The Darkwood Heart

Game Master Tarren Dei

Adventures starting in the vicinity of Falcon's Hollow and ending up in places unknown.


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Trom Deoch wrote:
On the map it looked like there was a basement as well, correct?

There is, but only if you find it. I would suggest we don't find it yet. The stairs take us to Crown of the Kobold King and would lead you away from the duties of Hollow's Last Hope.


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Where IS the map?


Hendrina Verkirk wrote:
Where IS the map?

I'll put this link in the campaign info thread too, but here is the map.


Tarren the Dungeon Master wrote:
Hendrina Verkirk wrote:
Where IS the map?
I'll put this link in the campaign info thread too, but here is the map.

On this map, you moved quickly through 1 and 2, into 4, looked in 5 finding the silver hammer and the skeleton, and fought the darkmantles in 10, then came out through 9 and are now standing in the hall or in 7. You have not gone into 6, but just looked in. You have not gone into 8 or the northern part of the complex. Hope this is helpful.


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

Let's go forward with some caution, if it is Kobolds then we can expect traps of some sort. The northern Complex is still uninvestigated


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

"Hey Gimble--while the rest of us search this room (area 7) why don't you examine the next door (to area 8)?"

Livlena Perception Check for area 7): 1d20 ⇒ 3


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"Sure, sounds good. Maybe these lizardpeople put up more traps, eh."

Gimble does exactly that, searching especially for traps and tripwires.

1d20 + 7 ⇒ (16) + 7 = 23 perception


Livlena finds no more clues in the little room with the table and chair (area 7). Gimble finds no evidence of any traps on the door. He's pretty sure the door is unlocked.


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Thanks Tarren, that helps a lot!

Hennie helps with the searching.

Perception: 1d20 ⇒ 11


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

After a thorough(ly awful) check of the first room, Liv peeks into the room beyond the door Gimble just scanned.

Perception Check: 1d20 ⇒ 16


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"No traps, no tricks. This door is unlocked, though."


Livelena:
This small cramped chamber holds two beds (one of which is covered in bird bones), a small sack, and an array of old tools. The other bed looks recently slept in. Peering in through the dim light you don't see the red-scaled little creature hiding under the bed at first. When the red-scaled little fellow realizes that you haven't seen him, he let's out a loud relieved sigh followed by a panicked "merp!" when he realized what his mistake.


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

"Well, this room is empty except for the cringing kobold hiding underneath the bed," the more muscled twin quips.

"Please, come out--we won't hurt you," she says to the little creature in a more friendly tone. Turning to her friends, she asks them, "Does anyone speak...koboldese?"

Diplomacy Check: 1d20 + 1 ⇒ (8) + 1 = 9


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Hennie takes over where Liv leaves off.

"Yes, there's no need to worry. We're only sheltering here briefly and we will soon be on our way. You've nothing to fear from us."

Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"They speak Draconic, the language of lizardpeople and the true dragons. I know it, Liv. Lemme try."

Gimble moves to nearby the kobold and squats down, offering out some food.

Draconic:
"We are friendly people. Here, have some food, we have no intention to harm you. I am Gimble, what are you called?"

1d20 + 6 ⇒ (15) + 6 = 21 diplomacy


Gimble:
"Gurtlekep is called Gurtlekep," he reaches out for some food, and if given it, quickly spits it out and says, "No trade; no trade. Gurtlekep's is the crow and the crow is Gurtlekep's. No trade."


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

Draconic:
"No trade, indeed. That is for you. The crow is yours to eat as well, it is not tasty for us smoothskin types. Gurtlekep, are there others like you here? Other kobolds or lizard people? We do not wish you harm, only to get some mushrooms and be on our way. Have you seen any mushrooms, maybe near the slag area or where the dwarves kept their metals?"


Draconic:
"Gurtlekep is very alone and alone is Gurtlekep. Last of his brood is Gurtlekep. No more of the Redscales. ... And, the ... And the mushrooms is ...mushrooms is ..." He thinks for a moment. "... in the falltower is the mushrooms. In the falltower under the stairs is the mushrooms." The monastery did have a ruined tower attached to it, most of it fallen.


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"This is Gurtlekep, everyone. He says he is the last if his brood. A clan, or group. Or something, I guess. He wants the crow in the other room, so leave that be. Also, he says the mushrooms might be near the fallen tower.

