| Jack Ironfreed |
I'm trying to build an Oracle for a future Campaign session, just planning ahead is all. Just felt like switching things up a little. I'm a fan of Melee Classes and wanted to see if I could make a good close ranged Oracle. This guy is not going to be a party face so I'm open to suggestions. I've got up to level 7 planned out for feats, most of them are to cover the lose of 4/6 of my Oracle Revelations that got replaced by Martial Flexibility.
1st lv: Extra Revelation- Skill at Arms
-Human BF: Extra Revelation- Weapon Mastery
3rd lv: Extra Revelation- Maneuver Mastery
5th lv: Improved Initiative
7th lv: Extra Revelation- War Sight
As for starting armor I was thinking of going Scale Mail until I get Breastplate. End goal is to move into Full plate. As for a weapon, I was thinking of of starting with a Scimitar until I could get a Falchion. That or a Heavy Flail for the bonus to trip and disarm.
For stats I looked around and thought that these would work.
STR: 14
DEX: 12
CON: 14
INT: 8
WIS: 12
CHA: 16
For my Curse, I was thinking either Tongues, Wasting, Wolf-Scarred Face, or Haunted. Wasted and Haunted stand out the most to me as the most useful. Wolf-Scarred face seems like it could definitely help in combat, but I'm not sure if it's a good idea. I found Tongues to be funny, it seemed nice thematically.
Finally, the one thing I am having trouble figuring out what to do is which Combat Feat(s) would be going to switch around with MF. Anyone who doesn't fall asleep reading this and gets to this point, I would love to hear/read about your recommendations.
Thank you.
| Jack Ironfreed |
Are you set on being human? There are mechanically much better options to choose from.
I just picked Human because of the bonus feat and the skill point. I thought about Aasimar but I wasn't sure. If you have suggestions on other races im all ears.
Btw you can't take extra revelation at level one with a war sighted oracle...
Quote form Warsighted Oracles Martial Flexibility, "...replaces the revelations gained at 1st, 7th, 11th, and 15th levels." It doesn't say I don't get my feat,(two for human), at first level, that feat being Extra Revelation.
...unless you take another archetype like dual cursed.
I thought about Dual-Cursed and the two things I didn't like about it was the fact I would have to give up Perception as a Class Skill and I would lose Enlarge person. Other then those two things it look nice.
Wolf-Scarred rules out combat casting unless you go Dual-Cursed with Deaf.
I'll keep that in mind, thank you.
Tongues is a safe bet, or Lame if you intend to take a level of Barbarian at some point.
I'v heard Rage cycling is good with lame. Unfortunately with this guy, I was planning on going full Warsighted. I will agree Tongues is a safe choice if not funny to role-play and frustrating for your team if you feel like picking that one language nobody knows.
| BadBird |
| 1 person marked this as a favorite. |
Just to point out... you're exchanging your revelations for flexible feats and then spending your feats on revelations, and without a clear purpose for your flexible feats in the first place. Flexible feats are useful and all that but they have serious drawbacks as well, such as spending the action to 'buff' for one minute. You might want to consider not going the Warsighted route without a clear purpose for it, like Cornugon Smash -> Hurtful or whatever. The one time I've gone Warsighted, it was to make up for feats spent on Extra Rage so that my 1 level of Barbarian dip had lots of rage feul.
Also, are those stats on a 20-point-buy or...? If your focus is to build a really powerful melee Oracle, your priorities seem a little off. 14STR isn't exactly ideal for striking well or tripping effectively. If you're looking for an Oracle that can do both melee and casting well, there are ways to do it very nicely with one of the mysteries that stacks charisma.
EDIT: You can't take Extra Revelation until you have the revelation class feature, and a Warsighted Oracle doesn't have a revelation until 3.
| Jack Ironfreed |
...and without a clear purpose for your flexible feats in the first place.
That is why I'm kindly asking help from the community. there are a lot of combat feats and I don't have all the time in the world to search and study for every useful one without help.
Just to point out... you're exchanging your revelations for flexible feats and then spending your feats on revelations...
