Advice for My First Character


Advice

Liberty's Edge

Greetings!

I just joined the Pathfinder Society last weekend, and I'm currently in the process of creating my first level 1 character (I used a pre-gen for the session last weekend).

I've had an idea for a character for some time now, but was unable to make it work with D&D 3.x (which is the system I used to play with in college). I asked the kind folks at the PFS and they told me that it sounded like I was describing a classic Witch. Taking them at their word, I am now creating a witch, but am finding it difficult to choose a Patron, as none of them really fit what I'm trying to do.

The character concept I have is this:

"Sasha has lived a very rough life. Her family fell on hard times shortly before she was born, and Sasha's mother was forced to join her brother's brothel in order to make end's meat. Shortly afterward Sasha was born, and shortly after that, when Sasha was only 4 years old, her mother died for reasons that were never satisfactorily explained.

As Sasha continued to grow up, she became increasingly aware of just how twisted her uncle was. One day her uncle tried to initiate her into the 'family business', and when she bit him, he flew into a rage, all but killing her, and left her for dead. As she lay there dying, her childhood 'pet', a scorpion she'd found in the basement one day, came to her and offered her life if she would serve its master. She agreed and, armed with her new powers, killed her uncle and burned down his brothel.

As she awaited her execution in prison, a fellow inmate, a pirate known as 'Blue-Eyed' Bill, staged an escape for himself and, taking pity on her, sprang her, too. Now she works as a member of his crew and as his personal bodyguard."

My original idea was to make her a disease carrier, just a walking nausea bomb that used plague and disease as her weapons. But now that I've looked at the list of patrons, I don't see one that really fits. The closest is the Plague patron, but it's mostly to do with undead, which is not what I was going for. There's also the Death patron, but most of its good spells aren't until very high level. The only other one I can think of that might work is Vengeance, given how she got her powers and the fact that she burned down the brothel.

Anyway, if you all could give me some suggestions, I would greatly appreciate it. Thanks!

Grand Lodge

Well, disease is more witch, but the strength of diseases is rather low in PF. (Lower then poisons honestly)

Also, the greatest Plague in the world is the Undead. Hence why the goddess of pestilence is also the original source of undead.

Not saying it will not work, it just will not be easy, and you will need to bend the concept sometimes.

Between Death, Plague and Vengeance witch patrons, Vengeance will be more effective in general.


A vermin-based Druid might also work, with bugs everywhere.


Shaman or witch sounds like this for the familiar aspect.

Liberty's Edge

Honestly, I wrote the familiar in to fit the witch class. Originally she just had her powers, like a sorcerer, but I thought a more Faustian approach seemed to fit better.

Truth be told, I'm not married to the whole witch idea, so if there's another class that would let me play a de-buffing hex-slinger, I'm all ears!


If you want to de-buff people, oracle might also work. Is there a god that fits your concept?

And sorcerer could be good as well. Maybe the Faustian bargain is how you GOT sorcerer powers in the first place. Take the arcane bloodline, and grab a familiar.

Liberty's Edge

My only issue with Oracle and Sorcerer is that they require a large charisma score, and Sasha is decidedly uncharismatic, choosing to be quiet and in the back, generally distrusting of other people. She'll work with them to get a job done, but she isn't a particularly sociable person.

There's also the mater that she's atheist, so Oracle doesn't really work.


Wizard or witch then?

Or, possibly alchemist if you want to work the poison angle.

The Exchange

Sasha Deathtouch wrote:

My only issue with Oracle and Sorcerer is that they require a large charisma score, and Sasha is decidedly uncharismatic, choosing to be quiet and in the back, generally distrusting of other people. She'll work with them to get a job done, but she isn't a particularly sociable person.

There's also the mater that she's atheist, so Oracle doesn't really work.

Oracles do not require a god in pfs

remember charisma does not necessarily indicate how social you are in this case it may represent your strong will or driving force.

have you considered alchemist? (edit ninjad)

another thing this may not be the best background for public play (may be a little too dark and the such)


You could work toward the nauseating cloud discovery, and also poison folks.