Draconic:
"Gurtlekep, what happened to your group, the Redscales? Was it some monster, or evil people? Or something else? Thank you for the location of the mushrooms, my friends will he very happy about that. And dont worry about your crow, I told them to leave it alone."


Draconic:
From beneath the bed you hear a sad sigh, "Defeated is the Redscales when the Redscales is betrayed. Betrayal--Truescales and Bloodscales against the Redscales! And they said it was foretold! But no more no more no! You angry make the wolves and the wolves make Gurtlekep no sleep. Now, out and no touch Gurtlekep's crow."


For those who speak draconic:

DC 5 Sense Motive:
Poor guy.

DC 10 Sense Motive:
He seems nice.

DC 15 Sense Motive:
He seems nice for a kobold.

DC 20 Sense Motive:
Don't trust him. Something is off about him.


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

Weren't the tracks we saw earlier with something else? i remember us discussing Whatever reptilian living here working with another four legged creature


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

1d20 + 1 ⇒ (13) + 1 = 14 Sense Motive

"He seems like a nice enough fellow. For a kobold, I guess. There's at least two more groups of them in the area, the Truescales and the Bloodscales. I bet we'll run into some if them soon enough."

Gimble backs out of the room, leaving the food where he dropped it.

"I dunno, last of his tribe, living in this big place all by himself. If he were a bit more friendly, I'd say we invite him along. But I dont think we could trust him, not for long, anyways."


In common, from under the bed comes a voice "Bye now ... okay bye-bye byeeee now .... bye-bye."

You are clearly not welcome here.

Among the mess of birds bones and fetishes on the other bed you see a ruby about half the size of an eye and a bunch of coins.

"bye-bye fast now .... bye-bye."

That seems to be the limit of his knowledge of Common.


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

Draconic:
"Hey, Gurtlekep, since we're leaving, why don't we take that trash outta here for you. Those bones and feathers and rocks and such. We can make it a bit more liveable for you, all on your own and all."

Does it appear that Gimble could swipe the ruby on his way out? Or perhaps the stone & the coins?


In draconic:
"Merp! No no no touch Gurtlekep's only things in the world these are. Oh no no no!"

The kobold, for the first time, emerges from under the bed, coming out on the side of the bed furthest from the party. He wears only a torn shirt but he holds a dagger and a short sword.


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Hennie only undertsands the little bits and bobs Gimble decides to translate from the conversation. But her heart goes out to the poor lonely kobald. Nonetheless, as soon as the kobald points them toward the location of the mushrooms, she is completely ready to move on without giving a single thought to bringing the little reptile with them.

When he emerges from his hiding place, she gives him a broad smile and asks Gimble to "tell him 'thank you' for directing us to the mushrooms".

Sense Motive: 1d20 ⇒ 13


Any decent Sense Motive check would reveal he is desperate, in the way that an animal backed into a corner is desperate. He is willing to die to protect what is his and had forgotten he had left it on the bed. You may not be an expert on kobold physiques, but now that you see him in the light, he seems old and wiry.


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Hennie's smile fades. "Well, I guess we'll be on our way now. It's been a pleasure to meet you." She's uncomfortable enough to forget the kobald probably can't understand her.


What do the others think? Where to next?


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

Draconic:
"Okay, okay, we dont wanna fight. Well be on our way, no problem."

"We should be on our way, if we dont want a fight. At least we learned where the mushrooms should be."

Gimble backs out of the room, hands away from his knives.


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

Let's go then, no time to waste. i doubt it would be worth swiping anything the little fella has


We seem to be missing a couple of people.

Are you heading for the tower then or somewhere else?


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

"Let's head for this fallen tower thing then!" Liv gushes. Less confidently, she adds, "Is that the pile of rocks in the northeast corner of this place?"


To get to the tower, you can cross through the yard or walk down the corridor marked as 11 on the map. Which would you take?

Note the map is now in the campaign info tab any time you want it.

In case it affects your decision, the carcasses of the landsquids seem to have been dragged out through the big doors you came into the building through and back out into the yard. A trail of the ooze that passed for their blood shows which way they were dragged.


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Hennie agrees wholly with her twin. "Here here! Let's get on with it!"