I'm aware of this faxt yes. The reason I'm going with Extra Revelation is that those first three Revelations I have on the list, just at level 1, give me 2 proficiency feats and a WF feat that later gives to 2 more free feats for the price of 2 feats. I thought I was a good idea, but if you have any suggestions I'm open to ideas to better him in comabt.
Flexible feats are useful and all that but they have serious drawbacks as well, such as spending the action to 'buff' for one minute. You might want to consider not going the Warsighted route without a clear purpose for it,...
Mostly I want to have Martial Flexibility as a situational option. That is why I'm asking for help.
...like Cornugon Smash -> Hurtful or whatever. The one time I've gone Warsighted, it was to make up for feats spent on Extra Rage so that my 1 level of Barbarian dip had lots of rage feul.
So you multi-classed, I'm assuming you picked them lame curse as well then? It seems like a nice thing to multi-class with but I want to try pure Oracle and see how far I can get.
Also, are those stats on a 20-point-buy or...? If your focus is to build a really powerful melee Oracle, your priorities seem a little off. 14STR isn't exactly ideal for striking well or tripping effectively.
I'm using 20 point by, yes. Sorry I forgot to put that in. as for the 14 STR, I was planning on putting the +2 racial bonus from Human into it, but I wasn't sure if his wisdom would have needed the bonus or not. This is a rough setup now, I'm not perfect nor will I ever be. I could just bump the STR back to 16.
If you're looking for an Oracle that can do both melee and casting well, there are ways to do it very nicely with one of the mysteries that stacks charisma.
I mostly want to use casting for self buffing buffing purposes, more Melee then casting with this guy. Though keeping a good Charisma for bonus spells per day can't hurt.
| Renegadeshepherd |
Race: aasimars, half elves, and elves are the best for many oracles because of their favored class bonus of +1/2 for effective level for one revelation. For a battle oracle this would mean that you are adding 50% to your effective level towards maneuver master. Putting it another way, you would be 50% better than full BAB towards one combat maneuver of your choice AND you get the related feats a little earlier.
About dual cursed: If you take this archetype you will lose perception as a class skill and a very good spell that's true. BUT you have the revelation of misfortune that allows you to say "NO" to the GM a lot of the time he says "crit" and help your allies reroll once per day. WOW!! and fortune revelation isn't bad either. Furthermore this allows you to get 2 more revelations than you would have otherwise. Yeah what you give up hurts but you will get much more mileage out of these revelations granted to you. The second curse should probably be tongues the benefits of the curse are trivial as a spell gives the same benefits but the problems can be dealt with by a single point in linguistics skill of the party.
stats: assuming 20 point buy id go something similar to 14,10,14,10,10,16 and put racial into strength. if your an angel kin aasimar you get 16 strength and 18 charisma or vice versa. Could take a hit to one of the mental stats for a dex increase if you prefer it.
Feats: Noble scion should be very heavily considered as your dex is going to be low. Extra revelation should be taken but only when you actually need a revelation right now AND when its worth more than just the single feat. for example maneuver mastery grants two feats and weapon master offers 3 feats so those are worth it, battlecry isn't.
that should get you started. ill see how you react and make notes later.
| BadBird |
I mostly want to use casting for self buffing buffing purposes, more Melee then casting with this guy. Though keeping a good Charisma for bonus spells per day can't hurt.
Well for myself if I'm going to go melee Oracle I like to go in really crushing things with a 16/18 starting strength, but 14/16 works. My preferred stats for an Oracle of Battle would be either Dual Talent Human or Angel-Blooded Aasimar, using something like 16/18,12,14,10,8,14/16. If you use an Oracle of Nature, Lore or Lunar you can do something like 16/18,7,14,10,8,16/18 where charisma is your AC stat instead of dexterity, and both initiative and saves can be worked off of charisma as well.
As far as feats go, Power Attack of course. Cornugon Smash is very good, and it's crazy good combined with Hurtful. Divine Protection is a no-brainer. Those feats are from more peripheral sources, but if you can use them they're just absurdly good.
