Oracle of Cthulhu


Advice


Now in my campaign I will be in, I will be playing an Oracle that worships cthulhu. Going more for the figure head of the cult of cthulhu because I am interested in taking Leadership and having followers because we will have a base of operations in our campaign.

First Question and the most important.
The Archetype for the Oracle would be Planar Oracle due to the fact Cthulhu a priest of the elder gods and herald of the end times seems to be fitting.

The Revelation it mentions has the main question I need answered. What Outer Plane do I choose that compliments my faith of the elder gods?

Quote:

Revelations

At 1st level, you must choose one Outer Plane with which you have an affinity. This choice cannot be changed. A planar oracle must take the following revelation at 3rd level.

Planar Resistance (Su): At 3rd level, you gain energy resistance 10 against one energy type associated with your chosen plane. At 11th level, your energy resistance increases to 20.

Here is the thing though is it worth taking that Archetype when the Mystery Dark Tapestry is befitting itself.

So second question. Which would be better taking the Archetype Planar Oracle with the Mystery Dark Tapestry or Just not taking Archetype and just taking Dark Tapestry as my Mystery?

I did think of a third option of Archetype Stargazer + Dark Tapestry but you lose a couple cool spells for some mediocre ones. Opinions?

Curses

Either Black-Blooded Archetype that only modifies your Curse

(3rd Party If my DM allows it) Waking Dreamer. Quite fitting I believe.

Final Breakdown

A Oracle born into the Eldritch Cult of Cthulhu. Leadership.

Planar Oracle + Dark Tapestry

Oracle + Dark Tapestry

Stargazer + Dark Tapestry

Curse: Black-Blooded or Waking Dreamer


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If 3rd party is allowed, I would consider Kobold Press's Old Gods revelation.

http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/kobold-press- --oracle-mysteries/old-gods


I would probably take Black-Blooded and ignore the Planar and Stargazer archetypes. The archetypes don't really contribute much to flavor and they certainly detract from playability. Stargazer is, I think, being discounted on the mid to high level spells (losing Black Tentacles is no fun!), but it does get Glitterdust, which is an encounter ender in a 2nd level slot.


ShroudedInLight wrote:

If 3rd party is allowed, I would consider Kobold Press's Old Gods revelation.

http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/kobold-press- --oracle-mysteries/old-gods

I talked to my DM about that specific Mystery and it was immediately turned down due to how broken some of the revelations are.


Serisan wrote:
I would probably take Black-Blooded and ignore the Planar and Stargazer archetypes. The archetypes don't really contribute much to flavor and they certainly detract from playability. Stargazer is, I think, being discounted on the mid to high level spells (losing Black Tentacles is no fun!), but it does get Glitterdust, which is an encounter ender in a 2nd level slot.

If i do ignore those archetypes and choose Black-Blooded that does not alter my spells for the Dark Tapestry Mystery. Which curse would you think would be more beneficial Black-Blooded or Waking Dream? Black-Blooded has very few downsides while Waking Dream has more Flavor for the character. The Hallucinations could be Eldritch nightmares and dreams received from the elder gods.

Because end game not telling anyone i want to use the Gate Spell to summon Cthulhu breaking the rule that the stars need to be aligned and have it as the Final Encounter of the session.


Shattered Psyche from the Valley of the Brain Collectors AP is VERY fitting for someone touched by HPL stuff (I have no no knowledge of that AP so it might even be intended for it), and probobly your best first party option thematics wise. It's a painful penalty, but the bonus are usable for it.

Grabing the Planar Savant trait helps negate the penalty for your curse and fits thematically too!


deuxhero wrote:

Shattered Psyche from the Valley of the Brain Collectors AP is VERY fitting for someone touched by HPL stuff (I have no no knowledge of that AP so it might even be intended for it), and probobly your best first party option thematics wise. It's a painful penalty, but the bonus are usable for it.

Grabing the Planar Savant trait helps negate the penalty for your curse and fits thematically too!

Oh that is pretty good and adds alot of flavor to a character.


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WilliamInnocent wrote:

?..due to the fact Cthulhu a priest of the elder gods...

...do I choose that compliments my faith of the elder gods? ...

Just to make sure we agree Cthulhu is NOT a priest of the elder gods. He is the highpriest of the outer gods and that is somthing very different.

I would go with heavens mystery and use the dweller in darkness revalation every time it made even just a little sense. And i would take the tounges curse and start talking aklo every time i was under preasure.
Remember a Cthulhu cultist is bound to be mad.
Edit: and remember to say the "Stars are rigth" as often as possible.


Cap. Darling wrote:
WilliamInnocent wrote:

?..due to the fact Cthulhu a priest of the elder gods...

...do I choose that compliments my faith of the elder gods? ...

Just to make sure we agree Cthulhu is NOT a priest of the elder gods. He is the high priest of the outer gods and that is something very different.

I would go with heavens mystery and use the dweller in darkness revelation every time it made even just a little sense. And i would take the tongues curse and start talking aklo every time i was under pressure.
Remember a Cthulhu cultist is bound to be mad.
Edit: and remember to say the "Stars are right" as often as possible.