Liberty's Edge

Haven't looked into Alchemist, though seems a little too "studied" for this character. I'll check it out, though.

And fair call on the background being too dark. I have a penchant for the penny dreadful, I'm afraid. Any suggestions on how to clean it up but still keep the flavor?

Shadow Lodge

Blight Druid?

The Exchange

Sasha Deathtouch wrote:

Haven't looked into Alchemist, though seems a little too "studied" for this character. I'll check it out, though.

And fair call on the background being too dark. I have a penchant for the penny dreadful, I'm afraid. Any suggestions on how to clean it up but still keep the flavor?

for character IDK change brothel to slavery change uncle to Chelish master and make "blue eyes" an Andorian sailor and say hello to the liberties edge faction :P

for the alchemist I've seen everything from studied scholar to pyromaniac Gnome and it is a really good class.

as far as witch I have not really seen too many people happy with their witch after a few lvls having never played one or desired to I can not tell you much more.

Liberty's Edge

countchocula wrote:
Sasha Deathtouch wrote:

Haven't looked into Alchemist, though seems a little too "studied" for this character. I'll check it out, though.

And fair call on the background being too dark. I have a penchant for the penny dreadful, I'm afraid. Any suggestions on how to clean it up but still keep the flavor?

for character IDK change brothel to slavery change uncle to Chelish master and make "blue eyes" an Andorian sailor and say hello to the liberties edge faction :P

for the alchemist I've seen everything from studied scholar to pyromaniac Gnome and it is a really good class.

as far as witch I have not really seen too many people happy with their witch after a few lvls having never played one or desired to I can not tell you much more.

Thanks you very much, you have been quite helpful! :)

Silver Crusade

Witch is my favorite class in the game. Its also one of two original Paizo classes (up until Advanced Class Guide)

Grand Lodge

Best debuff I know of is a cruel whip using magus with Rime Frostbite and enforcer/Intimidate.

That is Fatigued, Shaken, Sickened, entangled and Prone(or being disarmed, which could be worse depending on foe)

Kensai Magus (bladebound is optional)
Elf works, or Human
Feats:
Weapon Focus (free bonus)
Enforcer
Whip Mastery
Rime Metamagic
Improved Whip Mastery

Optional
Weapon Finesse/Slashing Grace (this is if you go Dex based, easier if you are human due to bonus feat)

Combat Expertise- Improved Trip/Disarm (I have personally found that neither is needed, my 5th level magus has a +14 to disarm, +12 to trip without either of those feats, next level he will have about +20 disarm, +18 trip)

Combat Reflexes (this is for after you have Improved Whip Mastery, as then you will have a large threatened area and can take lots of AoO)

Equipment
Whip (you can get via Bladebound, but it will not be cruel so no Sicken on your debuff list)

To be honest, I do not find your story very dark. That said, my main character (happens to be a whip using kensai magus) grew up in a brothel (actually a temple to Calistria, the Goddess of Lust, Vengeance and Trickery). He took the taunts the other kids lobbed at him to heart, until his mother told him about the Elven worship of Calistria, which focuses a lot more on the Savored Sting aspect then the Lady in the Room. Then, he decided to be patient. When the time came, he would take his vengeance.

Grand Lodge

Additionally, if you wanna keep the Hexes, you can drop Kensai (requires going Half Elf to get whip proficiency) and pick up Hexcrafter.

Replace a few Arcanas with your favorite hexes (flight and healing being the only ones I like). The debuff Hexes are only really good with cackle, which I do not like on a magus, as you are no longer able to make your spell combat full round fun.

Still, you may like the hexes more then I do, so whatever works for you.

Sovereign Court

It may or may not be helpful to you as you said Sasha was/is an atheist and that she's used to being quiet and in the background. As someone else pointed out your Charisma score can be your "will or driving force" but in Pathfinder Charisma indicates your looks as well (unlike DnD 3.5 where looks were separate from Charisma score). Sasha's mother must have been attractive to be worth something in a brothel and maybe Sasha has inherited some of that beauty.