I can totally respect not multiclassing, but just to say it... one level of Barbarian is so good on a melee Oracle it's just nuts. With the lame curse making you immune to fatigue by level 6 (and the movement problem solved by Barbarian fast movement), you have the ability to simply switch on +4STR for exactly as long as you need it, then turn it off. No fatigue, no weaker AC, just a pure and simple extra pound of potential when you smash things.
EDIT: Oh yeah, and a Furious Courageous weapon that you cast Greater Magic Weapon on. Rage with it and you have a +4 weapon that makes your rage bonus a +6STR.
| Jack Ironfreed |
Okay for I put a start and an end to those it should concern because of the size of your comments.
"Renegadeshepherd Start,"
Race: aasimars, half elves, and elves are the best for many oracles because of their favored class bonus of +1/2 for effective level for one revelation. For a battle oracle this would mean that you are adding 50% to your effective level towards maneuver master. Putting it another way, you would be 50% better than full BAB towards one combat maneuver of your choice AND you get the related feats a little earlier.
I heard Aasimars had multiple types, i just never looked them over fully and that is a good favored class bonus. I'm not sure about Elves though, that -2 to CON could hurt a bit. I'll have to look into this further.
About dual cursed: If you take this archetype you will lose perception as a class skill and a very good spell that's true. BUT you have the revelation of misfortune that allows you to say "NO" to the GM a lot of the time he says "crit" and help your allies reroll once per day. WOW!! and fortune revelation isn't bad either. Furthermore this allows you to get 2 more revelations than you would have otherwise. Yeah what you give up hurts but you will get much more mileage out of these revelations granted to you.
I will agree that the two Revelations gained at 5th and 13th level are nice, and Fortune and Misfortune are really nice too. It's just so hard in my opionin losing perception and enlarge person. I'll look this over though, I have a lot of thinking to do on this.
The second curse should probably be tongues the benefits of the curse are trivial as a spell gives the same benefits but the problems can be dealt with by a single point in linguistics skill of the party.
I guess having Tongues second would be the best idea considering this guy isn't going to be a party face kind of character. As for my first curse i'm still looking at both Wasting and Haunted. Wasting seems good for countering Dirty trick, just not sure if my DM plans on using it. I do like getting Mirror Image from Haunted though. I'll look further into this.
stats: assuming 20 point buy id go something similar to 14,10,14,10,10,16 and put racial into strength. if your an angel kin aasimar you get 16 strength and 18 charisma or vice versa. Could take a hit to one of the mental stats for a dex increase if you prefer it.
Yeah, were doing 20 point buy. For now, I'm set up for human, but I'll look into Assimar and their many types when I have time later today. as mental stats, I'd have to lower my INT because WIS is needed for my low Will saves and CHA for casting. Oracles do get 4 skill points per level so only having 3 per level should hurt to bad. Still better then a fighters 2 per level.
Feats: Noble scion should be very heavily considered as your dex is going to be low. Extra revelation should be taken but only when you actually need a revelation right now AND when its worth more than just the single feat. for example maneuver mastery grants two feats and weapon master offers 3 feats so those are worth it, battlecry isn't.
Noble Scion, I'll have to look into this. Also the reason I when to heavy on Extra Revelation is Battle has a few good Revelations that are basically 2-3 feats in 1. Right now for starting, I'm really thinking Skill at Arms for the Automatic Proficiency in both Martial weapons and Heavy Armor. Truthfully, I could take this later and just use medium armor and a Morningstar until I get to that point where I want Heavy armor. I have to plan more into this.
That should get you started. ill see how you react and make notes later.
I appreciate that you took time out of your day/night to give advice to me, thank you. I'll look your post over further just in case I missed something.
"Renegadeshepherd End."
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"BadBird Start,"
Well for myself if I'm going to go melee Oracle I like to go in really crushing things with a 16/18 starting strength, but 14/16 works. My preferred stats for an Oracle of Battle would be either Dual Talent Human or Angel-Blooded Aasimar, using something like 16/18,12,14,10,8,14/16. If you use an Oracle of Nature, Lore or Lunar you can do something like 16/18,7,14,10,8,16/18 where charisma is your AC stat instead of dexterity, and both initiative and saves can be worked off of charisma as well.
