
Nohwear |

I have been recently invited to an upcoming homebrew pirate game. I am looking for advice on how to build a char that is good at being one of the first to board another ship. I may be allowed to use Ultimate Psionics or Deep Magic. I have very little details about the campaign at this point. I feel like I am leaving something important out, but I can not think of what it is.

Little Skylark |

Do you have an idea what you want to play yet? Or was that the actual question?
If I would build such a character I would want a high AC, because you'll basically be jumping into combat, lost of people hitting you. Hp ass well, dont want to land on a ship and just die.
I don't know what the rules are about boarding and if you get an armor class penalty from it. If you do maybe build a monk?

Wiggz |

I have been recently invited to an upcoming homebrew pirate game. I am looking for advice on how to build a char that is good at being one of the first to board another ship. I may be allowed to use Ultimate Psionics or Deep Magic. I have very little details about the campaign at this point. I feel like I am leaving something important out, but I can not think of what it is.
Invulnerable Rager Barbarian.
No fears about heavy armor at sea and it's the character best able to absorb a large number of relatively weak attacks. I'd consider stacking the Urban Barbarian archetype as well. Let me know if you want to see a build.
What level range do you think you'll be playing at?

Ciaran Barnes |

Since I don't know what kind of rules your game will use for boarding ships, I will assume that you are using those already published by Paizo.
That will bring you to a free download of Paizo's Skull & Shackles Player's Guide. The first part will not be relevant because it is campaign specific, but after that is also a great deal of information pertaining to any game involving piloting ships, upgrading and repairing ships, ship combat, siege weapons, magic on ships, and boarding ships.
If you know details of the boarding rules will be in use, then you can build a character to overcome that challenge. The again, you could just fly and be done with it.

Thefuzzy1 |
Depending on whats allowed the besmara worshipers trait expert boarder give a +1 to atk when on deck of a ship, since you want to be first o'er the rails id grab improved initiative. The fighter archtype corsair is great at deck fighting getting to cleave with out an ac penalty and starts to ignore armor check penalties for key shipboard skills, a high dex is useful for the acrobatics needed for balance and for ac without too heavy an armor. multi classing invulnerable rager/corsair could make you a prime deck fighter.

Culder 'the Captain' Hargraves |

I'm not sure if you're looking for fluff advice too or just mechanics but this character (the profile I'm posting from) is pretty awesome. Feel free to steal as much as you like :)
The eldritch guardian fighter archetype grants him a familiar; the sage familiar archetype makes the bird good with knowledges, and parrots can speak one language so it can share its knowledge (and occasionally be a smart a$$). The mutation warrior fighter archetype stacks with it and gives you a great buff to one physical stat right before you board (and access to some discoveries that could be useful). My guy fights with an anchor (using the rough and ready, and dockside brawler traits to excel with an improvised weapon), but you could use any martial weapon.