Now, Sasha is an atheist but you have an opportunity here with this sentient scorpion that speaks to her. Maybe this creature is a servant of a Deity? Maybe its master is said Deity?

You have an interesting concept here that would fit well with a negative channeling Cleric that serves either Urgathoa or Norgorber (due to the Scorpion's persuasion to serve said deity). You'd want at least a 16 or 18 Charisma, and remember that would indicate her attractiveness and her will and drive to complete her tasks (which she already displayed said strong will by killing her uncle and burning the brothel down.)

Maybe she decided to serve Urgathoa in hopes of one day resurrecting her dead mother to be reunited with her?

Maybe she decided to serve Norgorber in hopes that she would someday learn the secrets that he knows about her mother? (or maybe her father)

With negative channeling you can variant channel (You roll your channel dice and deal 1/2 damage instead of full damage but you select 1 portfolio when creating your character and that portfolio matches a variant channel that adds an additional effect).

Below is why I think these two deities would be great options for Sasha's background:

Urgathoa:
Urgathoa - the goddess of physical excess, disease, and the undead. She is mostly worshiped by dark necromancers and the undead. Sometimes those wishing to become undead and those who live gluttonous lifestyles make supplication to her. On occasion, folk infected with plagues make offerings to Urgathoa.

The goddess of disease, allows you to channel negative energy to make all creatures you harmed sickened for 1 round + a number of rounds equal to your channel penalty (+1 at lvl 1-4, +2 at lvl 5-9, +3 at lvl 10-14). At cleric level 10, you may select one creature as the target of a contagion in addition to the effects of the channeled energy. You'd also want a good Wisdom score since the target would get a save vs the Contagion spell.

Norgorber:

Known as a deity of thievery and assassination, as well as a keeper of secrets. He is called the 'Reaper of the Reputation' by some, but he has more insidious titles among his other worshipers. He remains an enigma to most, and his true motives are unknown. Many of his own followers remain ignorant of his plans and designs. Norgorber is the only evil aligned god amongst the "Ascended."

Maybe Sasha was persuaded to worship Norgorber in hopes that she would one day know the secrets of her mother's death and what went on between her mother and uncle? Maybe there's more, like who her father was (or is).

You can select the Poison variant channel ability with Norgorber which makes the affected creatures take 1 point of Strength, Dexterity, or Constitution damage (your choice) as a poison effect. Or maybe, taking Norgorber's Murder variant channel which gives the affected creatures a bleed effect equal to your channel penalty.

I'll admit though, Norgorber's variant channels aren't as strong as Urgathoa's. But maybe thematically Norgorber fits Sasha's backstory?

Just my thoughts but I think Sasha getting tricked into worshiping one of these two deities would fit your style. It has a Russian Fairytale, or Sweeny Todd, story potential to it. Norgorber using her to carry out murder, keeping secrets hidden from her intentionally, and promising that he'll soon reveal the secrets that she's had all her life.

Urgathoa on the other hand allows that "disease carrier" idea to become a reality. Her mind driven to irrationality as she becomes determined to raise her mother as an undead just so she can be reunited with her and have the time with her mother that was denied in her childhood. Or maybe she wants to raise her to get the answers to her questions and exact revenge to anyone else that harmed her family. Urgathoa has a powerful negative channeling feat that would stack with the sickness effect, called Shatter Resolve, that makes the affected creatures in the negative channel shaken for a while.[/spoiler]

Either way you can play her being attractive on the outside but reclusive, deceptive (using that high Charisma to good use with Bluffing), and murderous (due to her distrust and suffering through her childhood) on the inside.

Hopefully this gave you some food for thought. As a cleric you could pick two domains which gave access or domain abilities to disease or poison effects. Or abilities that would raise or control undead if her focus was to raise her dead mother in the future.

Let me know if this was of any help. I love Clerics and there's just so much fun you can have with them. :)


Quote:
...joined a brothel to make ends meat.

Must... resist... immature jokes...