Aasimar seems like a favorable race, I'll have to look into it. As for the other achytypes I'll look into them as well. I will admit that having CHA for AC instead of DEX is nice.
As far as feats go, Power Attack of course. Cornugon Smash is very good, and it's crazy good combined with Hurtful. Divine Protection is a no-brainer. Those feats are from more peripheral sources, but if you can use them they're just absurdly good.
Okay, I'll have to thoroughly look these feats over, thanks for pointing me in the right direction.
I can totally respect not multiclassing, but just to say it... one level of Barbarian is so good on a melee Oracle it's just nuts. With the lame curse making you immune to fatigue by level 6 (and the movement problem solved by Barbarian fast movement), you have the ability to simply switch on +4STR for exactly as long as you need it, then turn it off. No fatigue, no weaker AC, just a pure and simple extra pound of potential when you smash things.
Oh don't get me wrong about multi-classing, I've really enjoy the idea of mixing classes, it's just Pathfinder isn't really on the positive side of multi-classers. Especially if you are a caster. Granted it's just 1 level and I don't think our campaign will take us past 16 by the time we finish. I'll give this more thought.
EDIT: Oh yeah, and a Furious Courageous weapon that you cast Greater Magic Weapon on. Rage with it and you have a +4 weapon that makes your rage bonus a +6STR.
I'll look into this too, thank you for your input.
"BadBird end."
StabbittyDoom
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Just want to point out that when you swap out the first dose of a class feature such as revelation/hex/etc, you delay getting the class feature entirely until you get your first revelation/hex/etc. This means you can't take Extra Revelation at first because you don't have the class feature until 3rd.
You don't have Revelation until you have a revelation.
FAQ: http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qt8
EDIT: Guess this has already been pointed out, so my only contribution is the FAQ link.
pH unbalanced
|
I'm just putting together a Human Warsighted Oracle of Metal. Here are a couple of things from my build atm -- I'm also interested in suggestions.
Human - taking the alternate trait that gives me two stats at +2. Stats are:
S: 17 D: 14 C:12 I:13 W:8 Ch:16
Mystery is Metal
Curse is Wasting
There will be a 2 level dip in Fighter -- this gives me more feats, and Heavy Armor and Martial Weapons (which would otherwise take a Revelation to get). I expect to put the Fighter levels at character level 2 and 6.
Combat Expertise at first level. Power Attack at 2, Weapon Focus at 3.
I'm going to concentrate on Dazzling Display and reach weapons.
There are only 4 revelations I want, and one of those can't be taken till 11th level. Many of my mid-level feats will be 2x Extra Revelation, and the feat that gives CHA to saves (which are otherwise atrocious).
FCB will be spent on extra spells known.
Spells will be mostly personal/group buffs. I believe that I will be our primary melee fighter.
As others have said, you can't take Extra Revelation until Oracle 3. You *also* can't take a feat at level 1 that requires a BAB of +1 -- you start at 0.
| BadBird |
Since I'm just sitting around anyhow, this would be the 'Holy Rage' melee Warsighted Oracle I mentioned:
NG/CG Angel-Blooded Aasimar: Deathless Spirit, Scion of Humanity.
16/18++, 8, 14, 10, 10, 15/17+. Traits: Fate's Favored, Magical Knack
Mystery: Nature, since you get Barkskin as a bonus.
Curse: Lame. Hopefully with a better flavor than "Hey, I twisted my ankle... and it's not getting better!". Maybe something about being riddled with spiritual energy that makes coordination more difficult.
1 Barbarian). (12hp start, Martial Weapon Proficiency, Fast Movement, Rage, intimidation) / Noble Scion: of War
2 (Oracle from here on). [Warsighted default: Power Attack]
3. Extra Rage (12/day should do nicely)
4. ~Revelation: Nature's Whispers
5. Divine Protection / ~Bonus Spell: Barkskin.
6. ~Lame grants immunity to fatigue. Rage-at-will time.