She starts toward the courtyard, too many nasty skulky things around in the buildings.

Perception: 1d20 ⇒ 12


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"Sounds good. Hopefully no more wolves are kicking around. If they are, they're being awful quiet like."

Gimble heads towards the fallen tower, stealthy and crossbow at the ready.

1d20 + 11 ⇒ (16) + 11 = 27 stealth
1d20 + 7 ⇒ (9) + 7 = 16 perception


As you move to enter the courtyard, it's hard to miss the sound of the kobold running at full speed down the hallway behind you and then up towards the area you have yet to explore (Areas 13-16). It's especially hard to miss him as he's shouting f in draconic: "Alarm, alert!! The thin-skins are coming!"

He rolled a 1 on his Stealth check.

Rushing through the courtyard in the dusk last night, you did not notice the skeletal figure leaning against the old well. A dented helmet falling off his head juantily, he looks like he could be napping against the well, just sunning his old bones and ragged cloth.

The trail of landsquid ooze and body parts leads through the courtyard, past the old well, and then back into the monastery near the door leading to the tower. (Area 12).


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

"That little twit!" Hennie exclaims is disappointment.

"We should hurry and be on guard, I doubt he's yelling to nobody in particular."

Hennie continues on toward the the tower.

Perception: 1d20 ⇒ 8


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"Oh, right. Hes certainly betraying us and telling the rest of his kobold friends were here. If you see a scaly faced little liar again, just stab it."

Gimble seems very disappointed in the betrayal, but keen on the chance to take some retribution if possible.


As you approach the watchtower, you can see landsquid juices spread on the walls. A single tentacle lying on the ground suggests the possibility that someone tried to paint with one of them.

The watchtower is crumbling and the lower floor is open and exposed and broken. It shouldn't be long before the entire tower falls as it would take an experienced engineer to rescue it now.

Thick webs cover much of the ancient crates and barrels stored inside the base of the tower. A rickety wooden staircase ascends along one wall to reach an open trapdoor above.

The two landsquid corpses are lying on a pair of crates as if they were thrown there.


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

"Hmm...those webs seem to indicate the possible presence of a giant spider in the area, yet...the idea of someone painting the walls nearby...with landsquid tentacles, no less...would seem to suggest this area is safe," Livlena reasons aloud. "But then again, from what we've seen of our first kobold, they don't seem to be a particularly smart or wise race. Let us proceed with caution."

Liv looks around for threats and/or mushrooms.

Perception Check: 1d20 ⇒ 11


Liv does not see any mushrooms or immediate threats. Most of the crates have rotted and been opened. Among the rot and garbage Liv does find one rather nice short sword.


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

1d20 + 7 ⇒ (5) + 7 = 12 perception

Gimble moves up and also searches around for the mushrooms, and anything else he might find.


Gimble Strapfellow wrote:

1d20+7 perception

Gimble moves up and also searches around for the mushrooms, and anything else he might find.

Gimble notices that the drag marks show that the landsquids were dragged to this empty tower end just outside of it. Not really anything new.


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

Livlena returns to the others, showing off the short sword. After a moment's consideration, she offers the blade to Scipio.

"As an apology for making that rather dreadful joke about eating your horse friend?"


Livlena Verkirk wrote:

Livlena returns to the others, showing off the short sword. After a moment's consideration, she offers the blade to Scipio.

"As an apology for making that rather dreadful joke about eating your horse friend?"

Speaking of horse friends, did you bring him into the big room with you last night or leave him outside with the wolves?


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0
Tarren the Dungeon Master wrote:
Livlena Verkirk wrote:

Livlena returns to the others, showing off the short sword. After a moment's consideration, she offers the blade to Scipio.

"As an apology for making that rather dreadful joke about eating your horse friend?"

Speaking of horse friends, did you bring him into the big room with you last night or leave him outside with the wolves?

Honestly, I thought about that myself but decided that asking, "By the way...did your horse get eaten by the wolves last night?" would spoil the whole apology thing. :)


That's a masterwork shortsword so +1 to attack but not damage.


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

Thank you, much appreciated...I'm more of a mage than a swordsman actually. if anyone else wants it they can use it. Scipio smiles and accepts the apology, Problem with growing up noble, you don't get many choices for friends

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