Not sure if this suggestion helps or not.

Have you taken a look at the Shaman class in the ACG?

There's a number of different ways they can be played and the class can work with your back story.

Liberty's Edge

LoneKnave wrote:
Quote:
...joined a brothel to make ends meat.
Must... resist... immature jokes...

Your admirable restraint is duly noted.

I am a fan of this whip magus that has been suggested. I have always been a fan of the whip (had a bard back in 3.0 who used whip as his primary), and combined with witch spells like Whip of Spiders and the like, I think that it would be a fun build to play. My questions are these: 1) How does taking half-elf (which Sasha is already) allow me to be proficient with whip? I don't see anything in the race descriptor that would do that. 2) My cursory research seems to imply that I could use the whip to deliver my touch attack spells/hexes. Is this true? and 3) For flavor reasons, is there a way to use my familiar to store the Magus spells rather than a spellbook? I'm just not sure where Sasha would have acquired such a thing (though I guess she could have simply bought one in the time it'll take for her to reach level 2). This honestly reminds me a lot of the Hex Blade from 3.x, which I had seriously considered for this character back in the day.

The cleric idea sounds fascinating, too! Again, I'm not sure the charisma thing really fits (I know it's a measure of attractiveness, but a 16-18 charisma based solely on physical appearance seems rather ridiculous; plus I have no desire for her to be 'the face'!), but I'm trying to wrap my head around it to see if I can make it work. Is there a way to maybe combine the Whip Magus/Witch concept with the Dark Cleric concept?

And as for the Shaman, I had considered it, since that was the pre-gen I played (there are no Witch pre-gens for some reason...) and I rather liked it. I may still go back to it, since it seems kind of like the Witch/Cleric combo that I'm leaning towards.


Half elves can trade out their skill focus for proficiency with a weapon; in this case, it'd be the whip.

However, even without that, you have the option of being a Kensai, who gain automatic proficiency.

You have a couple options for the Magus, and they are mostly incompatible with each-other. If I understand you correctly, you are going from level 1. A Magus only gains a familiar first at level 3 (by either beaing of the beast blade archetype or picking up the familiar arcana), and all magus types keep their spells in a book, with the exception of a trick I'll detail below.

You can go vanilla magus. It's got the most versatility because it retains spell recall.

If you want to keep the witch flavor, you can go with the Hexcrafter magus; they get curses and all kind of cool witch stuff.

If you want to focus on whipping, you can Kensai Magus.

If you want to have a familiar on the first level, and not have a spell book, and don't care how nerfed you are compared to the previous 3 options, there exists a way: the Eldritch Scion Magus. The Eldritch Scion gains spontaneous Charisma based casting (as well as switching out all your INT based stuff for CHA), and a bloodline power at 1st level. With the familiar folio out, you have the option of trading the 1st level bloodline power away for a familiar that gets benefits depending on your bl (so an abyssal eldritch scion would have a bit of demon in his scorpion, an infernal one a bit of devilish power, etc). This is a really good trade, and you'll need it because otherwise the Eldritch Scion loses a lot of the benefits of the magus (for example, you can not pull off cool metamagic combos, because of the way spontaneous casting works).

Grand Lodge

There is one more option for a magus with a familiar.

If Sasha is a half elf (and goes kensai magus) you gain a free Skill Focus. pop that in a KN (arcana has the most use for you unless roleplay reason) and take the Eldritch Heritage Feat (req CHA of 13, not too high, but you would have defiantly inherited some of your mother's grace) to give you a familiar of your HD-2. You will not start with a familiar, but you could have it at level 5 (in a str based build of the one I posted)

Note, if you want the familiar, you can not take Bladebound.

Sovereign Court

You could do a Negative Channel Cleric of Calistra and gain Whip proficiency that way.

Ahriman, Dahak, Lissala, Moloch, Abraxas, Gogunta, and Ragadahn all give whip proficiency also. For any of these deities you'd just want to standard negative channel, as Calistra's variant channels aren't that good and the others don't have variant channels unfortunately.