7. Power Attack / [Warsighted default: Cornugon Smash]
8. [Warsighted default: Cornugon Smash & Hurtful]
Beyond this, lots of options - for example: Extra Revelation: Bonded Mount if you want one to ride around on. Angelic Blood -> Angel Wings if you'd rather fly. Intimidating Prowess to make your intimidation go from likely to pretty much guaranteed.
A +1 Furious Courageous Greatsword should be acquired as soon as it's reasonable. You cast Greater Magic Weapon and Aura of Doom as long-term buffs, and use Divine Favor/Power and Warsighted when battle begins (hopefully with some warning you buff on 'round -1', but whatever). You switch on rage while attacking, then switch it off. At this point, you deal 30+ damage with a rage attack, you can cause the shaken condition with either Aura of Doom or Cornugon Smash - or frightened if they both succeed - and if Cornugon Smash works, you make an extra swift-action attack with Hurtful. It doesn't have some of the fancy options of a Battle Oracle, but you're a holy terror in battle.
| Jack Ironfreed |
If you're going to use martial flexibility you need some feats which are good to build off. Power Attack, Combat Expertise, Combat Reflexes and Improved Unarmed Strike are all good that way - not that you need all of them but a couple are a good idea.
Thank you for your input, these feats should do nicely.
| Jack Ironfreed |
Just want to point out that when you swap out the first dose of a class feature such as revelation/hex/etc, you delay getting the class feature entirely until you get your first revelation/hex/etc. This means you can't take Extra Revelation at first because you don't have the class feature until 3rd.
You don't have Revelation until you have a revelation.
FAQ: http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qt8
EDIT: Guess this has already been pointed out, so my only contribution is the FAQ link.
I see, I must have not read it that way. My mistake, should have looked further into this.
| Jack Ironfreed |
Since I'm just sitting around anyhow, this would be the 'Holy Rage' melee Warsighted Oracle I mentioned:
NG/CG Angel-Blooded Aasimar: Deathless Spirit, Scion of Humanity.
16/18++, 8, 14, 10, 10, 15/17+. Traits: Fate's Favored, Magical Knack
Mystery: Nature, since you get Barkskin as a bonus.
Curse: Lame. Hopefully with a better flavor than "Hey, I twisted my ankle... and it's not getting better!". Maybe something about being riddled with spiritual energy that makes coordination more difficult.1 Barbarian). (12hp start, Martial Weapon Proficiency, Fast Movement, Rage, intimidation) / Noble Scion: of War
2 (Oracle from here on). [Warsighted default: Power Attack]
3. Extra Rage (12/day should do nicely)
4. ~Revelation: Nature's Whispers
5. Divine Protection / ~Bonus Spell: Barkskin.
6. ~Lame grants immunity to fatigue. Rage-at-will time.
7. Power Attack / [Warsighted default: Cornugon Smash]
8. [Warsighted default: Cornugon Smash & Hurtful]
Looks pretty good for a multi-class. I'll have to keep this in mind, maybe tweek it a little. How come you didn't pick up Raging Vitality? Is it because your not going full Barbarian?
Beyond this, lots of options - for example: Extra Revelation: Bonded Mount if you want one to ride around on. Angelic Blood -> Angel Wings if you'd rather fly. Intimidating Prowess to make your intimidation go from likely to pretty much guaranteed.
I really like Intimidating Prowess, especially for Half-Orc Inquisitors. I'll consider it. I'm a little iffy on mounts though, I find a lot of the campaigns I have played in are typically mountless. As for Angel Wings I think it's a fun feat but slightly impractical for heavyweight characters because you move very slow in the air. I will agree, it beats climbing.
