Scenarios


Rules Questions and Gameplay Discussion


Hi All!

Each scenarios has a list of locations numbered to show which are to be used for any given Party size.
I am playing (solo) two person teams so I never get to use 50% of the locations.

My question is this; is the location list finely tuned to the difficulty of each scenario so that if I choose to randomize which locations I in fact play in each scenario it would be regarded as "Gamey" and not worthy of the standard bonuses?

If the answer is Yes, I would make a suggestion that at each location there would be one all important must be included location and the rest randomized to suit party size. This would fit in with the RP Story as it would mean that the party travelled the "Map" to a destination location, but not necessarily the same way every time.

Dying is painful, but sometimes continually following a path well trodden is more so. (Especially if there are other forbidden paths to explore)

Paizo Employee Contributor

When there is a "mandatory" location for the adventure, it's usually the first one listed. If you were going to randomize, you should at least keep the first location locked. Perhaps safer to keep all of the locations identified for a single-player game locked, as those three (or sometimes two, or sometimes four) are technically the only locations that must appear for the scenario to "work."

Other than that, the locations often tend to alternate in (very roughly) an easy-hard-easy-hard order; randomizing means you might get all easy locations, or all hard ones. Which might be part of the appeal of randomizing, actually.


Sometimes, the locations in the first 3 have a specific purpose. There are henchman that can make you move to a random location. It sucks when that random location is the Treacherous Cave or Shark Island. Those won't necessarily be the first locations on the list, but they can play a pivotal role in some of the danger of the scenario.

Even with two characters, you should eventually get to see virtually all of the locations over the course of the adventure path. I'm not sure whether you are playing Skull and Shackles or Rise of the Runelords. If it is Rise of the Runelords, Mike Selinker actually designed scenario to help make it so you'd get to see all the locations. You can find it here.


Ron Lundeen:

Thanks for the advice. I think I will try locking Location 1 and randomising the others for a two player team.
Over a three scenario adventure I probably will not get all the "easy" locations, but with my luck I may get all the hard ones!

Hawkmoon269:

Rise of the Runelords, and I had a quick look at the Mike Selinker Special. I might give it a try when I have levelled up a bit if I am still alive, but to Newbee like me it looks little daunting!

Paizo Employee Chief Technical Officer

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Howon Twothree wrote:

My question is this; is the location list finely tuned to the difficulty of each scenario so that if I choose to randomize which locations I in fact play in each scenario it would be regarded as "Gamey" and not worthy of the standard bonuses?

The location list is very much tied to the difficulty of the scenario. Changing the locations can *easily* make a scenario much easier or much more difficult than intended. I really don't recommend it.

In Skull & Shackles and Wrath of the Righteous, solo players will experience all of the locations in the game eventually. In Rise of the Runelords, solo players will miss a few, but Mike's Cult of the Dragon scenario will let you experience those too.

Pathfinder Adventure Card Game Designer

I think Cult of the Dragon was only good through adventure deck 3. I'll have to look to see if another scenario is necessary for adventures 4-6.

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