The whip would be more of a last resort and for looks deal though as actually being effective with a whip requires like 3-4 feats (depending if you have to take Whip Proficiency). The plus side is you can always cast Inflict Light Wounds (or a stronger version) and then deliver it via a touch attach with a Conductive Whip anywhere from 5-15ft away. I'd suggest something around a 16charisma (+2 racial added), 16wis, 14str, 12con, 12dex, 7int. You'll gain 1 skill point a level, an additional skill point being human, and you can choose to gain +1hp or +1 skill point from your favored class bonus.

The lower Charisma isn't that big of a deal. You can cast Eagle's Splendor prior to combat or first thing and you'll be bumped up to 20Charisma, then you can use the Selective Channel feat to remove 5 allies from getting hurt from your point blank area of effect negative channel blast.

Hope this helped some.


Don't worry yourself about achieving your character concept right away. The game has many choices, but is not 100% customizable. Basically, if you can't find a character combo that has everything in your back story, then you should make some little alterations to your story. You might also find a close fit and find out that you don't like the character.

The scorpion appears in the turning point of the story, but does the character absolutely need a pet animal at 1st level? Maybe it was sent to her but does not belong to her. Maybe it will at a later point.

The want a disease theme, but disease does not play a large part in pathfinder. I used to play a cleric of a non-evil death god. Any time he cast a fear spell, I said that the target caught a flimpse of the moment of their own death. Perhaps when your character casts a de-buff spells, such as doom or bane or slow, the targets start coughing and are temporarily covered in sores.

One other point is that disease doesn't actually appear to play into your back story, but due to the scorpion you might switch to poison.

Plan ahead (like you're doing now), but also think about how to create a capable level 1 character. Don't use all of your resources attempting to achieve a concept immediately. Give sasha time to grow into it. You say she is beginning as one of bill's bodyguards. How about ranger? You get a pet at 4th level.

Liberty's Edge

I am intrigued by this "Conductive Whip." How might I go about getting one of those in PFS? From what I understand it would cost around 2k gold (which I certainly don't have!), and one is only allowed to buy magic items after character creation if they are on the approved list for a particular adventure. Please correct me if I'm wrong, though.


Magus gives you something like the conductive whip with spellstrike. But yeah, buying one is out of the question for quite some time, as all weapons need a +1 property before you can put special stuff on them.

Liberty's Edge

Also, I just found this.

It's a Pestilence Bloodline for Sorcerer which seems to fit perfectly! My only question is: Is it legal?

Sovereign Court

Sasha Deathtouch wrote:
I am intrigued by this "Conductive Whip." How might I go about getting one of those in PFS? From what I understand it would cost around 2k gold (which I certainly don't have!), and one is only allowed to buy magic items after character creation if they are on the approved list for a particular adventure. Please correct me if I'm wrong, though.

You're looking at an 8,001 gold whip. The whip has to be a +1 before adding an enchantment quality to it like Conductive. Conductive is a +1 enchantment, so you'd be paying a 8,001 fee total (CBR says that all magic weapons are also masterwork weapons and it shows 3,000 to make it +1 and an additional 5k to add another +1 bonus onto it (being the Conductive Property.)

You could instead (or also) add the Grayflame property to it which causes it to shed light as a torch, increases the weapon's enhancement bonus by +1, and deals +1d6 damage (as the divine power from flame strike) to creatures struck by the weapon. This flame lasts for 1 round for every d6 damage or healing the channeling normally provides.

PFS allows you to buy items listed on the chronicle sheet "early". The total Fame you have actually dictates what the max price of gear you can buy. So if you had 22 total fame you could buy something up to 8,000gp (Which I'd assume you'd be fine adding a +2 to your existing 1gp whip.)

You can see the Fame & Item Purchase list on page 25 of the Guide to Pathfinder Society Organized Play guide.

The Exchange

Sasha Deathtouch wrote:

Also, I just found this.