A +1 Furious Courageous Greatsword should be acquired as soon as it's reasonable. You cast Greater Magic Weapon and Aura of Doom as long-term buffs, and use Divine Favor/Power and Warsighted when battle begins (hopefully with some warning you buff on 'round -1', but whatever). You switch on rage while attacking, then switch it off. At this point, you deal 30+ damage with a rage attack, you can cause the shaken condition with either Aura of Doom or Cornugon Smash - or frightened if they both succeed - and if Cornugon Smash works, you make an extra swift-action attack with Hurtful. It doesn't have some of the fancy options of a Battle Oracle, but you're a holy terror in battle.
I like it, I will definitely put some thought into this. Thanks for the comments.
| Jack Ironfreed |
Can I suggest a first level dip into fighter? You're spending a feat at first level on a revelation to get martial weapons and heavy armor. Instead, you could dip that level, get proficient in those AND get an extra feat (two if you count the one you saved).
I guess that could work, I'll have to put this into deep thought and look into this considering that I can't use my extra revelations till I truly gain access to them. I'll take a look at some of the archetypes just in case one of them has a good bonus.
| Jack Ironfreed |
I would first like to say, I'm sorry I have missed you. Must have passed over you by accident.
I'm just putting together a Human Warsighted Oracle of Metal. Here are a couple of things from my build atm -- I'm also interested in suggestions.
Human - taking the alternate trait that gives me two stats at +2. Stats are:
S: 17 D: 14 C:12 I:13 W:8 Ch:16
Mystery is Metal
Curse is Wasting
I like that stat arrangement, but why Metal? Just interested in your choice. Like what appealed to you about it. I picked battle because it seem to me to benefit well for a combat caster.
There will be a 2 level dip in Fighter -- this gives me more feats, and Heavy Armor and Martial Weapons (which would otherwise take a Revelation to get). I expect to put the Fighter levels at character level 2 and 6.
Combat Expertise at first level. Power Attack at 2, Weapon Focus at 3.
I'm still iffy about the whole level dipping thing with an Oracle. Maybe because I'm still looking at it in a full caster sense. Again, I'm not saying it's bad, granted having the fighter bonus feat is really nice.
I'm going to concentrate on Dazzling Display and reach weapons.
Sadly, I haven't looked to far into Dazzling Display but I think I'll take a peek at it later.
There are only 4 revelations I want, and one of those can't be taken till 11th level. Many of my mid-level feats will be 2x Extra Revelation, and the feat that gives CHA to saves (which are otherwise atrocious).
FCB will be spent on extra spells known.
Spells will be mostly personal/group buffs. I believe that I will be our primary melee fighter.
I'm still looking into what would be the best spells for buffing on the Oracle. Battle has enlarge Person which is great if your going high Armor low DEX Melee. I'm still looking into dual-cursed which would unfortunately replace that spell but give me 2 more Revelations.
As others have said, you can't take Extra Revelation until Oracle 3. You *also* can't take a feat at level 1 that requires a BAB of +1 -- you start at 0.
I learned my mistake about taking Extra Revelations at level 1, but I don't believe that I am wrong about using a revelation to get Weapon Focus. The reason being is that the Weapon Mastery Revelation says at the very end that the feats gained by it do not need to meet the prerequisites. Now, correct me if I'm wrong but I think +1 BAB is a Prerequisite I wouldn't need if I could take this revelation.
| Renegadeshepherd |
Don't take a dip in fighter its a trap unless you actually want to use tower shields, in which case you should be a cleric. Even a dip in fighter delays your spells even further and cheats you out of a LOT scaling revelations. You have I believe 5 different revelations that being delayed for just a feat or two. Not worth it.
pH unbalanced
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I would first like to say, I'm sorry I have missed you. Must have passed over you by accident.
pH unbalanced wrote:I like that stat arrangement, but why Metal? Just interested in your choice. Like what appealed to you about it. I picked battle because it seem to me to benefit well for a combat caster.I'm just putting together a Human Warsighted Oracle of Metal. Here are a couple of things from my build atm -- I'm also interested in suggestions.
Human - taking the alternate trait that gives me two stats at +2. Stats are:
S: 17 D: 14 C:12 I:13 W:8 Ch:16
Mystery is Metal
Curse is Wasting
Partially flavor. Partially the Revelations. I really like Lead Blades and Heat Metal as spells, but I think both spell lists are good.