I love what your are thinking with all that and i did think Alko Tongues was a good idea. Saying priest I did mean High Priest.

If i went the Heavens route all of its revelations are perfect for what a priest waiting for the stars to align. I hate their bonus spells though. How do you feel about

Planar Oracle + Heavens + Tongues/Alko


WilliamInnocent wrote:
Cap. Darling wrote:
WilliamInnocent wrote:

?..due to the fact Cthulhu a priest of the elder gods...

...do I choose that compliments my faith of the elder gods? ...

Just to make sure we agree Cthulhu is NOT a priest of the elder gods. He is the high priest of the outer gods and that is something very different.

I would go with heavens mystery and use the dweller in darkness revelation every time it made even just a little sense. And i would take the tongues curse and start talking aklo every time i was under pressure.
Remember a Cthulhu cultist is bound to be mad.
Edit: and remember to say the "Stars are right" as often as possible.

I love what your are thinking with all that and i did think Alko Tongues was a good idea. Saying priest I did mean High Priest.

If i went the Heavens route all of its revelations are perfect for what a priest waiting for the stars to align. I hate their bonus spells though. How do you feel about

Planar Oracle + Heavens + Tongues/Alko

The Outer Gods are not the same as the Elder Gods. Cthulhu and his gods( the outer ones) are the enemies of the Elder Gods. That was other point.

Please remember to tell us how it goes.


WilliamInnocent wrote:
Serisan wrote:
I would probably take Black-Blooded and ignore the Planar and Stargazer archetypes. The archetypes don't really contribute much to flavor and they certainly detract from playability. Stargazer is, I think, being discounted on the mid to high level spells (losing Black Tentacles is no fun!), but it does get Glitterdust, which is an encounter ender in a 2nd level slot.

If i do ignore those archetypes and choose Black-Blooded that does not alter my spells for the Dark Tapestry Mystery. Which curse would you think would be more beneficial Black-Blooded or Waking Dream? Black-Blooded has very few downsides while Waking Dream has more Flavor for the character. The Hallucinations could be Eldritch nightmares and dreams received from the elder gods.

Because end game not telling anyone i want to use the Gate Spell to summon Cthulhu breaking the rule that the stars need to be aligned and have it as the Final Encounter of the session.

If you take the Black-Blooded archetype, you don't get to choose a curse. You have Black-Blood, which is the curse.

You can be crazy in character, have dreams, etc. without having a mechanical thing tied to it.


Cap. Darling wrote:


The Outer Gods are not the same as the Elder Gods. Cthulhu and his gods( the outer ones) are the enemies of the Elder Gods. That was other point.
Please remember to tell us how it goes.

I will be sure to share my expierences.

I have not used Leadership before in a campaign because I did not know how to properly utilize many followers.

Lets say at level 15 with a Charisma Modifier of +5 My Leadership score would be 20. What would be the best course of action for this character.

Should I have Cohert of any race most likely a Merfolk who knows common and Aklo so he can speak with me during battle more melee based as for me being a caster.

Or should I go full blown Cult and have 50 Level 1 followers, 5 Level 2 Followers, 3 Level 3 Followers, 2 Level 4 Followers, and 1 Level 5 follower.

I cant see the pros of having tons of followers that are not combat efficient where having a Cohert can battle along side me.


Sorry not Merfolk. Undine.


I think it's worth noting that Planar Oracle actually contradicts the Lovecraft flavor, as the known Great Old Ones reside in the Inner Planes (Great Cthulhu himself lives on Earth, in the Material), not the Outer Planes. Aligning yourself with Heaven or the Abyss or whathaveyou wouldn't mean anything for a Cthulhu worshipper.

Personally, I'd go with either Possessed Oracle (tongues curse for babbling in Aklo, of course), Psychic Searcher (for the less insane, more refined cult leader), or maybe Seeker (the metamagic reductions and anti-spell-resistance buffs would be nasty on feeblemind or black tentacles).


Seeker works quite well. I'm not much of a fan of Possessed and Psychic though.

I see your arguement that Cthulhu is locked way in the Material Plane I still believe that Planar would compliment the outer gods which Cthulhu does serve.

Why couldn't I be a Planar Oracle with either Dark Tapestry or Heaven that worships Cthulhu. Does that not still stay true to the mythos of wanting to bring Cthulhu out of R'lyeh while channeling the outer gods?

Oh and I do believe I will be going Undine because Cthulhu followers are usually aquatic.


WilliamInnocent wrote:

Seeker works quite well. I'm not much of a fan of Possessed and Psychic though.

I see your arguement that Cthulhu is locked way in the Material Plane I still believe that Planar would compliment the outer gods which Cthulhu does serve.

Why couldn't I be a Planar Oracle with either Dark Tapestry or Heaven that worships Cthulhu. Does that not still stay true to the mythos of wanting to bring Cthulhu out of R'lyeh while channeling the outer gods?

Oh and I do believe I will be going Undine because Cthulhu followers are usually aquatic.