It's a Pestilence Bloodline for Sorcerer which seems to fit perfectly! My only question is: Is it legal?

nope :(

Archives of Nethys it does not have the glyph of the open road

also always good to check the additional resources page

Liberty's Edge

Thanks again!

I also just found an Oracle mystery called "Plague," but it's by Kobold Press, so I'm assuming it's not legal...

Sovereign Court

Sasha Deathtouch wrote:

Also, I just found this.

It's a Pestilence Bloodline for Sorcerer which seems to fit perfectly! My only question is: Is it legal?

Sorry but that is not legal.

Here's the Additional Resources page that says what is and isn't legal Additional Resources

The page you linked, this page says at the very bottom that it's from the "Pathfinder 29: Mother of Flies" splatbook.

I honestly dislike d20pfsrd.com for researching things. I used the PRD here on Paizo's site and I use Archive of Nethys which has a ton of information on it and has the PFS symbol next to things that are legal in Society play. (Sometimes it has some typos and may be missing some of the latest stuff but generally it's spot on and it has everything organized in an easy to find manner.)

Liberty's Edge

countchocula wrote:
Sasha Deathtouch wrote:

Also, I just found this.

It's a Pestilence Bloodline for Sorcerer which seems to fit perfectly! My only question is: Is it legal?

nope :(

Archives of Nethys it does not have the glyph of the open road

also always good to check the additional resources page

I checked the additional resources document already and it has Mother of Flies listed, but says nothing about the bloodline. I was under the assumption that if it doesn't say anything that it's legal.

Sovereign Court

Sasha Deathtouch wrote:
countchocula wrote:
Sasha Deathtouch wrote:

Also, I just found this.

It's a Pestilence Bloodline for Sorcerer which seems to fit perfectly! My only question is: Is it legal?

nope :(

Archives of Nethys it does not have the glyph of the open road

also always good to check the additional resources page

I checked the additional resources document already and it has Mother of Flies listed, but says nothing about the bloodline. I was under the assumption that if it doesn't say anything that it's legal.

Other way around unless it specifically list some stuff and at the end says "are not legal for PFS play." There's a few times where it has that appended to the end but for the most part it just lists what is legal out of said book.

Liberty's Edge

Boo, that was pretty much the exact character I was wanting to play. :(

Well, back to the drawing board, I guess...

Sovereign Court

Sasha Deathtouch wrote:

Boo, that was pretty much the exact character I was wanting to play. :(

Well, back to the drawing board, I guess...

This happens a lot in PFS unfortunately. :(


Wow Sasha!

Your character is a prostitute-witch whose character build is centered around spreading disease?

I'm not sure whether you are making a feminist or antifeminist statement, but I think you are going to make a very strong statement one way or another.

In either case, my compliments on a very colorful character concept. Please stay with this game for a long time. Please keep your ideas coming!

Liberty's Edge

To be fair, she was never actually a prostitute, she just grew up in a brothel.

As for making a statement, it was never my intention to do so in either way. I just have a tendency to play characters with dark pasts, since I like the idea of them coming from a terrible background, but persevering in spite of it.

That and I'm a big fan of shows like Deadwood, Copper, Ripper Street and Penny Dreadful where, for better or worse, most of the strong female leads tend to be connected in some way or another to the oldest profession in the world.


Sasha Deathtouch wrote:

To be fair, she was never actually a prostitute, she just grew up in a brothel.

As for making a statement, it was never my intention to do so in either way. I just have a tendency to play characters with dark pasts, since I like the idea of them coming from a terrible background, but persevering in spite of it.

That and I'm a big fan of shows like Deadwood, Copper, Ripper Street and Penny Dreadful where, for better or worse, most of the strong female leads tend to be connected in some way or another to the oldest profession in the world.

Well, my compliments regardless, I think your ideas are awesome, and you should press on. And do please keep the ideas coming.


Sasha Deathtouch wrote:
I just have a tendency to play characters with dark pasts, since I like the idea of them coming from a terrible background, but persevering in spite of it.

I have a half orc PFS character with the Sacred Tattoos Racial Trait. She would often say, "Shaman always say he like women with tattoos: they hide bruises."