Revelations I'm taking for sure are Dance of the Blades and Armor Mastery. Iron Skin when I qualify. Probably Iron Weapons.
pH unbalanced wrote:I'm still iffy about the whole level dipping thing with an Oracle. Maybe because I'm still looking at it in a full caster sense. Again, I'm not saying it's bad, granted having the fighter bonus feat is really nice.There will be a 2 level dip in Fighter -- this gives me more feats, and Heavy Armor and Martial Weapons (which would otherwise take a Revelation to get). I expect to put the Fighter levels at character level 2 and 6.
Combat Expertise at first level. Power Attack at 2, Weapon Focus at 3.
Part of it is we have either a Cleric or a Druid in the group, so I don't need to be the main Divine spellcaster, but I will be the main melee. So I don't mind delaying my casting a bit to be more combat effective. I'll have the trait Magical Knack, which will at least keep the Caster Level up.
But that 2 levels is really giving three bonus feats, because it is also saving me from having to grab Skill at Arms as a Revelation. If I hadn't taken Warsighted, I probably wouldn't be dipping Fighter, because then I'd have the Revelations to afford it.
pH unbalanced wrote:I'm going to concentrate on Dazzling Display and reach weapons.Sadly, I haven't looked to far into Dazzling Display but I think I'll take a peek at it later.
Dazzling Display lets you use Intimidate to try to demoralize all enemies within 30'. Part of the reason I was taking it, though, is because I thought it was a prereq for Hurtful. Looking again, I think I'll instead second BadBird's recommendation for Cornugan Smash and Hurtful as a little more useful. But take a look at all the Intimidation feats -- they should synergize nicely, and you should have a very nice Intimidate skill.
pH unbalanced wrote:I'm still looking into what would be the best spells for buffing on the Oracle. Battle has enlarge Person which is great if your going high Armor low DEX Melee. I'm still looking into dual-cursed which would unfortunately replace that spell but give me 2 more Revelations.There are only 4 revelations I want, and one of those can't be taken till 11th level. Many of my mid-level feats will be 2x Extra Revelation, and the feat that gives CHA to saves (which are otherwise atrocious).
FCB will be spent on extra spells known.
Spells will be mostly personal/group buffs. I believe that I will be our primary melee fighter.
I'm not terribly familiar with the spell list, but I can tell you what I'm looking at. Divine Favor and Shield of Faith are two obvious ones at first level. Bless is good. Burning Disarm looks like a lot of fun at slightly higher caster levels. Bull Strength and Spiritual Weapon at level two.
pH unbalanced wrote:As others have said, you can't take Extra Revelation until Oracle 3. You *also* can't take a feat at level 1 that requires a BAB of +1 -- you start at 0.I learned my mistake about taking Extra Revelations at level 1, but I don't believe that I am wrong about using a revelation to get Weapon Focus. The reason being is that the Weapon Mastery Revelation says at the very end that the feats gained by it do not need to meet the prerequisites. Now, correct me if I'm wrong but I think +1 BAB is a Prerequisite I wouldn't need if I could take this revelation.
You're absolutely right about that. I was more talking about Power Attack, which I thought had been suggested at level 1 (not by you) .
| Jack Ironfreed |
| 1 person marked this as a favorite. |
Partially flavor. Partially the Revelations. I really like Lead Blades and Heat Metal as spells, but I think both spell lists are good.
Revelations I'm taking for sure are Dance of the Blades and Armor Mastery. Iron Skin when I qualify. Probably Iron Weapons.
Okay, Battle gives me Iron Skin as well which I agree is a good feat. one of the spell I really like about the \Mystery is Wall of Fire,
Part of it is we have either a Cleric or a Druid in the group, so I don't need to be the main Divine spellcaster, but I will be the main melee. So I don't mind delaying my casting a bit to be more combat effective. I'll have the trait Magical Knack, which will at least keep the Caster Level up.
