Dual Cursed Bones Oracle of DOOM! [PFS] (Please critique)


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Dark Archive

So the of DOOM might be an overstatement. This is a Work in Progress for my second PFS character. It hasn't been run through Hero Labs for verification yet, so there are likely errors as I often miss some details when using only books.

Revelation: Bones (Channel Negative to Control Undead, I don't make them, I just use them)

Goal: Break evil necromancer control over undead, use them against the evil necromancers (letting them get vengeance for their current state) then put the undead to rest.

Plan/Path
Stats: 19 Cha, rest are kinda meh.

Race: GNOME! (+1/2 to curse effective level [Wrecker])

Deity: Either Lythertida (young death) or Ashava (lonely spirits)

Class: Oracle
Archetype: Dual Cursed (only really want the one revelation from bones, this lets me have other useful, read as misfortune, revelations)
Curses: Wrecker and Blackened (plan to use Oracle's Burden to stack these onto the BBEG weapon and armor users)

Feats:
1) Skill Focus (K. Religion)
1b) Control Undead (from Bones revelation)
3) Eldritch Heritage (Arcane) - Arcane Familiar (greensting scorpion)
5) Spell Focus (Necromancy)
7) Improved Familiar (Homunculus)
9) Undead Master
11) Divine Intervention.

Revelations:
1) Undead Servitude (Channel DC 15 to control undead)
3) Misfortune
5) Fortune
7) Armor of Bones (it goes to the improved version at level 7)
11) Near Death (for the +4 to a whole slew of saves . . . )

Traits:
Sacred Conduit (+1 DC on the Channels)
Dangerously Curious (+1 UMD, and UMD a class skill . . . just so wonderful)

Tactics:
Nothing special levels 1&2 other than heal bot and occasional Burning Hands to attack groups. . . Typical fare for level 1-2 casters.

Level 3-5 same as 1-2 but with more spells, and negating BBEG cries/party failed saves with Misfortune + Fortune. . . Using Level 4 and 5 using Oracle's Burden to debuff BBEG warrior types, all gear broken:

  • If the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit.
  • If the item is a suit of armor or a shield, the bonus it grants to AC is halved, rounding down. Broken armor doubles its armor check penalty on skills.
  • If the item is a tool needed for a skill, any skill check made with the item takes a –2 penalty.
  • If the item is a wand or staff, it uses up twice as many charges when used.
  • If the item does not fit into any of these categories, the broken condition has no effect on its use.

and blackened adds:

  • You take a –4 penalty on weapon attack rolls

Total Debuff = 1/2 AC from armor/shields, double ACP, -6 to hit with weapons,

At level 7, bypass all construct DR, and have a Homunculus of my own! Whee!

At level 10, any weapon that hits me needs to make a DC 20 something save or be destroyed. Yay. Full caster, yay, and armor for the adventuring day, yay!

Side question: Conjured Armor e.g Bone Armor, is it actual armor, thus broken condition + I can add magic vestment, or no broken condition, cannot magic vestment?

Broken Version is 0 ACP, 5 AC (3+2) and Unbroken is +6

Equipment:
Heightened Continual Flame item for torch (to defeat dark spells) ~750 gp, or 2 PP.
Handy Haversack
Circlet of Persuasion
Darkwood Buckler (target for Magic Vestment)
+1 Adamantine Spiked Dueling Gauntlet - Perhaps with Impervious to keep it safer. . . and Gamered to keep it looking less like . . . . well, a spiked gauntlet
Ring of Protection
Cloak of Resistance
Amulet of Natural Armor
Wayfinder with ________ Clear Spindle Ioun Stone.
Homunculus with Voice

  • 2k/hd, aiming for 11 -15 additional HD for +3-+4 in stats, as well as +5-7 Feats on the Homunculus at a cost of un to 30,000 gold.

Well, that's about all I can think of . . .

Help?

Dark Archive

Help please?

Dark Archive

Eleanor Savet wrote:
Help please?

It looks like a good debuffer build. I'd check to make sure it was all legal for pfs.

Dark Archive

Another 24 hour-ish bump


does not affect armor

see thread

http://paizo.com/threads/rzs2pdbj?Player-Has-Oracle-Wrecker-Curse-Help

and the link in that

Dark Archive

please see the broken condition Oooh, I think I see what you mean in the posted thread, Linked Here

Wrecker wrote:

Held objects gain the broken condition when you use or equip them but regain their actual condition if employed by anyone else. If a held item is restored to unbroken condition, it becomes broken again the following round. Disable Device becomes a class skill for you and you can make Disable Device checks to destroy non-magical traps as a move action without the need to use tools or take any action beyond simply touching it.

At 5th level, whenever you attempt to damage an object with a melee attack, reduce its hardness by an amount equal to your oracle level before determining the damage you deal with that attack.

At 10th level, any attacks you make against objects and constructs automatically bypass any damage reduction they may possess except epic.

At 15th level, whenever you are dealt damage by an attack with a manufactured weapon, you can require the weapon’s wielder to make a Reflex save (DC 10 +1/2 your oracle level + your Charisma modifier) to avoid having the weapon collapse into dust immediately after striking you (magical weapons receive an additional saving throw against this effect).

I can see the argument that RAW, Held means in one's hands. . . Is this the commonly accepted RAW interpretation of the Curse?

Liberty's Edge

I've heard it means both equipped in the hand and worn over the hand.


I would push back the Skill Focus/Eldritch Heritage to take Spell Focus: Necromancy and Undead Master at 1 and 3 respectively. Given that most undead you face will have more HD than you, getting that 4 level bump ASAP is a must.

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