7 rounds/day)
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Statistics
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Str 16, Dex 15, Con 16, Int 10, Wis 10, Cha 13
Base Atk +1; CMB +4; CMD 16
Feats Power Attack, Two-weapon Fighting
Traits courageous, life of toil, viking blood (lands of the linnorm kings)
Skills Acrobatics +0 (+4 to jump), Climb +5, Diplomacy +1 (-1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Intimidate +6, Perception +4, Ride +4, Sense Motive +0 (-2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Survival +4, Swim +5
Languages Common, Skald
SQ fast movement, pride
Other Gear chain shirt, light wooden shield, boarding axe, dagger, longsword, backpack, bedroll, belt pouch, blanket, flint and steel, waterskin, whetstone, 18 gp, 3 sp, 8 cp
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Special Abilities
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Courageous +2 save vs. fear.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Viking Blood (Lands of the Linnorm Kings) +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.
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Oddr earned the name "Last-laugh" for two reasons. The first was simply the fact that despite what cruelty and hardship life has presented him with he always maintained a good humor, taking the view that any day he was not dead was a good day, that there was always something worse and dwelling on the hand fate had dealt was as pointless as trying to charge the waves of the incoming tide. This outlook served him in good stead as the ships boy on a longship raiding up and down the northern coasts. His father was a drunk and a gambler and had fallen so deeply into debt he sold his only son into indentured servitude as wergild to a Viking captain.
Oddr spent his boyhood among hard men, performing back breaking labor, subjected to beatings and a world of violence and bloodshed. Despite this environment he managed to keep a sense of honor and what was right. It was this that lead to the second event that led to his epithet. On one particular raid the captain of Oddr's ship was in an especially cruel and bloodthirsty mood and had decided that having slaughtered all of the coast town's menfolk, taken most if the women as slaves and burning the town to the ground was not enough he also decided to butcher the town's children just to add to his already fearsome reputation along the Varisian coast. Despite having participated in the raid, this act of senseless violence was too much for Oddr who stood between his captain and the children huddle on the beach between the longship and the roaring flames of their village behind them. He would not move and the captain took this as a challenge to his authority. A ring was formed around the two men and a brutal combat was fought. It really was one sided as the captain was a seasoned veteran, having survived more raids and duels than he could count and Oddr was repeatedly driven to his knees or laid out on his back, only to return to his feet with a grim, almost suicidal determination. Even the crew and captain began to look on with a certain respect as this boy stood swaying, bloody, barely able to raise his weapons but still willing to fight. Still, the captain could not brook this upstart's challenge, so again and again they clashed until at last Oddr was on his knees, disarmed, barely conscious. Believing the battle won, the captain chose not to slay Oddr, feeling such as he would one day make a valuable warrior, but he also thought one more lesson was in order. Taking his dagger, the captain held Oddr by his hair and sliced his cheeks from the corner of the lip in a horrific grin. "Now you will always know that I have the last laugh little boy" the captain gloated, turning his back on Oddr to complete the slaughter he had set himself upon before he was interrupted by this pup who thought himself a man.
Oddr swayed on his knees, his vision blurred by blood, sweat, and pain watching the tall shadow of his captain walking with sword draw towards the helpless victims, the captain's harsh laughter ringing in his ears. All of the pain, all of his helplessness, shame, anger, and hate drew into the pit of Oddr's stomach, flaring into an intense, bright point of cold fire. New strength lifted Oddr to his feat with a bloody snarl and he charged. Hearing this, the captain turned, sword raised only to be faced not with his battered ships boy but a blood soaked hell wight bearing down on him. The one moment of shock was all Oddr needed, batting aside the advancing blade he crashed into the captain, his fists crashing again and again into ribs, face, the bones snapping like kindling. He drove the captain to the ground, continuing to drive his hands into the hated face until it was no more, just a gory, gaping ruin.
Long after the captain was a cold corpse, Oddr kept pummeling him until the rage passed and overcome with fatigue and loss of blood, he swooned, blacking out onto the cold sand. He awoke several days later in a crude shelter, bringing tended by one if the village women. He was told that after he had so savagely killed the captain, the remaining reavers had taken the spoils of the raid but had left the children and released the women to honor what they believed had been a heroic death. Even though he had been one of the men who had helped slay their husband's and sons the women folk had taken pity on Oddr, still little more than a boy himself, who had struggled so hard to save their children. They stitched up his wounds and tended to his fever as he slowly recovered. The scars on his face did knit together, however his face will forever bear a horrible permanent grin. Once he was well enough, Oddr thanked his saviors, taking his leave to make his way in the world. From the stories of the villagers and his former shipmates that spread he had garnered some small note particularly in his homeland of the Linnorm Kings. Soon he was appended the name "Last-Laugh" as he travelled the lands, earning his way with sword and axe as a mercenary and enforcer, doing his best to live by his
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Mr.Sandman |

Sorry for the wait, had some errands to run today. You level up to ~lv 3 it looks like, maybe 4. No need to worry too much about fitting into the standard rolls, I worry more on story over build, and if you don't love the character you are less likely to play it well anyway. I think I will be recruiting until the 20th, giving everyone a week to go over there ideas, and, as I am off work that week, ready to start the game off good. Everything looks great so far.

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I'd like to submit Gringe here plz,
Saves:fort:0 refl:+2 will:+6
BAB:0 CMD:0 CMB:0
Ini:+2
Feats: draconic aspect (white)
Ranged: light crossbow+2(1d8+2)
hide armor, 10 bolts, short spear, 1 weeks rations(small)
Medium speed:40ft AC:13(+2 natural, +1 dex)
Str:13
Dex:12
Con:13
Int:1
Wiz:12
Cha:4
Attacks: Bite+1(1d6+1)
Special:DV 60ft
She is a vile friend, but a good ally. She is sloppy but precise, and tends to want things her way. She begins arguments about small things, but never changes her mind. She is a determined person, yet acts almost erratically
Thanks FYI: I can only post on weekdays

Mr.Sandman |

Greetings. Sorry, been busier than expected. I am still planning on doing this, but I have noticed, most people don't have their Trait yet, that I can tell. I am having a bit of trouble reading some of your statblocks as well. So far:
Alynthar- Campaign Trait needed please
Ivan- Same as Alynthar
Cronwier- I am having a lot of trouble reading your stats, and you need a background as well.
Osspithius- I am going to need a bit more of a background than that.
Camas- Background please
Oddr- You need a campaign trait, and I'm not really seeing where you are 'touched by darkness' in your backstory to justify you joining the 'Children'
Gringe- You need a backstory, and it might help you to take the standard number of Traits.
With this in mind I will keep recruitment open for a while more. Thank you all for your interest.

Alynthar42 |

Sorry. I'll be taking the Esoteric Study trait.
Also, there's an alternate spell like ability for tieflings that lets you animate a 1 HD skeleton per day, as per the spell Animate Dead. This means that the animation is permanent, and I can control 4 skeletons/level. Also, since it's a spell like ability, there's no material component. That said, could I take that ability instead of Darkness?

Alynthar42 |

So, since interest in this seems to have died, I suggest going to this thread for recruits.