But that 2 levels is really giving three bonus feats, because it is also saving me from having to grab Skill at Arms as a Revelation. If I hadn't taken Warsighted, I probably wouldn't be dipping Fighter, because then I'd have the Revelations to afford it.
True, I mean if your not going to be casting all those spells I guess it makes sense. I wanted to go Warsighted because it looked like it had a good amount of flexibility in combat as a combat caster.
Dazzling Display lets you use Intimidate to try to demoralize all enemies within 30'. Part of the reason I was taking it, though, is because I thought it was a prereq for Hurtful. Looking again, I think I'll instead second BadBird's recommendation for Cornugan Smash and Hurtful as a little more useful. But take a look at all the Intimidation feats -- they should synergize nicely, and you should have a very nice Intimidate skill.
If I could recommend a feat since you are a Combat Oracle, Intimidating Prowess. IP lets you use your STR with the addition of your CHA for Intimidate checks. Just a thought is all, don't know if it would be worth the feat.
I'm not terribly familiar with the spell list, but I can tell you what I'm looking at. Divine Favor and Shield of Faith are two obvious ones at first level. Bless is good. Burning Disarm looks like a lot of fun at slightly higher caster levels. Bull Strength and Spiritual Weapon at level two.
Shield of Faith is nice early on and Burning Disarm is always a good spell to have. I'll need to take a look at divine favor, haven't check up on that one.
You're absolutely right about that. I was more talking about Power Attack, which I thought had been suggested at level 1 (not by you) .
Oh okay, sorry about the miscommunication.
| BadBird |
How come you didn't pick up Raging Vitality? Is it because your not going full Barbarian?
Since the idea is to only have rage on while attacking, Raging Vitality is meaningless; you're literally going *rage on* -> attack -> *rage off* without any consequences, so everything from the -2AC to the extra HP is totally irrelevant. You certainly could actually take Raging Vitality and plan to leave rage on, it just causes a bit of an ability and feat crunch. Picking it up at higher level could work well.
Also I don't think I mentioned how sweet the spell Aura of Doom is if you've got a reasonable charisma and use intimidate. For 10min/level you get to force every enemy near you to save or become shaken. If Aura of Doom causes shaken as you approach, their save vs intimidate is at -2. If you charge with Aura of Doom on and use Cornugon Smash and they both succeed, that enemy is now frightened and running.
| Arbane the Terrible |
If you charge with Aura of Doom on and use Cornugon Smash and they both succeed, that enemy is now frightened and running.
Does that work? By the rules, Intimidate can't make anyone worse than Shaken. And I'm pretty sure the Aura would affect the enemy first.
| BadBird |
Does that work? By the rules, Intimidate can't make anyone worse than Shaken. And I'm pretty sure the Aura would affect the enemy first.
Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.
In other words, you can't stack fear from demoralize with other fear from demoralize to cause a worse condition.
It doesn't say you can't stack other fear with demoralize to create a stronger fear condition.
| avr |
Arbane the Terrible wrote:Does that work? By the rules, Intimidate can't make anyone worse than Shaken. And I'm pretty sure the Aura would affect the enemy first.Quote:Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.In other words, you can't stack fear from demoralize with other fear from demoralize to cause a worse condition.
It doesn't say you can't stack other fear with demoralize to create a stronger fear condition.
I don't know why, but it does say that. In particular under demoralise: "This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. "
| BadBird |
I don't know why, but it does say that. In particular under demoralise: "This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. "
Oh, I'm wrong indeed... well that's annoying. I wonder why they'd put it two different ways in two different places that are right beside each other.
| Philip Knowsley |
I learned my mistake about taking Extra Revelations at level 1, but I don't believe that I am wrong about using a revelation to get Weapon Focus. The reason being is that the Weapon Mastery Revelation says at the very end that the feats gained by it do not need to meet the prerequisites. Now, correct me if I'm wrong but I think +1 BAB is a Prerequisite I wouldn't need if I could take this revelation.
Question...but how can you take a Revelation giving you access to an ability that lets you ignore pre-requisites...if you don't have Revelations yet?