Kineticist / Telekineticist specific questions


Rules Discussion


1) He's just throwing around stuff instead of elemental matter, right? Just use whatever's handy?

2) If you throw a adamantine bowling ball does it bypass DR appropriately?

I'm sure i'll think of more, but that's a decent place to start.

Is there another thread that discusses the telekineticist specifically? My search Fu didn't bring up anything.

Grand Lodge

They are using their mental power to throw things around, but using said item also as a focus of using said mental power. With it being as such, the cannonball would not bypass the DR/hardness, as it isn't the ball that's doing the hitting, but the mental power.

Considering that both the target and item being used get dealt the same damage, an Adamantine Cannonball would be good, as it could last longer than that of a sling bullet, since the hardness would make the ball more durable.

Example, mook gets dealt 9 damage, the item would be dealt 9 damage as well, but with a DR/Adamantine those points don't go through to damage the item as your power isn't able to bypass the DR of the item.

(Morrin loves to find random things on that ground and use them as weapons. If there aren't any, then he does have sling bullets to shoot.)


Morrin the Stout wrote:

They are using their mental power to throw things around, but using said item also as a focus of using said mental power. With it being as such, the cannonball would not bypass the DR/hardness, as it isn't the ball that's doing the hitting, but the mental power.

Considering that both the target and item being used get dealt the same damage, an Adamantine Cannonball would be good, as it could last longer than that of a sling bullet, since the hardness would make the ball more durable.

Example, mook gets dealt 9 damage, the item would be dealt 9 damage as well, but with a DR/Adamantine those points don't go through to damage the item as your power isn't able to bypass the DR of the item.

(Morrin loves to find random things on that ground and use them as weapons. If there aren't any, then he does have sling bullets to shoot.)

Of course then you'd have to collect the cannonball every time.

If there's no reason to use an expensive cannonball over a sling bullet or a teacup (for example) i'll just go with whats plentiful and free.

Seems odd though that a cannonball does the same damage as a tea cup. I understand why they do that, but still feels weird.

Grand Lodge

Tiny Coffee Golem wrote:
Morrin the Stout wrote:

They are using their mental power to throw things around, but using said item also as a focus of using said mental power. With it being as such, the cannonball would not bypass the DR/hardness, as it isn't the ball that's doing the hitting, but the mental power.

Considering that both the target and item being used get dealt the same damage, an Adamantine Cannonball would be good, as it could last longer than that of a sling bullet, since the hardness would make the ball more durable.

Example, mook gets dealt 9 damage, the item would be dealt 9 damage as well, but with a DR/Adamantine those points don't go through to damage the item as your power isn't able to bypass the DR of the item.

(Morrin loves to find random things on that ground and use them as weapons. If there aren't any, then he does have sling bullets to shoot.)

Of course then you'd have to collect the cannonball every time.

If there's no reason to use an expensive cannonball over a sling bullet or a teacup (for example) i'll just go with whats plentiful and free.

Seems odd though that a cannonball does the same damage as a tea cup. I understand why they do that, but still feels weird.

It may feel weird, but there's a Kineticist in my area that got an Adamantine coated cannonball that was five pounds, and has the light touch wild talant, so he can pretty much keep it floating around his head at all times. The Adamantine coating helps give the item DR, so it lasts a whole lot longer. He managed to het heightened continual flame cast on it, so he calls it his very large ioun torch. Light Touch has great RP value as well, considering my Kineticist uses it to help with simple tasks, such as dusting, or holding an extra mug, or catching something that's falling. A tea cup though, sounds great. *Cue Riddick's tea cup scene


No lower limit of object size so my Aetherkineticist uses motes of dust, hairs, and occasionally lint.


Morrin the Stout wrote:
It may feel weird, but there's a Kineticist in my area that got an Adamantine coated cannonball that was five pounds, and has the light touch wild talant, so he can pretty much keep it floating around his head at all times. The Adamantine coating helps give the item DR, so it lasts a whole lot longer. He managed to het heightened continual flame cast on it, so he calls it his very large ioun torch. Light Touch has great RP value as well, considering my Kineticist uses it to help with simple tasks, such as dusting, or holding an extra mug, or catching something that's falling. A tea cup though, sounds great. *Cue Riddick's tea cup scene

The adamantine cannonball is cute and I like the imagery, but completely unnecessary. As mentioned you can use literally anything that's handy. Specs of dirt and motes of dust and what not.


Is that right? there is no minimum weight to deal damage using Aether blast? So we can fling whatever is around even dust, small rocks, coins, etc. But what happens if the thing is something like an Alchemist's Fire or bomb, etc?

Liberty's Edge

Would the Prismati Player trait add to hit, conditionally?

Prismati Player

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