I had another whose backstory included sort of starting a clan war and another who was a refugee from a genocide.

I had a character whose backstory included having been kidnapped by an ogre and escaping, but she was stigmatized and had to leave the village because everyone KNEW what happened to her in the ogre's cave. It didn't help that she was born in the year of the Fire Horse.

When you get right down to it, if somebody had a normal, positive early life, they probably don't end up spending the rest of their lives with no home, exploring every hole in the ground, eating things that try to kill them, and drifting from one war zone to another like our player characters do. Most people who had good childhoods and good educations pick up a gainful trade, and work hard at it, settling down in a home not very far from where they grew up.

Meanwhile, most people whose lives would make a good story have pretty crappy lives, and most people who have good lives also have boring lives from the perspective of a movie producer.

But anyway, like I said, awesome and keep it coming.

Sovereign Court

If any of you like the "dark fairytale" stories / concepts then you should check out The West Marches. One of my favorite series on Youtube and new episodes still being released. The morale of the story in that sandbox adventure is "Don't go out into the wild, because bad things happen to people that do."


I kinda need to ask.... In a multi-theistic setting where gods continue to speak directly with mortals, make their presence known, and even show up in person from time to time.... How is Sasha an Aetheist?
How can she believe there are no gods?
Does she think none of this (what she experienced in life) is real? Is this a result of some trauma from her childhood? A psychological rift in how she perceives reality?

If so... Interesting....

How would she react to being paired up with clerics? Does she ignore them (this isn't even real)? Does their presence anger her (why is my subconscious toying and teasing with me?) or does she think they are simply lying about the sources of their power - some corrupt ruse to recruit acolytes to their churches?

To your actual post... I am surprised you weren't able to find what you wanted through the Witch or the shaman.... I'm running a level 5 version of both of those classes right now and I am loving it - prior to this I have only really played martial classes (barbarians, fighters, slayers, rangers).

But between the shaman's lore spirit (even if just via wandering hex) you have SO MANY spells to choose from you can really make exactly what you want.

In the last game I started evil eye-ing foes - making their saves drop, misfortuned them so they rarely succeeded on attacks before flying up into the air, while chanting and then created a storm burst around a particularly large and beastly monster - causing it to treat all my allies as if they had concealment - before dropping a stinking cloud of nauseating fumes on the band of reinforcements that was getting sent in when the original group realize they were in it deep!

Hell hath no fury like a woman scorned, and your enemies will cower and beg for mercy when they get a taste of the pain and suffering you can lay out before them.

Sovereign Court

On a side note, I remember someone posting a cool concept of their character, a First World Summoner. The boy had a close friend which they were both playing near the river on a cold winter day and, as they were crossing the frozen river, his friend fell through the ice and died. The fey thought that they would play tricks on him and on that day he saw his best friend get out of the water after shortly falling through, thinking that his best friend was ok and never died that day. His friend was his Eidolon unbeknownst to him and in his mind he would see his friend the same as the day that he died, but others saw a sickly human who quite frequently threw up lots of water. He applied the undead and water/amphibian eidolon traits to his eidolon and as a First Worlder it serves as more of a skill monkey than a combat pet.

Was it optimal or even as good as a standard Summoner? No, but the story he created around the character was pretty interesting.

Liberty's Edge

Kysune, that concept is amazing! I wish I had thought of that!

As for Sasha being atheist, perhaps that's not the right word. It's not that she doesn't believe that "gods" exist, but rather she conciously chooses not to put her faith in them. For her, her destiny is her own, and though she has essentially sold her soul, she is still in denial about exactly who is in control.

You see, she's spent her entire life praying to any god or goddess who would listen to deliver her from her awful situation, but none of them ever did (or did they?!). So she figures that if the gods do exist, they aren't her gods.

And as of right now, she just figures her patron is some devil or deamon, some low-ranking magical being that will let her do whatever she wants. Little does she know that in reality she has gotten herself into a whole mess of trouble.

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