| Terquem |
Hello,
This game
Its “A” Dungeon
Needs two new players!
It is a randomly generated adventure, a dungeon crawl, derived from the Appendix of the 1977 Dungeon Master’s Guide.
Currently we have a “Shadowy” Elven Wizard
A Human Ranger
And
A Dwarven Cleric
All of these characters are 5th level, and I would like to replace two players who are leaving the game (the Rogue and the Monk)
We need a new Rogue and a Fighter (only). The details on basic character creation can be found in the recruitment thread of the game linked above, but are restated here for convenience
Races are limited to
Dwarf
Half-Elf
Halfling
Human
Elf
Gnome
Half-orc
Characters will be generated using a 24 point buy system, no stat to be less than 12 after application of Racial Modifiers.
Starting Gold will be 10,500 gold pieces (for a fifth level character)
You will have maximum HP to level 3, then roll for level 4 and 5, and always reroll any roll of a “1”
You will be allowed One Trait
All Core rules will be used (that is all material accessible through the PRD here at Paizo, d20psfrd material is not allowed).
The posting rate is a bit slow, usually no more than one post per day, and sometimes a bit slower, but we keep it going, and we have a real, “breaking the fourth wall” attitude toward the game much like the Order of the Stick Comic.
Also, there is a second game, where a group of Monster Player Characters are exploring the same dungeon, and actively (well, sort of actively) hunting this group of heroes
Is anyone at all interested in Joining us?
| Terquem |
Well, you would think there would be more action, but the randomness of the rolls doesn't always give us what we want. Not that I am turning you away, NO, please join us if you think the game sounds like fun.
Most of the real high points of this game have been the interactions between the players who have a sort of helpful criticism of each other down to a science
Participation in the discussion thread, and understanding how the random tables work is a must
| Mark Talbot |
Here's my level 3 Mutation Warrior fighter. He's a former lab assistant out for vengeance for his slain teacher, who drinks dangerous concoctions of his own dubious design in order to go berserk and smash things with his weapons. If he interests you I'd be happy to adjust his stats and such to level 5.
| Terquem |
Back Stories are not required.
I'm sort of looking for basic characters at this point, a standard Rogue and a standard Fighter. We have a challenge cut out for us, just keeping our heads together creating the dungeon, complex character builds tend to make it harder to run the encounters than it needs to be.
Everyone has the same reason for being in the Dungeon, as it is right in the middle of the city. No one is really sure why it exists, but it has become a place where heroes can become famous (for surviving) and rich (there seems to be a limitless supply of treasure coming out of the dungeon, of course the city's merchants shops, hotels, and travel destinations are all owned by It Dupree, so there is no real mystery how the treasure gets back into the dungeon after all).
| Terquem |
I am so sorry Rorek55!
I completely spaced out that I had created that thread (things went from bad to worse in the game right around that time with Jim dropping out shortly after Teirist announced his departure)
The character is splendid, really fine, and can be raised to fith level if you are still interested, I would like to see an alias if you are.
Any questions about how the game works?
rorek55
|
Male half-orc (fighter)1 (Two handed warrior)1
N Medium Humanoid (half-orc)
Alternate racials- shaman’s apprentice, sacred tattoo’s, Chain fighter
Init +2; Senses Perception +6
------------------------------
DEFENSE
------------------------------
AC 20, touch 13, flat-footed 18(+7 armor, +2 dex, +0shield)
hp 47
Fort +8, Ref +6, Will +7
------------------------------
OFFENSE
------------------------------
Speed 30 ft.
Melee
Spiked Chain
To hit: +13 / +11
Damage: 2d4+13 / 20
Ranged
Composite longbow
To hit: +8
damage: 1d8+5
------------------------------
STATISTICS
------------------------------
Str 20, Dex 14, Con 12, Int 13, Wis 14, Cha 12
Base Atk +5; CMB +10; CMD 23
Traits: Fates favored,
Drawbacks: Pride
Feats:
1- Power attack, Combat reflexes, endurance
2- Weapon focus (Spiked chain)
3- Iron will
4- Weapon specialization (spiked chain)
5- Combat expertise
Skills:2+1+
Acrobatics-3
Perception-5
Intimidate-3
Know. Dungeoneering-2
Climb-3
Heal-2
Ride-1
ACP -2
*ACP applies to these skills
Non-Standard Skill Bonuses
Languages Common, orc,
------------------------------
GEAR/POSSESSIONS
------------------------------
Arms and Armor: +1 Spiked Chain(2k), +1 Breastplate (1k), composite longbow (+5), 20 arrows, 20 blunt arrows
Magical Gear: Belt of Strength (4k), cloak of resistance +1 (1k), ring of protection +1 (2k)
Misc Gear: backpack, belt pouch, sunrod(3), torch (5), waterskin (3), rations (20), caltrops (3), Grappling hook, 100ft silk rope, lantern, oil(24oz) ,
Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.
Money GP 26 SP 5 CP
hp: 1d10 + 2 ⇒ (1) + 2 = 3
hp: 1d10 + 2 ⇒ (5) + 2 = 7
hp: 1d10 + 2 ⇒ (1) + 2 = 3
hp: 1d10 + 2 ⇒ (4) + 2 = 6
(the dice blooming hate me :/ )
Niversal
|
I was just using it as a way to post as I am in another play by post as well and that is set as my main. I am hoping you will let me craft alchemy to reduce cost for acid flasks as I am going to be using those within 30 feet to deliver my sneak attacks, as well as adding some oil and alchemist fires to my equipment list.
| Bud Wiser |
As Bud stumbles into the room an overpowering stench of ale proceeds him, punches you in the nose, and leaves you feeling like you've already had enough to drink.
"Hey do you mind if I join you?"
He then looks around the room and sees all the shiny good holy symbols and spiffy do gooder armor.
"On second thought, I think I'm in the wrong room."
I couldn't resist popping in here and giving Terquem props. I'm in two of his games and both are fun and definitely don't take themselves too seriously. I enjoy both immensely. Hope you find your rogue so we can turn them all into custard when we catch up to you do gooders. Until then.
| Terquem |
Okay looks like we have three new characters ready to join the dungeon. (also, Edlesmirge - are you sure you want to use a Society Profile for this? You can always create the identical alias in a non society profile)
Saturday is a busy day for me, but I do intend to send each of you a PM to help you join the game
We have
Karuum Chaney - Half-Orc Fighter
Keltos Rankenstar - Human fighter
Niversal - Elf rogue
Now the last thing I'll mention is about a skill change that is a house rule for this game, it deals with Perception (which switches to an Intelligence based Skill) and a new skill (which replaces Sense Motive) that is called Intuition (a wisdom based skill*)
*and for the record I've been doing this for a long long time, way before D&D5e introduced Perception as a Wisdom Skill and Investigation as an Intelligence Skill
| ToxicDragon |
Here is my Sorceror Zaehyra For consideration. Need to spend another 4000g but Ill do that if she's selected. She is a false priest, so that helps with the missing divine caster a bit.
| Terquem |
Looks good ToxicDragon, but let me clarify, we are not missing a priest, we have Ballar, a dwarven priest, and one of the die hard players still holding on to this game
A Sorcerer would be a great addition. The Party is about to wipe out some Skeletal Champions, and then I think they are headed up out of the Dungeon to get some new spells and equipment for Ballar and Keryth (they will be staying at the Shady Dragon Inn) so stay with me for a bit and we will introduce you to the rest of the team