Even the Outer Gods reside in the Dark Tapestry, which, while much more foreign than "another planet", is still firmly in the Material Plane. The problem is that Planar Oracle essentially pledges you to a specific Outer Plane, all of which are dominated by non-Dark-Tapestry-affiliated outsiders. Outsiders in general have little to do with the mythos; Cthulhu and friends are aberrations or magical beasts, and even the extraplanar ones like Bokrug only live in demiplanes.

As far as races, Gillmen would suit better than Undine as far as the general fishfolk appearance and non-outsider nature. Their Unusual Heritage feat, in particular, gives them bonuses to divination and allows them to perform auguries by submerging themselves.


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Runelord Apologist wrote:


Even the Outer Gods reside in the Dark Tapestry, which, while much more foreign than "another planet", is still firmly in the Material Plane. The problem is that Planar Oracle essentially pledges you to a specific Outer Plane, all of which are dominated by non-Dark-Tapestry-affiliated outsiders. Outsiders in general have little to do with the mythos; Cthulhu and friends are aberrations or magical beasts, and even the extraplanar ones like Bokrug only live in demiplanes.

As far as races, Gillmen would suit better than Undine as far as the general fishfolk appearance and non-outsider nature. Their Unusual Heritage feat, in particular, gives them bonuses to divination and allows them to perform auguries by submerging themselves.

First I thought Gillmen but i got turned off by their Water Dependent Trait. But because you mentioned it again I took another look. The Alternative Traits of RiverFolk and Throwback

Riverfolk

Quote:
Riverfolk: Some gillmen groups live in colonies along vast riverways, and have adapted to living on land for much longer periods. Gillmen with this trait have a thin coating of natural oil that keeps their skin from cracking even without water. However, this natural oil also makes such gillmen particularly susceptible to flames, and they gain vulnerability to fire. This racial trait replaces water dependent.

Throwback

Quote:
Throwback: Some Gillmen are throwbacks to their land-dwelling human ancestors. Gillmen with this racial trait do not have the amphibious trait, have the human subtype instead of the aquatic subtype, have no swim speed or bonuses to the Swim skill, cannot breathe water, and do not have the water dependent racial trait.

I don't know which would be better. I see Throwback as being the best option if i decide not to want to swim. but would i still have gills? If i just look like a human than that would defeat the purpose of looking aquatic.

You did convince me that Planar Oracle does not work since you broke it down. I assume Dark Tapestry would be the best Mystery then. Although Cap. Darlings idea of having heavens and running around saying the stars are right would be quite fun to play. Thoughts?


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I wouldn't recommend Throwback; as you said, it basically just makes you a worse version of a normal human. Even Riverfolk is iffy, though. The water dependency trait isn't exactly fun, but it's not unmanageable, especially since, as an oracle, you've got access to create water. A Collapsible Bathtub is cheap and lightweight. Just unfold it when you make camp, fill it with water, and sleep inside (after saying your burbling underwater prayers to Cthulhu, of course).

Either of Dark Tapestry or Heavens works for a mystery. Heavens is a tad stronger in the revelations department (Awesome Display OP), but Dark Tapestry's got the wings and the tentacles and the shapeshifting and can certainly hold its own.


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Runelord Apologist wrote:

I wouldn't recommend Throwback; as you said, it basically just makes you a worse version of a normal human. Even Riverfolk is iffy, though. The water dependency trait isn't exactly fun, but it's not unmanageable, especially since, as an oracle, you've got access to create water. A Collapsible Bathtub is cheap and lightweight. Just unfold it when you make camp, fill it with water, and sleep inside (after saying your burbling underwater prayers to Cthulhu, of course).

Either of Dark Tapestry or Heavens works for a mystery. Heavens is a tad stronger in the revelations department (Awesome Display OP), but Dark Tapestry's got the wings and the tentacles and the shapeshifting and can certainly hold its own.

You sir a genius. A Collapsible Bathtub and Create Water Spell is genius. In the Campaign were in I retired my character because it was not holding up against the rest of the party so i will be joining back in at level 15.

It just might be worth it to have a collapsible tub and Create water each night it would be a ritualistic thing i due each day and technically need it for survival. I wonder if google has images of Gillmen.


Oh and both Mysteries have Dweller in Darkness so it ends up How I want to play.


I was thinking about dipping 2 levels into Anti Paladin for the saves.


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WilliamInnocent wrote:
I was thinking about dipping 2 levels into Anti Paladin for the saves.

Silly. Oracles no longer need to dip Paladin for saves. Not since Divine Protection, anyway.

As for your character concept, I'd say Dark Tapestry all the way.


Kaouse wrote:

Silly. Oracles no longer need to dip Paladin for saves. Not since Divine Protection, anyway.

As for your character concept, I'd say Dark Tapestry all the way.

I love you! Thank you.

Guess next big question is what class should my Cohort be for Leadership. Which class would compliment the oracle. I was thinking Antipaladin.


Would it be a cop out if I made my Cohort a Summoner who summons an eidolon who happens to look like Shoggoth.

In battle i would technically control 3 character.

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